Aris, now known officially as "Chronos" to his former teammates and the **AETHEL** organization, stood in the soundproof coaching booth overlooking the team's private training facility. The tension in the room was a tangible thing, heavy with resentment and fear.
For three weeks, Aris had been dismantling his teammates, not with criticism, but with **perfect, irrefutable data**.
He would watch a failed maneuver, instantly activate the **Rewind Echo**, and then play back the moment of failure to the player with chilling accuracy.
"Liam," Aris's flat voice cut through the comms. "Rewind Echo: $4.5$ seconds ago."
Liam, forced to watch the playback on a separate screen, saw his own avatar entering the site. "I see it, I check the corner, I move—"
"Stop," Aris commanded. "Focus on the feeling. Your heart rate spiked $15$ BPM higher than baseline. You were anticipating the counter-flash. That anxiety caused a **$1.1$-degree upward drift** in your crosshair placement. You missed the headshot and lost the duel."
Aris wasn't teaching them to shoot better; he was teaching them to **feel nothing**. He was turning them into extensions of his own detached, calculating mind.
### Maya's Defiance
Maya, the aggressive entry fragger, was the hardest to break. Her play was driven by impulse and adrenaline—the very variables Aris sought to eliminate.
In a scrimmage against another top-tier team, Maya executed a brilliant, high-risk play, securing three kills and nearly winning the round single-handedly. But she died on the final kill, having run out of ammunition.
Liam shouted praise. Chen cheered. Aris was silent.
"What?" Maya snapped, ripping off her headset and glaring up at the booth. "Three kills! That was pure clutch, Chronos! Did I miss something?"
Aris's internal analysis was already complete. "Rewind Echo: $10.0$ seconds ago."
The playback began. Maya watched her aggressive push.
"Your third kill was unnecessary," Aris stated. "After the second kill, the probability of securing the objective was $95\%$ if you had retreated to reload. Your decision to pursue the third target was **$80\%$ emotional gratification** and **$20\%$ practical gain**. You failed the primary objective—winning the round—for a temporary adrenaline boost."
"That's how I play!" Maya shouted. "That's *my* style! You can't program creativity out of me!"
"Creativity is an input of low predictability," Aris corrected. "You will cease to prioritize high-risk, low-percentage plays. Your designated **Breakpoint** for aggression is a kill differential of $2$. Exceeding that is an error."
Maya stood up, her face flushed with fury. "This isn't *Ascendant*, Aris! This is real life! You can't just code us into robots! You choked out of the Pro League because you broke, and now you want to break us?"
Aris felt the anger, but analyzed it purely as **noise**. "Your aggression is a structural weakness. Correct it, or you will be removed."
### The Pressure Test
The next day, Aris ran a high-intensity pressure drill. He placed Maya in a $1$ vs $2$ scenario, repeating it over thirty times. He only gave her one command: **"Stay within the $2$-Kill Breakpoint."**
In the thirty-first iteration, Maya's avatar secured the first two kills. The third enemy, severely wounded, was visible. The easy shot was there.
The **Rewind Echo** was running in Aris's mind, predicting the failure before it happened. He saw the path: Maya shoots, Maya wins the duel, Maya runs out of ammo and dies to the final rotating player. A wasted victory.
Maya's hand twitched over the mouse, the lure of the triple kill irresistible. She felt the surge of emotion, the urge to prove Aris wrong.
Then, she hesitated. She heard Aris's cold, flat voice in her mind, not through the comms, but from weeks of indoctrination: *Your designated Breakpoint is a kill differential of $2$.*
Maya dropped back, retreating behind cover. She reloaded. She ignored the third kill. She secured the objective and won the round.
A moment of silence hung in the facility.
"Query?" Aris asked, the faintest hint of something that might have been approval in his tone.
Maya slowly lifted her headset. Her anger was gone, replaced by a terrifying, hollow calm. "I prioritized the objective. The emotional output has been neutralized."
"Efficiency achieved," Aris confirmed. **Maya's Breakpoint had been set.**
Aris looked at Liam and Chen, who were watching with horrified fascination. They realized Aris wasn't just coaching; he was **reprogramming their minds** using the traumatic memory of failure as the incentive.
Aris now had three perfectly efficient players, purged of error. The stage was set for their debut, and the esports world would soon be confronted with a team that played with a chilling, inhuman predictability.
He was the conductor, and his instruments were perfect. Now, the symphony of victory could begin.
