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Chapter 123 - Chapter 123. After Arc Rebellion Xyz—Destiny HERO - Plasma! The Fate of the Link-6 Firewall Dragon Singularity!

Chapter 123. After Arc Rebellion Xyz—Destiny HERO - Plasma! The Fate of the Link-6 Firewall Dragon Singularity!

Under the gaze of duelists across the many Duel Worlds, the short video plays on.

The turn passes to Player A on the Red team.

Player A: "My turn! Draw!"

Player A: "I banish the effect of The Phantom Knights of Silent Boots from the Graveyard to add a second The Phantom Knights of Ancient Cloak from my Deck."

Player A: "At the same time, I activate the Graveyard effect of The Phantom Knights of Torn Scales to Special Summon itself."

"Activate Torn Scales' first effect: I discard Phantom Knights' Wing to send Phantom Knights' Fog Blade from my Deck to the Graveyard."

"I banish Phantom Knights' Fog Blade from the Graveyard to Special Summon The Phantom Knights of Ancient Cloak from the Graveyard."

"I overlay my two Level 3 monsters to Xyz Summon The Phantom Knights of Break Sword!"

"I activate Break Sword by detaching a material to target both itself and your Number C62: Neo Galaxy-Eyes Prime Photon Dragon for destruction!"

Player D (Blue): "Pff—hahaha! What are you doing? A misplay?"

Player D (Blue): "Number C62: Neo Galaxy-Eyes Prime Photon Dragon can't be destroyed by effects. Your Break Sword will blow itself up!"

Huh?

Was that a misplay?

Or on purpose?

A misclick?

Or is there another plan?

This sequence leaves duelists in all six worlds confused.

There was a previous line with Salamangreat that looked like a misplay but actually created an opening.

Now, choosing to pop Break Sword instead of the 'Sea Turtle' is frying everyone's CPUs.

In the 5D's world, Yusei Fudo looks thoughtful, clearly unconvinced it's a simple misplay.

"It's probably an impatient misclick—meant to choose the 'Sea Turtle' and clicked Prime Photon instead."

"No, Crow—do you really think it's intentional? There must be a reason!"

Crow Hogan and Akiza Izinski begin discussing.

Akiza's reasoning is simple.

The 'Sea Turtle' is sitting there with no protection and is easy to blow up.

But Break Sword chose to hit Prime Photon.

That can't be just a misplay.

Yet leaving resources for the opponent is leaving them a chance.

Is this for a later explosion of plays?

Back to the video.

The answer appears quickly.

Player A: "When The Phantom Knights of Break Sword is sent to the Graveyard, I Special Summon Ancient Cloak and Torn Scales back from the Graveyard and make them Level 4!"

Player A: "I overlay my two Level 4 monsters to Xyz Summon Raider's Knight!"

Player A: "I activate Raider's Knight, detach a material, and perform a further Xyz Summon!"

"Let's compare ATK! I Xyz Summon this monster!"

"Appear—Arc Rebellion Xyz Dragon!"

"Next, I activate Arc Rebellion Xyz Dragon!"

"I detach 1 material: this card gains ATK equal to the total original ATK of all other monsters on the field."

"4000 from Prime Photon! Plus 2200 from the 'Sea Turtle'!"

"And its own 3000!"

"Arc Rebellion Xyz Dragon reaches 9200 ATK!"

"Battle! One-turn kill!"

"Destroy your Prime Photon and deal 2800 damage!"

"Main Phase 2!"

"I Normal Summon Elemental HERO Stratos and add Destiny HERO - Plasma from my Deck!"

"I banish Ancient Cloak from the Graveyard; for search rules it also counts as 'The Phantom Knights' to add Raider's Wing!"

"I Special Summon Raider's Wing and detach 1 material from Arc Rebellion Xyz Dragon!"

"I Tribute all three monsters on my field!"

"Here comes the HERO's ace finisher!"

"Destiny HERO - Plasma is Special Summoned!"

"I activate its effect to equip your 'Sea Turtle' and raise Plasma's ATK to 3000!"

"Turn end!"

What the—?

What is this?

Genius?

Another genius shows up!

At last, the purpose of the 'Sea Turtle' is revealed!

The line that looked like a misplay was actually to pump Arc Rebellion Xyz Dragon to absurd ATK.

When Stratos appeared, everyone feared a mid-turn Deck switch.

