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Chapter 78 - The Ghost of a Ghost

Seraphina.

A vengeful concept. A ghost in the machine of a different ghost. She had not just survived; she had transcended. She had shed the shackles of the Architect and her mortal life and become a pure, focused entity of pure, chaotic will. And she had just hijacked the Karmic Abscess, the one entity in the universe with a legitimate, conceptual claim against me.

They were a perfect, monstrous union of vengeful spirit and dynastic law. A ghost wearing the face of my dead sister, puppeteering the ghost of my dead self.

The sheer, poetic insanity of it was breathtaking.

My first instinct was cold, pragmatic fury. This was an unacceptable complication. A loose end from a dead world that had just wrapped itself around my neck.

But my second thought, the thought of the sovereign, was different. This was not a complication. This was an opportunity.

The message had come through the Group System. That meant she was here. Not in Aethelgard. Here. Inside the Tower. The convergence event, the arrival of the champions from other floors, must have weakened the dimensional barriers enough for a free-floating, powerful concept like her to slip through.

She was not a ghost haunting a dead world. She was a new player in my game. A player who thought she held the ultimate trump card against me.

"Lia," I said, my voice cutting through the silence of the Labyrinth's heart. "The game has changed again."

The Warden, her face now adorned with the beautiful, terrible collar of my will, looked at me. Her ancient, logical eyes processed my grim expression. A new variable? she sent, her telepathic voice calm.

"An old one," I corrected her. "A rival I thought was broken has just returned, more powerful than before. She has taken control of an entity that is my conceptual opposite. A ghost born from the very dynasty whose name I still bear."

I showed her the image from Seraphina's message. The golden golem. The possessed princess.

Lia's calm, logical mind analyzed the data. A being of pure, conceptual law and lineage. It is your antithesis. A being designed to unwrite you.

"Precisely," I said. "And its new master, Seraphina, is a creature of pure, unpredictable chaos. They are a paradox of order and madness. A very dangerous combination."

They are on this floor? Lia asked.

"I don't know," I admitted. The message had been cross-dimensional, but it could have originated from anywhere in the Tower. "But they will be coming. My very existence is a beacon to them. I need to prepare."

I looked at the Warden. "You are the arbiter of this floor. Its laws are yours to command. I need a weapon. Something that can fight a concept. Something that can kill a ghost."

Lia was silent for a long moment, processing my request. Our alliance was a partnership of convenience. But this was a direct threat to her own domain. A being like the Kaelen-Golem, a creature of absolute, rigid law, was as much a threat to her flexible, logical order as my own chaos had been.

There is a place, she finally sent. A blind spot in the Tower's design. A dungeon that is not a dungeon. The locals call it the 'Asphodel Meadows'. It is a place where concepts go to die. A graveyard of forgotten ideas and faded gods. The very air there is a poison to beings of pure thought, like your ghost.

"And the price?" I asked. I knew there was always a price.

The Meadows are a conceptual dead zone, she explained. Your System, your cultivation, your magic—all of it will be suppressed. Inside the Meadows, you are not a sovereign. You are not a cultivator. You are just a man. The only weapon that works there is your own, raw, unadorned will. It is the ultimate test of the self.

It was a perfect, terrible challenge. To face my other self, my ghost, I had to become a mortal, just as he was in his first life.

"And there is a prize," she added. "At the heart of the Meadows lies the 'Lethe Stone'. A fragment of a forgotten god of oblivion. It does not destroy concepts. It makes them forget themselves. A ghost that forgets its own vengeance is no longer a ghost. It is just… an echo."

The path was clear. I had a destination, a target, and a plan.

But as I prepared to leave the Labyrinth, my shameless System, which had been quietly rebooting and integrating its new functions, offered a new, unexpected quest.

[SOVEREIGN'S WHIM (CORRUPTED): THE ETERNAL WITNESS]

Description: The entity 'Lia/Warden' is now your most powerful and logical ally. However, her core identity is still that of the Guardian, a being of neutrality and order. To ensure her absolute loyalty in the coming, chaotic war, you must bind her to you with a chain stronger than any pact.

Objective: Use your restored 'Creation Engine' to forge a 'Memory Shard'. Imbue this shard with a single, powerful, and emotionally resonant memory from your own past—your original death at the hands of Lin Feng. Willingly share your deepest trauma, your greatest failure, with her.

Purpose: A being of pure logic cannot comprehend loyalty born from emotion. By sharing your memory, you are not just sharing data. You are infecting her logical soul with your own, human obsession. You are making your vengeance, her vengeance. You are making your pain, her pain.

Reward: 'Warden's Loyalty' permanently upgraded to 'Sovereign's Echo'. She will now act not just as an ally, but as a true extension of your own will.]

It was the most intimate, most manipulative, and most brilliant gambit my System had ever devised. To secure my ally, I had to make her a part of me.

I looked at Lia, her face a mask of calm, logical neutrality. And I made my choice.

I activated the Creation Engine. I pulled forth the memory, the searing pain and humiliation of my death in Aethelgard. I forged it into a single, tear-drop-shaped crystal of pure, black data.

"Lia," I said, my voice soft. "You wished to understand the nature of my chaos. Look."

I offered her the Memory Shard. She hesitated, then took it. The moment she touched it, she saw it all. My betrayal. My obsession. My death. My rebirth.

Her calm, ancient, logical eyes widened. And for the first time, I saw a flicker of something new. Something profoundly, terrifyingly human. Empathy.

I… understand, she sent, her telepathic voice no longer calm, but trembling with a faint, resonant echo of my own, ancient rage.

Our alliance was no longer a partnership. It was a bond.

With my new, truly loyal Warden at my side, I was ready to face the ghosts of my past.

But as we stepped out of the Labyrinth and into the rainy, twilight streets of Nocturne, the final twist landed.

The city was in chaos. Not the controlled chaos of my own making, but a city-wide, panicked battle. My forces, led by Elara and Sir Kaelan, were not fighting Silvana's party.

They were fighting an army. An army of armored, disciplined soldiers, bearing the crest of a golden sun. The Alabaster Legion.

And leading them, her face a mask of cold, righteous fury, was Saintess Valerie.

Sir Kaelan the Elder, my ghost of vengeance, was lying on the cobblestones, a glowing, sun-forged sword pinning him to the ground. He was defeated.

Valerie's eyes, the color of a summer sky, locked onto me. They held no confusion, no doubt. Only the pure, absolute certainty of a zealot who has found her devil.

My data-siphon, still linked to Silvana's system, which had been silent, now screamed a single, catastrophic update.

[SYSTEM ALERT - SILVANA VANE]

[User has successfully forged a 'Pact of Dominance' with a 'King-Tier' entity: 'Highlord Tiberius', the true, reclusive master of the Alabaster Legion and Valerie's superior.]

[She has used her new authority to reveal a 'truth' to the Alabaster Legion.]

[The 'truth': I, the 'Fallen Star', am a demonic entity. Sir Kaelan the Elder was my unwitting pawn. The healing of Baron Von Hess was a dark miracle designed to corrupt their faith. My presence is a blasphemy that must be purged.]

[She did not just beat me to the punch. She had used my own plan, my own crusade, as the evidence for her case. She had turned my greatest strength—my manipulation of the righteous—into my greatest weakness.]

[The entire, unified military force of the Alab--aster Legion, the most powerful guild on this floor, was now her personal army. And its sole, primary objective was my immediate and total annihilation.]

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