Just before the coachman died, a message was transmitted to Zephyr, asking whether he would be willing to join hands with the necromancer's master. Attached to it was a threat saying that everyone and everything he held dear would be destroyed if he didn't.
The necromancer's master was a villain through and through. And as expected of a villain, he didn't hold back when he threatened.
This time, for some reason, he felt a threat looming in the form of Zephyr and had hastily come up with the method to kidnap…or, if that was not possible, send a warning.
The fact that Corvinus had taken him as a disciple classified him as a potential threat.
Zephyr silently sat staring right back at Aurelia.
Mentioning anything about it would be detrimental. It would act as a seed of doubt that might flourish into a tree in the future. To avoid that, Zephyr kept his mouth shut when she asked if there was anything more to the story.