But the last card was the human-shaped skill-drain engine—Destiny HERO - Plasma!

The moment it snatched the 'Sea Turtle,' duelists across the worlds have their epiphany.

They understand!

Fully understand!

The 'Sea Turtle' stayed alive for two purposes.

First, to boost Arc Rebellion Xyz Dragon and punch for more damage.

Second, to become Plasma's equip and push Plasma to 3000 ATK.

This counterattack immediately slaps those who called it a misplay.

In GX, Jaden Yuki and Aster Phoenix never imagined it.

Their Elemental HERO and Destiny HERO would one day be mixed with Phantom Knights and RR cards.

Absurd!

Player A's Deck is really a complex blend.

"Damn! I really didn't understand enough."

"So you can play it like this!"

Jaden can't help but gripe, then looks back at the video.

"Maybe becoming Plasma's equip target isn't just a HERO tribute, huh?"

Aster Phoenix has a flash of insight and bows his head to think.

In ARC-V, Yuto—who had been a bit tilted—relaxes.

Right.

Exactly.

That's how Phantom Knights play.

What does "the never-vanishing Phantom Knights" mean?

This is it.

What does "an ever-scaling ATK Xyz Dragon" mean?

This is it.

"But I've got to say."

"This logic really flows."

"From the start, he planned to use this line to deal with Prime Photon and the 'Sea Turtle,' huh?"

"Nice. Nice."

"I was rash before."

After cooling down and analyzing, Yuto is amazed.

While admitting his duel sense can't keep up with the times, he also has to concede:

Sometimes off-archetype techs are really effective.

Like this HERO package.

Who would think to add Elemental HERO Stratos into Phantom Knights?

As for Raidraptor—

RR and PK are practically family anyway, right?

Back to the video.

The Blue team, seeing their advantage erased, all look annoyed.

The turn passes to Player B on the Blue team.

Player B (Blue): "My turn! Draw!"

Player B (Blue): "I activate Charge of the Light Brigade!"

Player B (Blue): "I send the top 3 cards of my Deck to the Graveyard, then add a Level 4 or lower 'Lightsworn' from my Deck to my hand."

"I choose Raiden, Hand of the Lightsworn!"

After the mill and search, Holactie the Creator of Light appears among the milled cards.

DIVINE Attribute!

Seeing that card, duelists in all six worlds shudder.

They rub their eyes again and again, almost thinking they misread it.

What?!

Holactie?

Huh?

Holactie gets sent to the Graveyard again?

In the next instant, memories of that video where Little Blue stacked the three Egyptian Gods into Holactie flood into everyone's mind.

They can't help but mutter.

No way.

This guy is also running Little Blue's Holactie line?

But wait—this is a Lightsworn Deck.

Why would you run Holactie?

They're done—totally confused.

The duel has become delicate.

Sure enough, seeing Blue mill Holactie, Red starts to get nervous.

Player B (Blue): "Hahaha! I can't extend!"

Player B (Blue): "I set 1 monster!"

Player B (Blue): "I set 1 back row and end my turn!"

Player C (Red): "My turn! Draw!"

Player C (Red): "I drew Autonomous Action Unit!"

"I activate it by paying 1500 Life Points to Special Summon your Number C62: Neo Galaxy-Eyes Prime Photon Dragon from your Graveyard to my field in Attack Position and equip it with this card. When this card leaves the field, that monster is destroyed."

Player B (Blue): "You want it? Did you ask my back row?"

Player B (Blue): "Flip the Trap—Crackdown!"

Player B (Blue): "I take back control of Number C62: Neo Galaxy-Eyes Prime Photon Dragon to my field!"

Player C (Red): "Doesn't matter!"

Player C (Red): "Since there are 2 or more cards in the same column, I can Special Summon Mekk-Knight Red Moon from my hand to that column."

"And I Special Summon Psi-Beast!"

"I activate its effect, banish Kashtira Ogre from my Deck, and this card becomes Level 7!"

"I overlay my two Level 7 monsters!"

"Since you love that Number C62: Neo Galaxy-Eyes Prime Photon Dragon so much—"

"I Xyz Summon Number 11: Big Eye!"

"I detach a material to take your Prime Photon back—again! The turn I use this effect, Big Eye can't attack."

"And I'll twist the knife!"

"I attack directly with Prime Photon!"

"You lose 4000 Life Points!"

