Even before the end of YGGDRASIL, I had made my choice—not as a casual player, but as someone who already knew what this world would become.
While others fought for rare racial bonuses or min-maxed humanoid builds for convenience, I walked a different path.
The path of dragons.
It wasn't the popular choice. In fact, it was considered borderline foolish by the community. Leveling as a true dragon was an exhausting ordeal. Each racial level demanded exponentially more experience, and the cost of resurrection was absurdly high. The majority who wanted draconic power without the suffering chose Dragonoids, half-blooded variants who retained humanoid forms and could advance much faster.
But I wanted purity.
I wanted the complete bloodline—the Ancient Dragon race.
Because I knew, deep down, when the world of YGGDRASIL would no longer be a game, this choice would become the difference between being strong… and being absolute.
The racial bonuses alone made it worth it. My mana pool was monstrous, dwarfing even high-tier casters. My physical attributes scaled with my level far beyond ordinary species. And then, there was my greatest weapon—the [True Form] ability.
In that state, my power doubled, my scales became immune to lesser-tier magic, and my breath attacks could level mountains. The tradeoff was a 25% reduction in agility and stealth—a small price to pay when you could annihilate armies with a single roar.
Even among the Forty-One, my form was something of a legend. A dragon who wielded a staff of gods.
But my ambitions did not end with strength.
Knowing the events that would unfold after the so-called "end of the game," I meticulously reshaped Nazarick's foundations long before the servers shut down.
I didn't alter the number of floors—they remained ten, each still a reflection of its creators' design philosophies. But within those ten layers, I expanded, fortified, and optimized every inch of the Tomb.
The Treasury, for instance, was no longer just a vault.
In the original design, it was a labyrinth of golden corridors and jeweled halls—a place meant to intimidate intruders and showcase our wealth. But I transformed it into something greater.
I expanded it into an infinite dimension using a special artifact known as the Core of Endless Depths, acquired during a limited-time world event. By fusing it with the Treasury's central node, I created a space where items could be stored, sorted, and replicated in pocket sub-realities.
Weapons, armor, artifacts, world items—all neatly cataloged and guarded by sentient constructs loyal only to me.
The core chamber itself became my personal hoard—a gleaming mountain of divine treasures resting beneath my throne. The crown jewels of every conquest.
A true dragon's den.
My next focus was the NPCs.
The original creators had filled Nazarick with hundreds of unique non-player characters, each designed with care, humor, or eccentric creativity. And yet, many of them were tragically underpowered—lore-rich but fragile in function.
That would not do.
Not for my Nazarick.
Among my greatest challenges were the Pleiades Battle Maids—the six sisters who served as the final guardians before the Throne Room.
In the original design, they were powerful, yes—but capped at level 60.
I changed that.
I rewrote their data from the ground up, fusing them with higher-tier templates, unique equipment, and hybrid combat routines.
Each of them was now level 100.
Sebas, their butler and commander, remained at level 100.
The result was a rebalanced hierarchy—one where every servant of Nazarick could challenge even the mightiest players of YGGDRASIL.
Lupusregina could channel divine-level healing and battlefield resurrection.
Solution could melt up adamantite, maybe even scarlet gold, partially, in her liquid form.
Narberal's spellcasting rivaled top-tier arcane classes.
Shalltear and Albedo… I left them untouched, save for enhancements to their loyalty and awareness parameters.
Not just them, I solidified all the Nazarick loyalty to me.
Because loyalty mattered now more than ever.
In this world, names hold power, and mine has become the echo that binds Nazarick itself. Though I am a dragon by race, my humanoid form is far more subtle—a shape I crafted for interaction, diplomacy, and command. At first glance, I could easily be mistaken for a human. My hair, black as midnight and smooth as flowing silk, falls just above my shoulders. My eyes, deep blue with faint golden flecks, resemble the calm before a storm—tranquil, yet carrying the depth of untold power. My build isn't bulky like a warrior's nor frail like a scholar's; instead, it rests perfectly at the peak of balance—every line of muscle honed to efficiency and strength.
Image
Oh, I never introduced myself, did I?
My name… is Alastor.
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Dragon of Apocalypse
Image (True form)
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Name: Alastor
Job: Supreme being of Nazarick
Alignment: Extremely Evil
Sense of Justice: -500 (In game karma.)
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Racial Level: 35 lv
Dragonoid: 15 lv
Chaos Dragon: 5 lv
Ancient Dragon: 5 lv
Other: 10 lv
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Job Level: 65 lv
Evil Dragon: 5 lv
World Enemy: 10 lv
World destroyer: 5 lv
Warriors God: 5 lv
World Champion: 5 lv
Dragon God: 5 lv
God of Catastrophic: 5 lv
Overkill: 5 lv
Other: 20 lv
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HP: OVER THE LIMIT
MP: OVER THE LIMIT
PHY.ATK: OVER THE LIMIT
PHY.DEF: OVER THE LIMIT
MAG.ATK: OVER THE LIMIT
MAG.DEF: 100
RESIST: OVER THE LIMIT
SPECIAL: OVER THE LIMIT
{100 is max of each stats.}
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ULTIMATE SKILL: BRINGER OF DEATH AND ETERNAL DESTRUCTION
ULTIMATE SKILL: OVERKILL
ULTIMATE SKILL: WORLD BREAK
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This character has three ultimate skills—'OVERKILL,' which is given by his job class 'Overkill,' and another is 'WORLD BREAK,' which is obtained from his job class 'World Champion.' And the last one is 'BRINGER OF DEATH AND ETERNAL DESTRUCTION,' which was given to him by devs through the job class 'World Destroyer.'
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Please give me a Powerstone and comment. it will keep me motivated.
