Cherreads

Aether and Beyond

With aether someone can create and destroy anything. To wield the power of aether, first you need to have a certain goal that aether likes. Then if your compatible with aether, the aether will be visible for you. But of course, to wield the maximum power of aether, you have to train and understand.

Aether has many different abilities:

Aether Constructs: Someone can create anything with aether if they know how that construct looks like.

Legacy: All of existence is can be changed with legacy.

Zero: Can teleport anywhere without spending a single second.

Full Awarness: Can see anything and everything in the 5 realms. 

Temporal Distinction: Can go outside of time. 

Kings Dance: A dance thats helps you guide aether. 

Chess: Your mind goes into a state where you can see every outcome of a battle. 

Requiem: Can sense every emotion with it, but if overused it can effect the users emotions. 

Lightning Control 

Fear Control

Fire Control

Shadow Control

Blood Control

Destruction

Creation

Life manipulation

Death manipulation

Space manipulation

Time manipulation

Place manipulation

Causality manipulation

Fate manipulation

Possibility manipulation

Reality manipulation

Mind manipulation

Memory manipulation

Aether manipulation

There are 5 realms, and all the realms are diffrent from one another.

Green Realm(Earth)

Dream Realm

Void Realm

Soul Realm

Absolute Realm

All the realms have diffrent names for their people:

Green Realm(Earth): People of Destruction

Dream Realm: People of Death 

Void Realm: People of Space

Soul Realm: People of Life 

Absolute Realm: People of Time

There many diffrent places in the 5 realms and outside of them.

Eternities hollow screams: Every scream of the beings that died. It only has agony inside. 

Outside Realms: Basically realms that are not important for existence.

Aetheric Chains: Chains that connect the 5 realms togather. 

Garden of The Legacy: A garden that is infinite.

The Rift Between Realms: A place where the gods rest.

Aetheric Sea: A see that is made of only aether in the Void Realm. 

Room of Destruction: A room that Destruction created in the Void Realm.

Tower of Witches: A tower in the Soul Realm, where the Witches of Paradise live.

Dark Garden: A garden that is only made out of black flowers in the Soul Realm.

Soul Pool: A place in the Soul Realm, it absorbs the souls of the fallen.

Horror Hotel. A scary hotel in the Soul Realm.

Houses of The Timeless: A house where people of time live in the Absolute Realm There are hundreds of them. 

Paradox Dungeons: Dungeons that manipulate time to create obstacles in the Absolute Realm.

Legacy`s Academy: A school that is in the Green Realm. 

The Moon: On the moon of Earth there is always a girl who sits there. 

Forest of Sprits: A forest in the Dream Realm, that has sprits in it.

Desert of Shadows: A desert in the Dream Realm that has shadows and is mostly black.

Sea of Time: A sea in the Dream Realm that showes; the past, the present and the future.

Mountain of Fate: A Mountain in the Dream Realm that showes the fate of everyone. 

Field of Memories: A field in the Dream Realm that can capture or implant momories. 

Storm City: The main part of the Dream Realm. A city that has many towns like: Bilda Town, Trawama Town and Niya Town. İt also has a academy called Aetherim Academy, a place where the students learn how to manipulate aether and many more... There is a court called the Jinsad Court, a high court where they judge someone if they are against the Dream King. Finally the Strom Palace, storm palace is the place where the Legia royal family live.

The "Eye Of The Void" is a book that has many secrets in it and also has seven rules written on the first page:

Rule One: When the book is bestowed upon you, you must not share it with anyone.

Rule Two: The book's effects cannot be undone.

Rule Three: You cannot use the book to change fate. This is strictly forbidden.

Rule Four: The book's pages cannot be torn; pages will vanish from existence.

Rule Five: You cannot use the book to control dreams.

Rule Six: Once you obtain the book, it becomes a part of you.

Rule Seven: This book is merely a gateway to the Dream Realm.

The awakenings happen when someone completes a trial of aether. After completing the trial the person awakens and has a new insight to aether. There are many diffrent types of awakenings.

