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The Anti-Villain. King

midmanstudio
7
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Synopsis
In a world where the corrupt call themselves heroes, someone has to get their hands dirty. World War III never ended. It's been ninety-six years of stalemate, paranoia, and survival. In 1983, every nuclear weapon on Earth vanished overnight. Humanity blamed NovaBreeds—people born with extraordinary abilities—without a shred of proof. The persecution that followed was systematic. Brutal. Profitable. Now, in 2079, NovaBreeds are the new weapons of war. Captured. Trafficked. Sold to the highest bidder. Governments, corporations, and criminal organizations treat them as property. The biggest trafficker? The Big Boys—an organization so embedded in the system they sponsor the heroes meant to stop them. Heroes wear corporate badges. Villains hide behind charity galas. Justice is a commodity purchased by whoever has the deepest pockets. And in this world, doing the right thing will get you branded a terrorist. The Renegades don't care what you call them. Operating from the shadows, they rescue trafficked NovaBreeds and strike at the corruption strangling the world. The media calls them criminals. The law hunts them. The people they save know better. But rescue missions aren't enough. Not when the system feeds on the vulnerable. Not when the powerful profit from suffering. Not when every "hero" is just another face on the same machine. The Big Boys are planning their largest auction yet. Hundreds of NovaBreeds sold like livestock to governments and monsters. It's not just trafficking anymore—it's a display of power. A reminder that some lives are commodities, and the corrupt decide their value. For the Renegades, this is the moment that matters. Get inside. Gather intelligence. Tear the operation apart from within. For one member of the team, it's far more complicated. Some fights can't be won with clean hands. This isn't a story about chosen ones or noble sacrifices. This is about people trapped in impossible situations, making choices that would horrify the world they're trying to protect. This is about the space between hero and villain—where doing good requires terrible methods. Where saving lives means taking them. Where the only way to fight monsters might be to become something just as frightening. The heroes say killing is always wrong. Some disagree. Evil exists that cannot be reformed, only eliminated. Mercy has limits. Justice demands consequences. The villains say only power matters. Some disagree. Power without purpose is just destruction. Strength without conviction is meaningless chaos. The system says anyone outside the law is a criminal. Some disagree. When the law serves corruption, when justice is bought and sold, when the innocent suffer while the powerful profit—then the law itself becomes the crime. There's a space between these absolutes. A gray area where the desperate operate. Where people do what's necessary while everyone else debates philosophy. Where hard choices get made, and the burden falls on those willing to carry it. Welcome to a world where: Peace is a lie maintained by the powerful. Freedom is a luxury for those who can afford it. Heroes work for the villains. And sometimes, the only person willing to truly help is the one everyone fears. Where moral complexity isn't academic—it's survival. Where doing right through wrong means creates enemies on all sides. Where protecting the innocent might require becoming what the world calls a monster. This is The Antivillain King. Where the real monsters wear friendly faces and sit in positions of power. Where one team of outcasts refuses to accept that this is just how the world works. Where someone has to be willing to cross lines others won't—because if no one does, nothing ever changes. Some stories are about heroes rising to save the world. This is about people who reject that narrative entirely. Because sometimes, the world doesn't need saving. It needs someone willing to burn down the parts that are rotten.
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Chapter 1 - The Antivillain King — Prologue

June 6, D-Day: Omaha Beach.

The air was thick with smoke and the cries of war. Allied forces stormed the beaches, met by a hailstorm of bullets and fire. Soldiers fell like leaves in a storm—some never to rise again. Blood soaked the sand, mingling with saltwater tears.

Then, piercing the chaos—a radiant light shattered the sky, golden with streaks of icy blue. It spread from the ocean's horizon, seen in every corner of the world, sending shockwaves through armies and civilians alike. From the trenches of Europe to the rice fields of Asia, from the deserts of Africa to the cities of America—all witnessed the phenomenon that would reshape humanity's destiny.

Some whispered of divine intervention—a miracle that turned the tide. Others feared it was a Nazi weapon beyond comprehension. The Germans themselves stood bewildered, their own scientists frantically denying involvement while secretly wondering if one of their experiments had spiraled beyond control.

