Cherreads

Cultivation Realm System

Cultivation Realm System - Tiers 1-12

Tier Structure

Each Tier has 4 subdivisions:

• Low (Early stage mastery)

• Medium (Stable foundation)

• High (Advanced proficiency)

• Peak (Ready for breakthrough)

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Mortal Cultivation Tiers (1-3)

Tier 1: Origin Awakening

• Low: First absorption of Origin energy, basic body strengthening

• Medium: Stable energy circulation, enhanced physical capabilities

• High: Energy manipulation outside the body, basic techniques

• Peak: Dantian foundation solidified, ready for Qi formation

Tier 2: Qi Formation

• Low: Converting raw Origin energy into refined Qi

• Medium: Qi techniques become fluid, enhanced senses

• High: Qi projection and basic elemental manipulation

• Peak: Qi density reaches threshold for Foundation establishment

Tier 3: Foundation Establishment

• Low: Solidifying cultivation foundation, lifespan extends to 200 years

• Medium: Perfect Qi control, can fight multiple lower tiers

• High: Qi techniques reach small-scale destructive power

• Peak: Foundation perfect, ready for Core formation

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Cultivator Tiers (4-6)

Tier 4: Core Formation

• Low: Forming cultivation core, lifespan 500 years

• Medium: Core stabilized, massive Qi reserves

• High: Core techniques, can level city blocks

• Peak: Golden Core perfected, Domain abilities emerging

Tier 5: Domain Expansion

• Low: Manifestation of personal Domain, lifespan 1,000 years

• Medium: Domain techniques mastered, reality warping in Domain

• High: Large-scale environmental manipulation

• Peak: Domain can cover entire cities, Law comprehension begins

Tier 6: Law Comprehension

• Low: Basic understanding of Universal Laws, lifespan 2,000 years

• Medium: Can invoke minor Law effects

• High: Multiple Law mastery, can alter local physics

• Peak: Law techniques approach country-level destruction

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Master Tiers (7-9)

Tier 7: Law Integration

• Low: Laws integrated with personal techniques, lifespan 5,000 years

• Medium: Continental-scale influence

• High: Multiple Law combinations, weather control

• Peak: Can affect planetary magnetic fields and rotation

Tier 8: Planetary Sovereign

• Low: Planet-scale power, lifespan 10,000 years

• Medium: Can shatter continents with techniques

• High: Planetary ecosystem manipulation

• Peak: Capable of destroying planets, star system influence

Tier 9: Stellar Commander

• Low: Star system authority, lifespan 25,000 years

• Medium: Can ignite or extinguish stars

• High: Multiple star system control

• Peak: Can create artificial solar systems

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Cosmic Tiers (10-12)

Tier 10: Galactic Emperor

• Low: Galaxy-spanning influence, lifespan 50,000 years

• Medium: Can destroy entire galaxies

• High: Multiple galaxy control, space-time manipulation

• Peak: Universal Law mastery, dimensional travel

Tier 11: Universal Sovereign

• Low: Single universe authority, lifespan 100,000+ years

• Medium: Can create and destroy universes

• High: Multi-universal influence

• Peak: Reality manipulation across dimensions

Tier 12: Dimensional Transcendent

• Low: Beyond single universe limitations, theoretical immortality

• Medium: Multi-dimensional existence

• High: Can create new dimensions and realities

• Peak: Approaches the level of Universal Wills

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Power Scaling Reference

Combat Power Comparison

• Tier 1-3: Human+ to Building level

• Tier 4-6: City to Country level

• Tier 7-9: Continental to Planetary level

• Tier 10-12: Galactic to Universal level

Lifespan Progression

• Tiers 1-3: 100-1,000 years

• Tiers 4-6: 1,000-10,000 years

• Tiers 7-9: 10,000-1,000,000 years

• Tiers 10-12: 1,000,000+ years to theoretical immortality

Cultivation Difficulty

• Mortal Tiers (1-3): Standard progression with resources

• Cultivator Tiers (4-6): Requires talent and dedication

• Master Tiers (7-9): Exceptional individuals only

• Cosmic Tiers (10-12): Legendary figures, maybe 5 per universe

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Special Notes

Breakthrough Requirements

• Each Tier transition requires major insights

• Higher Tiers need rare resources and opportunities

• Tier 6+ breakthrough often involves life-threatening trials

• Cosmic Tier breakthroughs may require universal events

Talent Impact

• F-Grade: Struggle to reach Tier 4

• A-Grade: Can reach Tier 6 with effort

• S-Grade: Potential to reach Tier 8-9

• SSS+ Grade: Theoretical access to all Tiers

Current Character Positions

• Alex: Tier 1 Peak (just awakened, massive potential)

• Luna: Tier 1 Peak (previous life reached Tier 11 Peak)

• Average University Graduate: Tier 3-4

• Elite Military: Tier 5-6

• Planetary Leaders: Tier 7-8

• Cosmic Beast Threats: Tier 9-10

Void Creatures

• Scouts: Tier 6-7 (current threat level)

• Commanders: Tier 8-9 (rare appearances)

• Lords: Tier 10-11 (universe-ending threats)

• Primarchs: Tier 12 (theoretical, never confirmed)

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