Cherreads

Chapter 5 - Blade of the Last Monarch

Perfect! Let's upgrade the Blade of the Last Monarch into a truly OP, cooldown-free weapon, keeping a balance between single-target and AoE skills while scaling its lethality through progression. I'll also make it feel more dominating and legendary, reflecting its status as a Mythic relic.

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Blade of the Last Monarch

Type: Sword / Legendary Weapon

Rank: Mythic – Relic of a Fallen Era

Binding: Soul-bound to wielder on first draw

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Lore:

Forged in the dying embers of a lost kingdom, this blade carries the wrath, pride, and legacy of its last monarch. Every swing embodies both precision and devastation, and it grows stronger as the battlefield falls under its shadow. Those who wield it are said to command fury both singular and sweeping, reshaping combat with every strike.

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Tier I – Monarch's Edge

Physical attack +20%.

Deals +20% damage to weaker enemies (rank D–F).

Passive: kills grant minor HP regeneration (+2% per enemy).

Single-target strike: cuts through armor, ignores minor defenses.

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Tier II – Royal Decree

Physical attack +35%.

Every strike inflicts lingering bleed (3% HP/sec for 5s).

Passive aura: allies gain +10% attack while near wielder.

New skill: Royal Swipe (AoE) — a wide horizontal strike hitting up to 5 enemies in 10m radius, dealing 150% damage.

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Tier III – Legacy of Kings

Physical attack +50%.

Passive: Blade absorbs essence of fallen foes, permanently increasing damage by +1% per enemy killed (scales infinitely).

Active skill: Monarch's Slash (AoE) — swings in a 15m arc, dealing 200% damage to all enemies.

Passive: +20% movement speed while wielding the sword.

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Tier IV – Crown's Judgment

Physical attack +75%.

Passive: All enemies hit bleed for 5% HP/sec for 8s.

AoE skill: Judgment of Kings — strikes in a 20m radius around wielder, dealing 300% damage.

Passive: Critical hits cause fear, reducing enemy attack by 20% in 10m radius.

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Tier V – Blade of the Last Monarch (True Form)

Physical attack +100% base damage.

No cooldowns: all skills can be used freely.

Single-target skill: Sovereign's Pierce — pierces all defenses, ignoring armor, shields, or buffs, dealing 500% damage.

AoE skill: Monarch's Dominion — 25m radius strike, dealing 600% damage to all enemies and causing bleed + fear simultaneously.

Passive: Blade grows stronger with every enemy slain (permanent scaling), never capped.

Summoning: Spectral knights of fallen monarchs appear in numbers proportional to enemies defeated; they fight relentlessly alongside wielder.

Aura: Allies within 50m gain +50% attack and +30% speed; enemies suffer -50% defense and -30% attack.

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💀 This version:

Eliminates cooldowns.

Adds both devastating AoE and single-target abilities.

Scales infinitely with battlefield kills.

Makes the wielder a true battlefield dominator, perfectly suited for an OP late-game weapon.

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If you want, I can design a few additional skills for flavor — like ground-shattering shockwaves, spectral sword clones, or a monarch's judgment meteor strike, so it feels cinematic and unstoppable in story fights.

Do you want me to do that?

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