You examine your chest. Those hooves would've caved in a regular human's rib cage. You're already starting to heal. And the parka is a total loss. You strip it off, blood sticking to your fleece, and drop it on the filthy snow. You're going to be cold soon, but there's a Speedway not far from here—the one next to the local Amazon hub. You know how to plan ahead, so you unfurl your cheap rain poncho and use it to hide most of your bloodstains.
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Chapter One: The People of the Map
"Against whom shall we do battle, where shall we direct our attack, when the very breath in our lungs is impregnated with the same injustice that haunts our thinking and holds the stars in stupefaction?"
―Emil Cioran, A Short History of Decay
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Flies fall dead onto the snowy ground, forming a black halo around the dead horse in the shadow of an abandoned pipeline that stretches east-west across the landscape. You did it. Clay sent you to destroy the Bane, and though it wasn't easy, you destroyed both the rider and the horse-thing. You stand beneath Clay's greatest victory—the abandoned oil pipeline—contemplating the future. You won't be a cub anymore, but a true Garou. You'll be able to seek renown and respect, to join one of the remaining tribes of the Garou Nation.
You can join Clay's pack, but is that even what you want? To linger here with your miserable elders? As a true Garou, you could seek out your own pack, or walk the world for a time on your own. Gaia suffers everywhere. As the monster's blood cools on the snow, you consider what you really want.
Glory. To destroy the enemies of Gaia, and—if it's still even possible—to stop humanity's desecration of the earth and halt the Apocalypse.
Honor. To restore the packs and the tribes, to help rebuild the laws and the dignity of the Garou Nation.
Wisdom. To learn what has happened to Gaia, to the spirit world, and to the paths our ancestors used to walk.
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