Change the approach!
Cancel the stats, the affection level becomes an unknown X.
Marriage and break-up are two parallel lines that never intersect, X is the "curve" in between, always with a wavy fluctuation.
When the curve X rises and touches the marriage line, it means the strategy is successful. When the curve X falls and touches the break-up line, it means the strategy has failed.
No fixed values.
The curve fluctuates as the two interact, and what players need to do is make key decisions at each critical point, causing the curve to gradually rise until the proposal succeeds.
Chen Ba shared this idea with Yang Dong, wanting to hear his thoughts.
"No explicit stats?"
Yang Dong found the idea unbelievable at first. How can there be a romance simulation game without explicit affection stats?
But upon further thought, he found it quite good; without stats, it better simulates the feeling of being in love.