"Turn end!"

This back-and-forth is completely different from before.

It's even a bit silly and comical.

Duelists across the worlds twitch at the corner of their mouths.

Seriously?

What taboo did Prime Photon violate?

Why is it getting yoinked back and forth like this?

A tug-of-war toy now?

What really breaks the veterans is overlaying two Level 7s into Big Eye just to steal Prime Photon again.

In ZEXAL, Kite Tenjo winces all over watching this.

Who is the real Numbers Hunter here?

So everyone's a Numbers Hunter now, huh?

"Hey, Kite, looks like Prime Photon's popular."

"First Autonomous Action Unit, then Crackdown."

"Even dropping Big Eye to yoink it."

"Jealous, huh?"

Reginald "Shark" Kastle chuckles and pats Kite on the shoulder.

Kite's face instantly turns dark.

Galaxy-Eyes isn't for this kind of mockery.

Back to the video—the turn passes to the last player, Player D on the Blue team.

Player D (Blue): "My turn. Destiny compels me to duel!"

Player D (Blue): "The card I drew is—"

Player D (Blue): "Pot of Desires!"

"I banish the top 10 cards of my Deck face-down to draw 2."

"And the two cards I drew are—"

"The keys to the victory formula!"

"First—Raigeki!"

"I wipe all monsters you control!"

"And the second—Mathmech Circular!"

"A one-card starter—do I need to say more?"

"Circular—activate!"

"I Special Summon Mathmech Circular, sending Mathmech Sigma from my Deck to the Graveyard!"

"Sigma Special Summons itself from the Graveyard! Circular adds Mathmech Superfactorial from my Deck!"

"I overlay my two Level 4 monsters!"

"Primathmech Alembertian!"

"I activate Alembertian, detach 2 materials to add Mathmech Diameter!"

"I Normal Summon Diameter and revive Sigma from the Graveyard!"

"Link 2!"

"Splash Mage!"

"Splash Mage revives Sigma, then I Link Summon again!"

"Link 3 confirmed—Transcode Talker!"

"I activate Transcode, reviving Splash Mage!"

Two cards.

And Player D's field keeps snowballing resources.

All the veterans are stunned.

This guy!

What a sack!

Off two draws, he grabs the perfect board-breaker Raigeki and the key extender Mathmech Circular.

What a godly pair of topdecks.

In a 40-plus-card Deck.

Is it really destiny calling him to duel?

And Mathmech Circular is absurd as a single-card engine.

They already reviewed its combo lines, so no one doubts its power.

Off just this one card, the field is already:

Link 3 Transcode Talker.

Link 2 Splash Mage.

And Xyz Primathmech Alembertian.

Wait.

Hold on—something's off.

Together, that's enough for a Link-6?

In an instant, the protagonists across all worlds widen their eyes and shudder.

They all realize what's coming next.

No way—the entire Link Extra?

Only two Link-6 monsters exist!

Besides that @Ignister one, the other is…

Player D (Blue): "This ends now!"

Player D (Blue): "I use Link 3 Transcode Talker, Link 2 Splash Mage, and Primathmech Alembertian as materials!"

"You think only you have a Link-6?"

"Heh… my Extra Deck has a Link-6 too!"

"Link Arrows—confirm!"

"Link Summon—Firewall Dragon Singularity!"

"I enter the Battle Phase!"

"Direct attack! You lose 3500 Life Points!"

"Turn end!"

Holy—!

Exactly as expected!

It's that terrifying, long-mentioned but never-seen Link-6 Firewall ace—Firewall Dragon Singularity!

At the same time, the entire VRAINS world goes wild.

Another Link-6!

In this duel, they actually witnessed two different Link-6 ace monsters.

Yusaku Fujiki nearly falls on his butt.

Firewall!

An even stronger Firewall Link Monster!

Stronger than Firewall Dragon Darkfluid, needing one more material.

They've finally seen it.

If the Link-6 @Ignister is an untouchable, high-ATK wall, then this Singularity is all about disruption.

A Quick Effect bounce.

It guarantees a disruption to the opponent's next turn.

The Red team is about to tilt hard.

Dealing with Singularity isn't easy.

At least, with Red having spent so many resources already, it's tough.

As for Life Points:

Team AC (Red): 4600 LP.

Team BD (Blue): 9200 LP.

The advantage lies completely with the Blue team!

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