Chapter 178. Mekk-Knight Combo Guide! The "Heavenly Scars" Mekk-Knights Leave the Old Guard Stunned!
Originally, the Duelists across the various Duel Worlds thought Mekk-Knights were just… Mekk-Knights cards, nothing more.
But after hearing the video host, they realized something was off.
This Mekk-Knight build clearly had a lot of combo lines using other archetypes!
As expected!
High-tier-world decks are built different!
Multiple archetypes in one deck is already the norm.
Even so-called single-archetype decks still run a pile of hand traps to cooperate!
Otherwise you can't even call it a real deck!
In the short video—
The Master Duel Mekk-Knight player quickly moved on to other splashable cards worth including!
MD Mekk-Knight: "First, the Crusadia side!"
MD Mekk-Knight: "Crusadia Arboria—can Special Summon in Defense to a Link Arrow and protect Crusadias from destruction by effect."
MD Mekk-Knight: "Crusadia Magius—when something is Summoned to its linked zone, it searches a Crusadia."
"Crusadia Leonis—gives Crusadia monsters piercing."
"Crusadia Draco—when Special Summoned to a Link Arrow, it recovers a Crusadia from the Graveyard."
"Crusadia Maximus—doubles the battle damage of a chosen Crusadia, but only that one can attack."
"Next, the World Legacy package!"
"World Legacy – 'World Armor'—on Summon it searches a 'World Legacy' card. It's a resource fixer."
"World Legacy – 'World Crown'—an Extra Deck monster effect negate by Tributing it, and it also searches a World Legacy Spell/Trap when Tributed after a Normal Summon."
"Quick-Play Spell 'World Legacy's Memory'—a starter/extender that Special Summons a Mekk-Knight."
"Spell 'World Legacy Succession'—revives to a zone a Link Monster points to."
"Continuous Trap 'World Legacy's Secret'—revives a Level 5 or higher monster, and while you control a Mekk-Knight, it negates monster effects activated in the same column."
"Field Spell 'World Legacy Scars'—this is for the 'Heavenly Scars' play!"
"The key is you need to banish 8 differently named Mekk-Knights to unleash its powerful effect!"
"Finally, the Extra Deck!"
"This part is… pretty patchwork."
"Besides in-archetype Mekk-Knight Links, you also run Lib the World Key Blademaster, I:P Masquerena, Link Spider, Salamangreat Almiraj, Galatea, the Orcust Automaton, Knightmare Unicorn, and so on!"
Patchwork indeed!
Seeing these Extra Deck choices left many Duelists looking at each other in confusion.
Even in the VRAINS world—
Spectre, Akira Zaizen, and the others wore baffled expressions at this system!
Good grief!
The more they looked, the less they understood!
What are these… cards?
I:P Masquerena makes sense!
Knightmare Unicorn is fine too!
But Salamangreat?!
Why is there a Salamangreat card here?!
More importantly!
This looks like a pure Link deck!
As for the Extra Deck tech—
There's basically no Synchro, Xyz, Fusion bosses!
Good grief!
This really is pure Link, huh?
No—looks like there is an Xyz monster!
"Dingirsu, the Orcust of the Evening Star" and "Divine Arsenal AA-ZEUS – Sky Thunder"!
Yep!
Standard issue—Sky Thunder is a must!
Which leaves the next question—
How does this system actually develop its plays?
MD Mekk-Knight: "Alright, let's see what boards this build makes!"
MD Mekk-Knight: "Or rather, among these Extra Deck monsters—"
MD Mekk-Knight: "Which ones are our real boss cards?"
"First is 'Dingirsu, the Orcust of the Evening Star'!"
"Nicknamed 'the black big bro'—you can also Xyz it by overlaying on an Orcust Link like Galatea."
"When this card is Special Summoned: choose 1 of these effects."
"1) Send 1 card your opponent controls to the Graveyard."
"2) Attach 1 of your banished Machine monsters to this card as material."
"Second effect: If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead."
"You usually don't make this first, but as a board-breaking God card?"
"It doesn't target, and it sends—a non-destruction answer!"
"Even monsters that can't be targeted or destroyed fold to this!"
"The only regret is the ATK is a bit low—just 2600!"
"Next is the classic trio!"
"The brawler king: 'Mekk-Knight Crusadia Avramax'!"
"Paired with 'I:P Masquerena' it's still a boss on the battlefield!"
"Just be careful not to get Kaiju'd."
"Crusadia Equimax!"
"Besides pumping ATK!"
"Its crucial point is, once per turn as a Quick Effect, you can negate the effects of a card until the end of the turn."
