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Chapter 89 - Chapter 89: Dungeon Mission: Stir Chaos!

User A: "No doubt anymore—the Great God Shura is the real deal!"

User B: "You still need to say that? Been my idol since SSS #1!"

User C: "Is the Era of Shura upon us again?"

User D: "Yo—heard in Samsara Space last night: One Leaf Knows Autumn formally withdrew the bounty on Shura."

User E: "F*K? For real?"

User D: "Real. Lots of witnesses."

User F: "I was there. One Leaf Knows Autumn even said he wanted to 'make friends' with Shura."

User G: "Blame me for ignorance—I'll wander the world on this one quote!"

User H: "He's scared. Has to be. Talent like Shura's? Give him time, he's World #1. Who isn't scared?"

User I: "Newbie scares off a top dog! Shura too awesome!"

User J: "I heard Shura's from Jadeveil? As a compatriot: proud of you, boss!"

User K: "Upstairs just clout‑chasing!"

User L: "Those ability academies should invite Shura to teach."

User M: "+1! If Shura teaches, I'm first to enroll!"

User N: "Lmao! You think they'll take you? Any school with Shura turns Hogwarts overnight."

User O: "Just the walkthroughs alone would have applicants killing for seats!"

User P: "Guys! Check the War Academy official post—they're publicly offering Shura Deputy Dean treatment if he'll join faculty!"

User Q: "Damn. Legendary."

….

…..

The threads scrolled endlessly.

Fenric scrolled through the praise, not even pretending to hide the dark little thrill in his chest. Getting called "Great God" by half the forum? Sweet.

Then he hit the part about One Leaf Knows Autumn "withdrawing the bounty" and "wanting to be friends." He froze… then snorted.

Slow‑down tactic. I'm not a child.

If One Leaf Knows Autumn saw an opening later, he'd still kill him without blinking. That worked both ways.

Next time we meet? I'm still taking his head.

He hopped over to War Academy's official feed. Yep—open olive branch, deputy dean package, rolled out like a red carpet.

He closed it with a wry shake of his head. Teaching? Hard pass. He had dungeons to clear.

Time for real work: he opened the Samsara Forum and drilled into the Third Stage strategy threads.

The Third Stage of the Samsara Tower has only one dungeon instance: "One Piece."

A large‑scale, multi‑stage world that recurs at higher floors (later arcs, escalating difficulty). Think of it like a serialized campaign—you'll be back.

Other mega‑instances in rotation include Marvel, DC, Naruto, Transformers, Dragon Ball, etc.

He tapped open the official pinned guide. It began with bold red text:

"READ THIS FIRST. The Third Stage is a watershed. Don't jump in underprepared—what you do here affects later progression in future One Piece segments higher in the Tower.

Why is it a watershed?First, chance to roll the legendary reward Devil Fruit (post‑clear drop, not guaranteed).

Reward rarity scales with performance rating. Higher evaluation → better fruit.

Later, One Piece stages reference your faction history and reputation from this first run. Botch it now, get punished later.

Factions (mandatory choice @ entry; 30‑second timer)Pirates

Navy

(Ignore the harmonized "Revolutionary" rumor branch—you can't unlock it at this tier.)

You must pick. No pick = auto failure (system assigns? no; you're obliterated for timeout). Decide before entering.

Missions (7‑day instance timer, no early exit)

Both factions share the same core design: create impact / chaos visible to the world.

If Pirate:

Objective metric = Bounty earned.

Pass line: ≥ 30,000,000 berry.

Higher bounty = better evaluation, better drops (Devil Fruit roll quality included).

How to raise fast? Do big, visible crimes. Kill named figures. Hit Marine assets. But: Don't punch above your weight and die Day 2.

Survive the full 7 days. Get captured? You'll "enjoy" Marine hospitality till timeout—good luck making the pass line chained to seastone.

If Navy:

Objective metric = Reputation / Merit / Commendation.

Pass line: ≥ 3,000 reputation.

7‑day timer includes a scheduled HQ assessment event—show up, outperform, grab commendations, stack reputation fast.

Rescue civilians, bust pirates, assist higher officers (but don't steal their limelight unless you can tank the consequences).

Core Design Philosophy

The system wants you to stir things up.

Pirates raise bounty by causing trouble.

Navy rises in fame by suppressing the same trouble.

Either way, make waves. Hiding at sea 7 days = fail grade rewards even if you squeak the pass line."

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