Soon, everyone was back. No one was really sent anywhere, but being blinded by the pure white light made them feel like they had been taken to some foreign place.
Soon, whispers could be heard among the people as they all received a notification on the panel.
[Your class has been chosen]
[Achievement unlocked: Obtain a class]
[Reward: 1 level and 5 attribute points for each attribute]
The classes given were different for most people as they depended on the attributes that each individual chose. But for some people, it looked quite similar, as it was common to only have the basic attributes, which didn't have much variation.
{Class: Mage
Level:1
Exp: 0/1000
Attributes:
Mana 5/25
Casting speed 5/25
Fire 5/25
Strength 5/25
Stealth 5/25}
Of course, as the attributes change, the class also changes.
{Class: Swordsman
Level:1
Exp: 0/1000
Attributes:
Strength 5/25
Sword affinity 5/25
Aura 5/25
Recovery 5/25
Swiftness 5/25}
Attributes changed a lot from class to class, but one thing that stayed the same for most was the strength skill.
Almost everyone realised that it was necessary by reading its description in the attribute panel while choosing.
After all, this would directly correlate to the amount of damage they do. So, anyone who hoped to do a lot of damage needed the strength stat.
There were exceptions, as healers who weren't trying to do damage and kill monsters personally wouldn't require it.
Most might think that there would be barely any healers, as almost everyone wanted to get strong by killing monsters, but this was not the case. Those who were adamant about helping others or those who were too scared to be on the front line mostly decided to become healers or buffers, or other non-combatant classes, which led to there being a decent amount of them.
Though your basic physical abilities increase as you level up, the increase is incomparable to the increase brought by having an attribute and increasing it.
For example, it was still possible to do damage without the strength attribute, but you would do only half of the damage. This disparity also increases as people get stronger.
Most had figured this out from the skill descriptions, including Raven, who was now blankly staring at his attribute panel. Unlike everyone else, things weren't so straightforward for him.
[System is unable to give the host a class due to the exceeding strength of the host's attributes as well as their conflicting properties]
[For the time being, the host's class will become classless.]
[Exclusive achievement unlocked: Don't receive a class after choosing attributes]
[Reward: 5 levels and 15 attribute points for each attribute]
{Name: Raven Dmitry
Class: Classless
Level:5
Exp: 0/1250
Attributes:
Aether 15/50
All elemental magic 15/50
Martial Power 15/50
All master 15/50
Divinity 15/50}
...
[Since the host has awakened only unique attributes, all of the attributes will require 50 AP (Attribute Points) to level up compared to the 25 for normal attributes.]
You could say that Raven's case was completely unique, but there were others as well that awakened a special attribute.
Though in their cases, it would be only one or two at most.
They also gained a special achievement from the system, which gave them 2 levels and 7 stat points for every attribute.
[Classes have been awarded]
The voice rang out again, through the other dimension, and it was also accompanied by a notification from the system.
[The awakening process has been completed]
[The system shop will be open and will be accessible when an awakener reaches level 10]
[Dimensional portals will now start to appear on Earth]
…
[. . . ]
[!!!!!]
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