Here are some basic understanding of the world, this is the start of the story. So as the story progesses as the same document.
Aurethra, Valterra, Voidara and Nivoras
World Name: Eidelora, was a beautiful world it was bridged into four main continents
Aurethera
Dominated by humans. This continent was home to Kingdom of Solariath, the capital of Aurethera and the birthplace of Astralis Arcana Academy, the best academy in the world. It was located in the south.
Valterra
The land of demons. corrupted beings of Void Essence, formed when Arcana collapse and the world's mana is consumed by imbalance.
They feed on emotion, chaos, and broken Arcana — the opposite of creation. It had become more peaceful due to the seal placed on it by the first hero 'Vladimor'. Lying in the north separated from other continents by mountains and water separating them.
Voidara
The largest continent and the birth place of the union. A place separated by a vast space from Valterra in the north. Located in the East.
Nivoras
The birthplace to the giants and elves, a place of peace, calm and tranquility away from both the humans and demons. Located in the west.
Magic power system: Arcana
Every living being in this world contains Arcana, the spiritual essence that fuels magic and life itself.
It flows through internal channels to the spiritual organ resembling a heart back and forth.
Arcana manifests in two forms:
Mana: The natural stable energy drawn from the world; used for stable elemental spells.
Aether: Personal essence of the soul; used for unique and defiant techniques.
Power Ranks
Rank
Title
Description
F
Apprentice
Cannot maintain Vein control.
E
Initiate
Basic elemental casting.
D
Adept
Reliable spell sustain.
C
Specialist
Can manipulate 2+ elements.
B
Expert
Access to Aether Cycle.
A
Master
Elemental Fusion or Domain Manifestation.
S
Arcane Sovereign
A living embodiment of a law of reality.
Monster and classifications
Rank
Title
Description
Power Level
IX
Wraithspawn
Lowest rank; mindless shadows born from corrupted souls. They haunt ruins and battlefields, feeding on residual mana.
Common threat for students; easily slain.
VIII
Mournfiends
Twisted humanoid demons that whisper regrets of their victims. They manipulate sound and fear.
Mid-tier demon fodder.
VII
Bloodfiends
Physical demons with red veins of molten mana. Thrive in war zones; use flesh and flame magic.
Comparable to high-class mages.
VI
Nightmares
Manifestations of fear and desire. They exist half in dreams, half in reality. Often appear beautiful before turning monstrous.
Dangerous mentally and magically.
V
Hellions
Elite demon warriors who command lower ranks. They can shape their bodies into weapons. Their blood corrodes magic.
Threat to entire squads.
IV
Abyssal Marquis
Nobles of the Abyss; intelligent and manipulative. They command small armies and create "Rifts" to invade the mortal realm.
Capable of killing entire cities if unchecked.
III
Archdemons
Masters of forbidden magic. Each embodies a core sin (Pride, Wrath, Envy, etc.). Their mere presence distorts mana.
Nation-level threat.
II
Demon Lord
Sovereigns of vast infernal domains. Each rules a section of the Abyssal Realms
Can rival top human Archmages or Defiant Users.
I
Demon King / Abyss Sovereign
The supreme ruler of all demonic kind. Controls the "Endless Abyss," a dimension overlapping all leylines.
World-ending power — godlike.
Powerstones and GT
300 powerstones- One extra chapter
50 GT- One extra Chapter
