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Echoes of the Extra

Orinami_Adesunloye
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Synopsis
Liam Kael was a young author whose novel Path of the Heroes was finally accepted for publication. But the success came with tragedy — the book that was meant to bring his family joy instead led to their deaths. After collapsing one night, Liam awakens in a strange yet familiar world — the very world he created in his novel. But he’s not the hero this time… he’s just an extra, a background character fated to be forgotten.
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Chapter 1 - World and Magic Systems

Here are some basic understanding of the world, this is the start of the story. So as the story progesses as the same document.

Aurethra, Valterra, Voidara and Nivoras

 

World Name: Eidelora, was a beautiful world it was bridged into four main continents

Aurethera

Dominated by humans. This continent was home to Kingdom of Solariath, the capital of Aurethera and the birthplace of Astralis Arcana Academy, the best academy in the world. It was located in the south.

Valterra

The land of demons. corrupted beings of Void Essence, formed when Arcana collapse and the world's mana is consumed by imbalance.

They feed on emotion, chaos, and broken Arcana — the opposite of creation. It had become more peaceful due to the seal placed on it by the first hero 'Vladimor'. Lying in the north separated from other continents by mountains and water separating them.

Voidara

The largest continent and the birth place of the union. A place separated by a vast space from Valterra in the north. Located in the East.

Nivoras

The birthplace to the giants and elves, a place of peace, calm and tranquility away from both the humans and demons. Located in the west.

Magic power system: Arcana

Every living being in this world contains Arcana, the spiritual essence that fuels magic and life itself.

It flows through internal channels to the spiritual organ resembling a heart back and forth.

Arcana manifests in two forms:

Mana: The natural stable energy drawn from the world; used for stable elemental spells.

Aether: Personal essence of the soul; used for unique and defiant techniques.

Power Ranks

Rank

Title

Description

F

Apprentice

Cannot maintain Vein control.

E

Initiate

Basic elemental casting.

D

Adept

Reliable spell sustain.

C

Specialist

Can manipulate 2+ elements.

B

Expert

Access to Aether Cycle.

A

Master

Elemental Fusion or Domain Manifestation.

S

Arcane Sovereign

A living embodiment of a law of reality.

 

Monster and classifications

Rank

Title

Description

Power Level

IX

Wraithspawn

Lowest rank; mindless shadows born from corrupted souls. They haunt ruins and battlefields, feeding on residual mana.

Common threat for students; easily slain.

VIII

Mournfiends

Twisted humanoid demons that whisper regrets of their victims. They manipulate sound and fear.

Mid-tier demon fodder.

VII

Bloodfiends

Physical demons with red veins of molten mana. Thrive in war zones; use flesh and flame magic.

Comparable to high-class mages.

VI

Nightmares

Manifestations of fear and desire. They exist half in dreams, half in reality. Often appear beautiful before turning monstrous.

Dangerous mentally and magically.

V

Hellions

Elite demon warriors who command lower ranks. They can shape their bodies into weapons. Their blood corrodes magic.

Threat to entire squads.

IV

Abyssal Marquis

Nobles of the Abyss; intelligent and manipulative. They command small armies and create "Rifts" to invade the mortal realm.

Capable of killing entire cities if unchecked.

III

Archdemons

Masters of forbidden magic. Each embodies a core sin (Pride, Wrath, Envy, etc.). Their mere presence distorts mana.

Nation-level threat.

II

Demon Lord

Sovereigns of vast infernal domains. Each rules a section of the Abyssal Realms

Can rival top human Archmages or Defiant Users.

I

Demon King / Abyss Sovereign

The supreme ruler of all demonic kind. Controls the "Endless Abyss," a dimension overlapping all leylines.

World-ending power — godlike.

 

Powerstones and GT

300 powerstones- One extra chapter

50 GT- One extra Chapter