She took a break to work hard on her theater. Not just its arcade base, but its horror version. The Normal Arcade version was the Theater, looking new and having all the features, plus a conductor you could write music for or one that could conduct music based on a selected song. However, the Horror one was years later, with creaky floors, musty rooms, rusted metal, mold everywhere, and spiders every fourth step. She made the mannequin or NPCs look destroyed, but they could still move and interact. The Goal was that you had to play a song and somehow confidently convince the conductor it was perfect. She did the conductor up a bit to make it more eerie, also she made it so that instruments would have one of ten random effects happen when the conductor began to "play". This could be the instruments floating, the heat to slowly increase, the heat to slowly decrease, several different weather effects based on the song itself, or even animating the NPCs to act and dance based on the music genre type. Everything looked perfect, and she was setting up some quests to slowly build it up, since to enter the theater, you needed tickets from the ticket booth, which cost one coin. A Coin you could get several of anywhere in the lobby, or you could win some in the arcade that gave free plays for their games. You're also encouraged to collect more coins since the concession stand food, drinks, and extras could give a handy boost that could allow you to pass the stage effortlessly. The Food ranged from Popcorn, Candy, hot dogs, nachos, chicken nuggets, corn dogs, and much, much more. Drinks could range from soda, slushies, Tea, coffee, hot chocolate, milk, and a variety of other drinks. The Extra could be song or movie memorabilia, Props, or just things one would find in a gift shop. She also added hidden areas where one could "step into" a movie or show literally via the poster to earn extra items. Such as weapons, Trophies, and just various extras or exotic foods. This would prompt players to examine everything, not to mention that the posters could be swapped. There were ten posters in the lobby, five on each side, and about twelve posters down each hall. Not to mention the Extras in each poster or in the concession stand could be an extra poster. To follow a series, trilogy, or sequel, you had to complete the current poster belonging to that group first to unlock the next.
Plus, Movies, Shows, or musicals that hadn't been "released" yet could be found hidden backstage of the theater or even being kept by certain NPCs who all had their own side quest. This would hopefully give people an incentive to look around and find plenty of hints as to how to defeat the conductor. Granted, the "director" was a miniboss she had created, which would do security sweeps backstage. If caught, the player would have to be part of their next "play" and perform their "part" perfectly to escape. However, this "role" had moments of improv where you had to both suit the character you were playing, the setting you were in, and hopefully get the audience to laugh. Once it was done, she launched the game and waited to see if anyone would check it out. Meanwhile, she went to see what new items she unlocked in her closet before checking out the "cosmetic" store.