"The cost is Tributing a World Legacy or Crusadia card that it points to!"
"The blow-up king: 'Accesscode Talker'!"
"Not much to say—clear the board and swing for game!"
"That's basically it!"
"Those are the main ones!"
"Decent overall—the I:P into Avramax line can feel a little awkward!"
"The real focus is the other interruption lines!"
"..."
After hearing the boss-monster suite, familiar cards and old duel scenes flashed before everyone's eyes.
I:P → Avramax really is strong!
When people first saw it in shorts—
Many Duelists thought that board was invincible!
Until Conductor of Thunder, Kaijus, Evenly Matched, Dark Ruler No More, and the like started showing up!
Thinking of that—
Duelists across the worlds wore complicated looks.
It's not that the boss lines aren't strong!
It's that the Kaiju/Dark Ruler/board-breaker arms race is always a step ahead!
Oh right.
And Nibiru!
Getting hit by Nibiru mid-combo—
That's a heart-stopper!
In that moment,
the enlightened old guard felt the importance of hand traps even more.
What's the point of a strong system?
It depends on whether you can rip the right answers!
MD Mekk-Knight: "Now for the combo guide!"
MD Mekk-Knight: "After seeing the Extra Deck, I think you've got a picture of the Mekk-Knight end boards."
MD Mekk-Knight: "The next question is—"
"How do Crusadia, Mekk-Knight, and the World Legacy Extra Deck pieces actually get mobilized?"
"The answer is coming up!"
"Normal Summon 'Crusadia Arboria'!"
"Set 1 card."
"Use Crusadia Arboria for a Link Summon!"
"Link-1! 'Crusadia Magius'!"
"Then Special Summon 'Mekk-Knight Blue Sky'; Crusadia Magius triggers to search 'Crusadia Draco'!"
"Link Blue Sky and Magius!"
"Link-2! 'Mekk-Knight of the Morning Star'!"
"Activate Morning Star—discard 1 Mekk-Knight to search 'World Legacy Succession'!"
"Activate 'World Legacy Succession' to revive 'Mekk-Knight Blue Sky'!"
"Special Summon 'Crusadia Draco' to a Link Arrow! Draco's effect adds back 'Crusadia Arboria'!"
"Link Draco and Morning Star!"
"Link-2! 'Lib the World Key Blademaster'!"
"Lib sets the Continuous Trap 'World Legacy's Secret' from the Deck!"
"Use Crusadia Arboria's effect to Special Summon it!"
"Link Arboria and Blue Sky!"
"Link-2! 'I:P Masquerena'!"
"At this point—the setup is done!"
"On the opponent's turn you can climb into a Link-4 boss!"
"For example, I:P → Avramax! Or I:P → Equimax!"
"If it's your first-turn board, you can set up double bounce!"
"That is, use I:P to Link Summon 'Knightmare Unicorn' with Lib!"
"Knightmare Unicorn bounces 1."
"Since Lib was sent as Link Material, it shuffles 1 card back into the Deck."
"In other words, a two-card bounce interrupt!"
"That's the very basic line!"
"If you want something flashier for casual play, I recommend the 'Heavenly Scars' Mekk-Knights!"
After listening to the basic Mekk-Knight combo—
Duelists across the worlds sighed.
This system really has something!
It genuinely knits three archetypes together into a mobilization engine!
That's wild!
And the lines—totally understandable!
It even gives you that "I could do this too" illusion!
Yep!
As for column placement—
It's only a low-frequency skill check!
It's not like you actually need column maneuvering every single game!
Watch one combo—
And you basically see how the whole system functions!
In the DM world—
Yugi Muto and Seto Kaiba wore thoughtful expressions!
For them—
The surprise was the synergy among these archetypes!
It's like being told:
"My Magnet Warriors can search Dark Magician! Dark Magician can search Gandora. And then Gandora can synergize back with Magnet Warriors"—a uniquely satisfying linked engine!
Thinking of this, Yugi Muto and the spirit of Pharaoh Atem both felt wistful.
If such cards really existed for his Dark Magician deck—
How much stronger could it become?
In the ZEXAL world—
"I see. So Mekk-Knights are fundamentally extenders and engine glue."
"And Crusadia plays the same role alongside them."
"Viewed that way, the strongest pieces are Avramax and I:P!"
After a bit of thought, Yuma Tsukumo nodded.
He suddenly realized—
When it comes to Links, the bosses are basically the same few cards.
Just like hand traps.
Every deck can run three Ash Blossom & Joyous Spring and three Maxx "C"!
