Attachments:
[Fish_Granny_Explanatory_Video.mp4]
[Combat_Astrad_vs_Orc.mp4]
[Fight_Analysis.txt]
[Post-Fight_Astrad_Interpretation.txt]
[Mutations_Astrad_Goblins_Cats.txt]
After careful deliberation by the network, and considering only the information obtained so far, we have determined that the explanation of the "Alphas" is pure bullshit.
No offense to the fish-granny. While it's obvious that the world she comes from has a much deeper mystical connection than ours, it's also clear that her interpretation of the "Alpha" phenomenon is based more on lore and campfire stories than on cold, hard facts.
Furthermore, it's established that her contact with other Alphas has been scarce at best, and her civilization—even by her own world's standards—is primitive.
Of course, that doesn't mean we're discarding her theory that the "Alpha" phenomenon stems from a "spiritual will." After all, spirits are real creatures in her world—intangible manifestations of natural phenomena, among other things.
However, in the light of the truth, the data on Alphas is too thin, making it impossible to reach a satisfying verdict. Therefore, the goal of this meeting is simply to condense the knowledge and find potential similarities within our own ancient and mystical cultures.
Note: All information presented here should be taken as the initial basis of the hypothesis; the file will be polished and evolved as new evidence surfaces.
PARALLELS
Norse: The Berserkergang (Frenzy as a Debuff)
The Myth: The Berserkers (Bear-warriors) and the Úlfhéðnar (Wolf-men). Guys who entered a battle trance (berserkergang) so goddamn intense they bit their shields, howled, ignored pain, and possessed supernatural strength.
The Link: Kayda describes a "burning desire" for "violence in its purest form." This is the berserkergang. They don't fight for strategy; they fight because the "Call" demands it.
The "Curse": What happened after the battle? Texts say these warriors fell into extreme weakness and stupor, sometimes even madness. This fits Kayda's warning perfectly: "If an Alpha lets themselves be swept away uncontrollably... they will be consumed and become an irrational being."
Analysis: The "Crimson Will" isn't a buff; it's a madness debuff with a temporary strength boost. It's nature's version of taking PCP before a heist. Astrad and the Orc weren't having an honorable duel; they were in the middle of a mutual berserkergang.
Shinto/Buddhist: The Asura (The Pleasure of Conflict)
The Myth: The Asuras (or Ashura). Demigods, titans—basically the "tough guy" faction of the pantheon. They are powerful, but their defining trait is their constant desire to fight the Devas (the "good" gods). They are consumed by wrath, jealousy, and, above all, a pride that forces them to seek conflict.
The Link: Kayda was clear: "It's not about winning, it's not about proving... It's the simple pleasure of clashing." This is Shura-dō (The Way of the Asura). They don't fight for territory or resources; they fight because they are the fight.
NR Analysis: This explains the "familiarity." Alphas recognize each other as members of the same Cosmic PvP Faction. They don't hate each other; they see each other as the only opponent worthy of their time. They are Asuras looking for a Deva to screw over.
Pop Culture: "Highlander" (Power Absorption) (Note from Astrad: This makes no sense, but we're putting it in because it's cool).
The Myth: The Immortals from the movie Highlander.
The Link: How the hell did I miss this? They are special beings who recognize each other instinctively (Kayda says: "They feel recognition, familiarity"). They are forced to fight each other in duels to the death.
The Mechanic: "The winner takes the loser's crimson energy and becomes stronger." This is, literally, The Quickening. The winner absorbs the power and knowledge of the vanquished. "In the end, there can be only one."
NR Analysis: Kayda describes it as a ritual, but the mechanic is clear. It's not just "getting stronger"; it's absorbing the fallen Alpha's essence. This explains why the Orc smiled as he died: he was passing on his "legacy" the only way the system allows. Astrad didn't just kill a boss; he looted his soul.
HYPOTHESIS CONCLUSION: THE CRIMSON REVELATION
(From the perspective of the Fish-Men tribe)
The Beating Heart: Kayda claims that in the beginning, the world was a silent whole. But the world dreamed of the clash, the friction, the first burst of creation. That dream—that primal desire for conflict—is a will some call "The World's Heartbeat." Most living beings hear this as a distant echo (instinct to hunt, to protect, to compete). But to a few, the Heart screams.
The Alpha Lineage: They aren't a race or a people. They are a "lineage" that transcends blood and species. An Alpha is a living being that has awakened to the Heartbeat. They are "avatars of primordial conflict."
The Crimson Will (The Calling): A power apparently different from magic or witchcraft.
The Awakening: A young Alpha rarely controls this. It bursts out involuntarily when mental stress is at its limit or energy hits a cap. It's an explosion of pure intent.
The Purpose: The "Call" has only one goal: To Fight.
The Recognition (Duel of Echoes): Alphas don't feel hate; they feel "familiarity." When two Alphas meet, their Wills resonate. They see each other as "brothers" in the echo of battle. This is why the Orc Chief laughed in ecstasy, and why Na'Risha felt "longing" and "amusement" instead of fear. They are tuned to the same primal frequency.
The Harvest (The Quickening): According to Kayda, the winner takes the loser's energy. The Will is not destroyed; it is transferred. This is "The Harvest."
The Curse (Consumption): The Harvest is a double-edged sword. The "Call" becomes fiercer and harder to control. An Alpha who surrenders to the "desire for more" risks being consumed. Their mind breaks, drowned by the echoes of a thousand battles, turning them into an irrational beast that lives only for eternal struggle until the world destroys them.
SIMPLIFIED TACTICAL SUMMARY (RAT KID NETWORK)
The "Crimson Will": This is the patch the universe installed for a brutal endgame. It's a high-risk, high-reward PvP (Player vs. Player) system.
The "Calling": A permanent "Battle Lust" debuff that pushes you to track down other Alphas.
The "Familiarity": The "Hostile Player" icon that only you can see above another Alpha's head.
The "Absorption": The EXP loot and stat buff you get for winning a deathmatch.
The "Madness": This is the "Corruption" or "Hollow" mechanic (Dark Souls style). If you dive too deep into PvP or lose your "Will" (Sanity stat), you become a hostile, irrational NPC.
Bottom Line: The "Alpha Lineage" isn't a gift. It's an invitation to a Battle Royale you can't quit. You aren't a hero or a villain; you're an endgame player trapped in a Hardcore Server with Permadeath enabled.
FINAL NOTES:
Kayda mentioned her world was dying due to an endless clash between two factions: "Celestials vs. Fallen." Alphas were in the middle but usually sided with the Fallen. (Currently irrelevant, but we'll open a separate file for this later).
According to Kayda, humans and demi-humans in her world don't inherit the "Alpha" lineage. (Highly unreliable info given the tribe's isolation).
Rat 4 and 8 will begin academic research for more "Alpha" clues in our world's historical records.
Establishment of contact with other tribes is recommended ONLY if Rat 1 or 5 are present to verify hidden hostility. Proceed with extreme caution.
