At seven in the morning, Chen Ba woke up.
As he got up to wash up, he saw Yang Dong sitting in the living room eating breakfast while hunched over his computer.
"Dong, what are you eating?"
"Sticky rice!"
Yang Dong raised the takeout in his hand with one hand, gesturing to Chen Ba: "This sticky rice is pretty good, with cured meat, pickled radish, and pork cracklings..."
"Oh? Pork cracklings?"
Hearing this, Chen Ba became interested right away: "Sounds a bit like the way we do it back home. We love eating a lump of sticky rice or a bowl of lamb noodles for breakfast."
"You have quite a heavy palate, isn't breakfast supposed to be lighter?"
"It's alright!"
Rubbing the stubble that had just grown on his chin, Chen Ba shook his head: "In our place, having noodles or sticky rice in the morning, adding just a bit of chili, is already considered very light."
"The main thing is, if our food doesn't have chili, we can't even swallow a bite."
"By the way... your sticky rice looks good, where did you order from? Let me try some too!"
"Here! This place!"
After sharing the sticky rice shop with Chen Ba, Yang Dong picked up a piece of diced radish and chewed on it: "The art outsourcing you found is quite efficient, they sent the preview images last night."
Oh? That fast!
Quickly placing his order, Chen Ba walked over and sat in front of the computer next to Yang Dong, then opened the preview images sent in the project group chat.
The first two were the main character's original art.
Separated into male and female characters!
Chen Ba first looked at the male protagonist's original art. According to the game plan, the male lead was a 16-year-old with a slender build.
Not bad art!
Judging from the detail and quality, it's worth the quote, but the face is too "anime-like."
"Did you find an anime mobile game artist? This face looks just like an anime male protagonist!"
"Possibly."
Yang Dong strongly agreed: "Not just the face, but the head-to-body ratio also looks very anime-like."
A normal person's head-to-body ratio would never look like this.
It had to be said, the drawing was great, but it wasn't the style they wanted. This style would be quite suitable for an anime mobile game, but using it for the "Living Under Someone's Roof Simulator" just seemed strange.
"I'll tell them..."
The first picture had a big problem; luckily, it was just a preview sketch and not a final product, otherwise, it would've been a serious issue.
"Don't make it look so anime-like, we're going for a realistic simulation game."
"The protagonist doesn't need to be handsome but should look sunny and lively, something like this 'High School Selfie.JPG'"
Worried that they didn't have any reference materials and were just drawing from imagination, Chen Ba also specifically found a photo of himself from high school to send to the artist.
At this time of day, it was unlikely the other side would respond, or maybe there wasn't anyone even at the computer.
After all, these images were sent last night, and artists are human too, they need rest, so they were probably still in dreamland.
Chen Ba didn't mind, after sending the revision notes, he took a look at the original art of the other characters.
Not much of a problem overall.
If one were to nitpick, it's a case of you get what you pay for, the original art at this price indeed had many details lacking.
But it's good enough.
After confirming there weren't major issues with the art resources, the sticky rice Chen Ba ordered and Lu Jingquan also arrived, allowing him to eat breakfast while arranging today's work.
The core framework of the new game "Living Under Someone's Roof Simulator" is basically a copy of the previous "Cold Window Study Simulator."
Frankly, it's just layering!
Web novel authors can write several books with one outline, just changing the protagonist's name and story background, with the plots being similar.
The gaming industry also has this layering phenomenon, where mature templates can mass-produce "reskin" games like on an assembly line.
Otherwise, how do you think there are so many trashy "Legend-like" games on the market?
These games, which might not even bother to change the art resources after a name swap, are basically from the same family, sharing the same roots!
Although "Living Under Someone's Roof Simulator" isn't a direct copy of "Cold Window Study Simulator," their basic framework is definitely similar, and the game's core mechanics have a lot in common.
This means that creating this game will save a lot of trouble, especially in terms of coding...
While everyone was busy with their tasks, Chen Ba opened the system page and checked his newly created "Living Under Someone's Roof Simulator" project document.
[97%...98%...]
[Core generation complete!]
As the progress bar reached the end, Chen Ba quickly clicked extract.
Upon hearing the "extraction complete" prompt, a slew of brand-new code appeared on the computer screen in front of him.
This was the game core generated automatically by the system based on his specified goal, essentially the client's underlying code.
He could originally use the underlying code of "Cold Window Study Simulator," as that framework is universal and could be adapted with some changes.
But he didn't dare to!
The last core code generated had a cowherd bug, who knows if continuing to use that core would bring about new bugs?
So Chen Ba was very cautious.
To be safe, even if it meant wasting some time, he chose to regenerate the game core instead of continuing to use the "Cold Window Study Simulator" underlying core.
The new core wouldn't have a "herding incident conflict" bug.
This could be assured.
Since after extracting the code, Chen Ba himself would run a check.
He even specifically tested whether the occurrence of game events in conflict would reactivate an old event, preventing the game from continuing.
The results pleased him.
This time the system performed much better, with no issues in the new game core, passing all tests in one go.
"Still, it needs more testing!"
"What if you encounter someone odd enough to order fried rice at a bar?"
Recalling a widely circulated online joke about testers, Chen Ba's smile vanished.
Although at the moment the game seemed mostly fine, with the development and testing going exceptionally smoothly.
You just never know!
The game testing should involve more meticulous effort, even if it takes extra time, since some bugs can hide deep and are hard to find without thorough checking.
Moreover,
Chen Ba decided to release a "early access" version for bug testing before the game officially launched, letting players join in bug hunting.
As the saying goes, one tester busy for ten days might not find as many bugs as ten players playing for one day.
There's great strength in numbers, which is absolutely true for game testing.
This is why large online games have closed betas, stress tests, and open betas before official release.
This type of testing is very necessary!
Some bugs, no matter how much hair a tester loses, can't find the trigger, but then a player comes along and triggers it right away...