Likewise, every Link deck can run I:P and Avramax.
Or Apollousa, Bow of the Goddess.
It doesn't really clash.
No conflict there!
In the ARC-V world—
The Pendulum Duelists caught the video host's final sentence!
"Heavenly Scars" Mekk-Knights?
No!
They still remembered "Heavenly Scars"—the Field Spell!
It's the star of those short videos about being absurdly strong!
Once it resolves—
It practically declares victory.
So why are Mekk-Knights tied to "Heavenly Scars"?
What's going on here?
And in the short video—
The MD Mekk-Knight player soon gave the answer.
MD Mekk-Knight: "The standard Mekk-Knight end board isn't flashy."
MD Mekk-Knight: "But the casual 'Heavenly Scars' Mekk-Knight deck is very fun!"
MD Mekk-Knight: "It's the kind of thing where pulling it off once keeps you smiling all day!"
"Now for the combo demo!"
"Let me show you what 'Heavenly Scars' Mekk-Knights means!"
"First, Normal Summon 'Girsu, the Orcust Mekk-Knight'!"
"Girsu sends 'World Legacy – "World Armor"' from the Deck to the Graveyard!"
"Then it summons a Token to both fields!"
"Link the Token and Girsu!"
"Link-2! 'Lib the World Key Blademaster'!"
"Lib searches and sets 'World Legacy Succession'!"
"Use Succession to revive 'World Legacy – "World Armor"' from the Graveyard,"
"World Armor adds 'World Legacy's Memory' to hand!"
"Activate 'World Legacy's Memory' to Special Summon 'Mekk-Knight Purple Nightfall'!"
"Purple Nightfall banishes itself to add 'Mekk-Knight Blue Sky'!"
"Special Summon 'Mekk-Knight Blue Sky' to Lib's linked zone! It searches 'Mekk-Knight Indigo Eclipse'!"
"Link Lib and Blue Sky!"
"Link-2! 'Mekk-Knight of the Morning Star'!"
"Morning Star discards any Mekk-Knight—"
"For example, we discard 'Mekk-Knight Red Moon'!"
"—to search the Field Spell 'World Legacy Scars'!"
"Activate 'World Legacy Scars', then activate the Continuous Spell 'World Legacy Key'!"
"Key returns the banished Purple Nightfall to the hand; we then Special Summon 'Mekk-Knight Indigo Eclipse'!"
"Link Indigo and Morning Star!"
"Link-3! 'Mekk-Knight Spectrum Supreme'!"
"Special Summon Purple Nightfall."
"Use Spectrum Supreme to send 'World Legacy Key' to the Graveyard and Special Summon 'Mekk-Knight Yellow Star' from the Deck!"
"Link Yellow Star and Purple Nightfall into a second 'Mekk-Knight of the Morning Star'!"
"Then link Morning Star and Spectrum Supreme into 'Mekk-Knight Crusadia Avramax'!"
"At this moment!"
"Our Graveyard now has 'Girsu, the Orcust Mekk-Knight', 'Mekk-Knight Indigo Eclipse', 'Mekk-Knight Blue Sky', 'Mekk-Knight Purple Nightfall', 'Mekk-Knight Yellow Star', 'Mekk-Knight of the Morning Star', 'Mekk-Knight Spectrum Supreme', and 'Mekk-Knight Red Moon'!"
"Eight total Mekk-Knight cards with different names!"
"Therefore! The Field Spell 'World Legacy Scars'—a.k.a. 'Heavenly Scars'—can activate!"
"We banish those 8 cards!"
"And send the opponent's entire hand and Extra Deck to the Graveyard!"
…?
What?
What did he just say?
Send the opponent's—
Hand? And their Extra Deck?!
All of it to the Graveyard???
Yugi Muto, Jaden Yuki, Seto Kaiba, Yusei Fudo, and the rest of the old guard across the Duel Worlds—
Were all completely dumbfounded after hearing this so-called "Heavenly Scars" casual combo!
One by one they stared, slack-jawed, at the short's demonstration!
And the opponent—
Had their Extra Deck and hand actually sent to the Graveyard!
Not a single card left!
Confirmed!
The old guard collectively tilted!
So—this is the true Mekk-Knight combo power?!
This nasty?!
Not even sparing the Extra Deck?!
And without an Extra Deck—
What duel is the opponent supposed to play?
Aren't they losing their entire core game plan on the spot?!
If they can't recover cards and rely heavily on the Extra Deck—
Isn't that exactly what "Heavenly Scars" means?
Activates to win, full stop!
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