[ This is an explanatory chapter of the power system there may be minor spoilers but that's all it gets into depth but not too much it serves it's purpose if anyone gets confused along the way. ]
The Foundation of Power
In the world of Flames of Eleutheria, power is not a simple measure of strength. It is a layered system built on six core pillars:
Authorities – The divine right to control a concept. Stigmas – Blessings from ancient beings that alter fate. Mana Pools – The energy source that fuels all abilities. Artifacts – Relics of immense power from the Golden Age. Rune Stones – God-tier abilities sealed in stone. Fables – The living story of a person's life, soul, and legacy. Authorities: The Core of Power
Definition: Authorities are the manifestation of one's control over a concept—be it elemental (like Fire), abstract (like Memory), or existential (like Reality).
Key Laws of Authority:
Race Limitations: You cannot exceed the natural limits of your race. Balance Clause: Authorities alone cannot conquer the world. Divine Ceiling: No Authority can surpass the Creator. Power = Burden: The stronger the Authority, the heavier its limitations.
Authority Cores are located near the heart. If shattered, the Authority is lost—though rare techniques like Core Fusion can evolve or merge them.
Types of Authorities:
Elemental: Fire, Water, Earth, etc. Abstract: Time, Emotion, Memory. Existential: Death, Fate, Reality. Narrative: "The Hero's Path," "The Forgotten Name." Social: Command, Law, Influence. Biological: Blood, Regeneration, Evolution. Stigmas: Divine Blessings
Definition: Stigmas are soul-bound marks granted by Primordial Observers—beings who watch the world from beyond the Layers.
Traits:
Can be passive (always active) or active (triggered). Often rival or surpass Authorities in power. Reflect the domain of the Observer who granted them.
Mana is the fuel for all active powers. Without it, Authorities and active Stigmas cannot function.
Passive Stigmas still work without mana. Mana Manipulation enhances physical stats and protects the Authority Core. Mana grows with experience, training, and emotional breakthroughs. Artifacts & Rune StonesArtifacts Ancient relics with power rivaling Authorities. Usable by anyone, regardless of race or Authority. Often tied to legendary figures or events. Rune Stones Condensed Authority Cores from fallen warriors. Types include: Pure: Full Authority. Fragmented: Partial powers. Cursed: Risk corruption. Sealed: Require trials to unlock.
Side Effects: Overuse can cause memory bleed, possession, or mana burnout.
Fables: The Soul as Story
Every being has a Fable—a living story that defines their identity, growth, and legacy.
Fable Damage leads to memory loss, emotional instability, and existential decay. Fable Fusion can create powerful but unstable identities. Fable Absorption allows one to inherit memories, instincts, and skills—but not Authorities.
Fable Ranks:
Boring → Advent → Advanced → Great → Legendary → Omnipotent
Only the Creator can absorb Omnipotent Fables—except for Sunless, whose Fable is protected.
The Eida State: Absolute Authority Release
Named after Eida Starsworth, this transformation unlocks the true form of one's Authority.
Activation: Triggered by invoking "Eida." Effect: All Authorities reach their perfected state. Risk: Can cause mental and physical collapse if the user is unprepared. The System & Primordial Observers
The System is a divine interface used by Observers to watch, judge, and influence mortals.
System Pop-Ups: Appear during key moments (e.g., battles, awakenings). Observer Commentary: Adds flavor and tension to scenes. Stigma Drops: Observers may grant Stigmas mid-battle. System Whispers: Rare, personal messages from Observers. Adventurer Ranks
Ranks measure a person's strength, skill, and influence:
F → FFF: Civilian to novice. E → EEE: Apprentice. D → DDD: Intermediate. C → CCC: Advanced. B → BBB: Expert. A → AAA: Master. S → SSS: Legendary. Z → ZZZ: Mythic. Continental: God-tier. Only 14 exist in Tori's era.
