"This is a game that emphasizes character development and team collaboration, but clearly, players haven't grasped this point..."
After the early access release, Chen Ba also paid attention to the feedback from players.
However, the feedback can only be described as difficult to articulate.
Many players approached "Divine Grace Continent" with the mindset of a traditional RPG "lone hero", ending up being beaten to a pulp by monsters, complaining about the game's difficulty settings being too high.
The forum was filled with wails.
Quite a few players were complaining about being tricked by NPCs, losing all their equipment and money, or getting slaughtered by monsters, unable to even defeat a wild boar...
Only a few players realized that this was a game focusing on team development and started recruiting and training NPC teammates.
These players are the smart ones.