The Awakenings:

Non-awakened: Has no insights to aether. Basically normal people. 

First Awakening: Has the minimum insights to aether. 

Second Awakening: Has a half way insights to aether. 

Third Awakening: Has the maximum insights to aether. 

Destruction Awakening: The insights to the power of destruction. 

Creation Awakening: The insights to the power of creation.

Time Awakening: The insights to the power of time.

Space Awakening: The insights to the power of space. 

Death Awakening: The insights to the power of death. 

Life Awakening: The insights to the power of life.

Fate Awakening: Fate is now on the palms of the awakened. 

Chaos Awakening: The awakened can cause chaos to the existence it self. 

Esclipse Awakening: The awakened can now use the stars themselfs to help themselves power up. 

Ruins Awakening: The awakened can restore every ruin on existence. 

Legacy Awakening: The awakened can now see the gods themselves.

Aether Awakening: The awakened now is beyond aether itself.

After the third awakening, there is no more insights to aether bu to the diffrent braches of aether. Every awakening is going to be displayed on the "Eye Of The Void". 

The Runes are not abilities but the concepts of existence itself. Aether choses the holder, the holder is chose by the mindset. If the holder has a mindset that is compatible with the concept, then aether gives the rune to that person, but the runes can also effect the user negatively. Holders can hava multiple runes.

Runes of Concepts:

Rune of Destruction: The concept of destruction. The holder can destroy anything out of all existence. But it can also drive them insane. Its also a direct counter to the rune of creation. 

Rune of Creation: The concept of creation. The holder can create antyhing just with a thought. But the holder has to control himself so that he doesn't create unnecessary things. Its also a direct counter to the rune of destruction. 

Rune of Death: The concept of death. The holder controls all the concepts of death. Nothing can escape from them. But the holder must keep the rune in check so that the holder themselve don`t get killed by the concept. Its also a direct counter to the rune of life.

Rune of Life: The concept of life. The holder controls all concepts of life. With enough aether the holder can bring anything to life. But if overuse the holder can bring things to life that are a danger to the existence. Its also a direct counter to the rune of death. 

Rune of Time: The concept of time. The holder controls all concepts of time. Time itself is just a toy for the holder. But the holder can lost themselves in time if its not controled properly. Its also a direct counter to the rune of space. 

Rune of Space: The concept of space. The holder controls every aspect of space. Nothing and everything. The space around us... But if overused the holder can accidentally separate themselves into trillions of pieces through space. Its also a direct counter to the rune of time. 

Rune of Darkness: The concept of darkness. Every corner of the universe that has a darkness in it is now in the palms of the holder. If use correctly it can be really helpful, but if it can also drive the holder to the darkness. It counters the rune of light. 

Rune of Light: The concept of light. The beacon of hope. A light that shines even brighter than the starts themselves. If the holder controls it right it can be a beacon of hope for every life, if not the holder can create shadows out of light. Its a direct counter to rune of darkness. 

Rune of Emotions: The concept of emotions. Every emotion of every life is there. Emotions are the power that make us live. If the holder understands it meaning than they can achive great things, but if not the holder can lose there emotions in a really painful way. Its a direct counter to the rune of memories. 

Rune of Memories: The concept of memories. The memories of everything goes trough this concept. If the holder manages to control the rune perfectly it can know everything and anything. But if not, the holder will lose there own memories in the process. It a direct counter to the rune of emotions.

Rune of Freedom: The concept of freedom. The holder can use this concept to free themselves from the wrath of the other concepts. It can counter every other concepts, but the holder must control the rune perfectly or the holder will get crushed because of there own concept itself. 

Rune of Fate: The concept of fate. Every living and non-living has a fate. The holder can control all of their fates, but it can shatter the holder if overused. It counters every concept if used right. 

Rune of Legacy: The concept of legacy. The legacy concept is somethinhg that aether made that so there is a afterlife after demise. The holder can control the souls and use them to achive a diffrent kind of power. But the holder can start to forget themselves if the legacy rune starts to attack to the holder. It dosent counter the other concepts. 

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