Whatever the cause, that light changed everything.

The war ended, but questions lingered. What was that light? Where did it come from? Intelligence agencies across the globe launched investigations, finding nothing but dead ends and classified files that led nowhere.

Seventeen years later.

By 1961, the first child born with extraordinary powers entered the world. Soon more followed—each unique, unpredictable, powerful. They were known by many names: Vectors, Demons, Paranormals—but eventually, the world settled on Novabreeds.

At first, wonder filled the headlines. "Miracle Children" graced magazine covers. Scientists theorized about evolution's next leap. Parents hoped their children might be blessed with gifts.

That hope died quickly.

Behind closed doors, governments and dark organizations treated Novabreeds as lab rats. Gruesome experiments tortured children, seeking to understand the source of their abilities, to control them, to weaponize them. Children were ripped from their families in the dead of night. Powers were provoked, twisted, and broken through unspeakable methods. Bonds between parent and child were severed with clinical brutality—souls lost alongside bodies in sterile white rooms.

The powers remained utterly random and unpredictable. No genetic marker could predict them. No method could replicate them. This randomness terrified those in power, who preferred enemies they could understand and control.

Through the decades that followed, the experiments only grew in severity and cruelty. Some Novabreeds' powers blossomed under torture, making them living weapons trained from childhood. Others were hunted as outcasts, their abilities consuming them from within. None were alike; each carried their own burden, their own curse.

While ordinary humanity enjoyed fleeting peace, resentment festered. Novabreeds were blamed for every unexplained incident, every stroke of bad luck. Fear transformed into hatred as propaganda painted them as threats to normal society.

1983: The Vanishing

The world lurched into its darkest chapter when every nuclear weapon on Earth vanished overnight. Not destroyed, not moved—simply gone. In a single moment, the carefully maintained balance of mutually assured destruction crumbled.

Panic erupted in government halls across the globe. The Americans blamed the Soviets. The Soviets blamed the Americans. China pointed fingers at both. Every nuclear power accused their rivals of developing technology beyond their understanding.

But whispers spoke of something else. Unconfirmed reports surfaced of Novabreeds with extraordinary abilities, of experiments gone wrong, of possibilities beyond conventional understanding. Governments that had spent decades torturing and studying Novabreeds found convenient scapegoats for the unexplainable vanishing.

The blame was swift and merciless. Without proof or evidence, Novabreeds were painted as the prime suspects behind the nuclear disappearance. Public sentiment, already poisoned by years of propaganda, turned venomous. If they could make nuclear weapons vanish, what else were they capable of? Registration acts passed overnight. Internment camps opened their gates. The hatred that had simmered now boiled over into systematic persecution.

Within months, World War III erupted. Without nuclear deterrents, old rivalries exploded into open warfare. Nations accused each other of harboring the Novabreeds responsible for the vanishing. Trust evaporated. Alliances shattered. The world burned once more.

But this war was different. Desperate governments, having spent decades studying their Novabred prisoners, now unleashed them as weapons. Children who had known only laboratory cells were thrown onto battlefields. Teenagers whose powers had been twisted by years of experimentation became living instruments of destruction.

Novabreeds stood on the frontlines—not just as soldiers, but as monsters and heroes, as victims and weapons, fighting for survival in a world that had never wanted them to exist. Some fought for the nations that had tortured them, broken by years of conditioning. Others fought for freedom, their powers fueled by rage and desperation.

The war raged on, nations around the globe faced resource depletion, leading to a temporary but uneasy stalemate. In this fractured world, with trust among nations scarce and the atmosphere laden with suspicion and deceit, new powers emerged from the shadows.

Criminal organizations recognized opportunity in chaos. The trafficking of Novabreeds became a thriving underground market, feeding on the desperation of war-torn nations hungry for living weapons. Among these enterprises, one name began to whisper through the darkness—the Big Boys, an organization that would master the art of hiding monsters behind the mask of heroes.

In this shattered world, where the line between victim and weapon had been obliterated, the seeds of something greater were being planted. Something that would challenge not just the corrupt organizations that profited from suffering, but the very foundations of a society built on hatred and fear.

The age of the Antivillain King was about to begin.