Cherreads

Chapter 1 - Stop Doubting Yourself. Period

Better.

Joshua 1:9 says: "Have I not commanded you? Be strong and courageous. Do not be afraid; do not be discouraged, for the LORD your God will be with you wherever you go." That's not a casual suggestion — that's a command from the highest authority there is. God didn't give you the speed, the hands, the strength, and the mindset you have so you could step onto a field timid, second-guessing the gifts He's already put in you. You prayed for this — not just the opportunity, but the ability to meet it. And look at the proof: every rep, every lift, every drill, every cut, every catch is the work you've put behind that prayer. That means when you line up, you are not standing there alone. You've got God's command on your back, His presence beside you, and your preparation under your feet. There is no "I hope I can" — there is only "I will," because the LORD your God will be with you wherever you go, even if that's across the middle into a safety, even if that's on a deep ball with two men in coverage, even if that's on 4th and goal with the game in your hands. The same God you prayed to in quiet is the same God watching you under those lights. Act like you know He sent you there to win.

Eddie

• Speed: Faster

• Jump: Higher

• Height: Taller

• Hand Strength: Comparable

• 50/50 Balls: Comparable

• Route Running: Worse

• Mid–Short Route Efficiency: Worse

• Open-Field Explosion: Worse

• Ball Tracking: Similar

• Physical Strength: Weaker

Justin

• Speed: Comparable

• Jump: Lower

• Height: Same

• Hand Strength: Weaker

• 50/50 Balls: Worse

• Route Running: Comparable

• Mid–Short Route Efficiency: Comparable

• Open-Field Explosion: Comparable

• Ball Tracking: Slightly worse

• Physical Strength: Weaker

Jamir

• Speed: Faster

• Jump: Comparable

• Height: Slightly smaller

• Hand Strength: Slightly weaker

• 50/50 Balls: Worse

• Route Running: Slightly worse (more consistent)

• Mid–Short Route Efficiency: Comparable

• Open-Field Explosion: Slightly more explosive

• Ball Tracking: Comparable

• Physical Strength: Weaker

Nassik

• Speed: Comparable or faster

• Jump: Comparable or higher

• Height: Same

• Hand Strength: Weaker and less consistent

• 50/50 Balls: Worse

• Route Running: Better or comparable

• Mid–Short Route Efficiency: Comparable

• Open-Field Explosion: More explosive

• Ball Tracking: Similar

• Physical Strength: Weaker

GB

• Speed: Slower

• Jump: Lower

• Height: Taller

• Hand Strength: Comparable

• 50/50 Balls: Comparable

• Route Running: Worse

• Mid–Short Route Efficiency: Worse

• Open-Field Explosion: No YAC

• Ball Tracking: Severely worse

• Physical Strength: Stronger

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1. You

• Core Threats: Route running precision, mid–short efficiency, YAC creation, strong ball tracking, above-average hand strength.

• Win Condition: You separate more consistently than anyone else here. You control tempo in routes and create throws others can't.

• Vulnerability: Not the tallest or fastest, but mitigates with precision and positioning.

• Verdict: Most complete WR on the team — the only one with no glaring exploitable weakness.

2. Eddie

• Strengths: Top-end speed, high vertical, taller frame — dangerous deep threat if given a clean release.

• Weaknesses: Route running sloppy, mid–short efficiency poor, open-field explosion weaker than expected for his speed. Physically weaker in contact.

• Threat Level to You: Medium. He can flash in highlight moments but can't win consistently in the short/intermediate game, where most drives are made.

3. Nassik

• Strengths: Potentially better or comparable route running to you, good quickness, more explosive in the open field.

• Weaknesses: Physically weaker, inconsistent hands, not as reliable on 50/50s.

• Threat Level to You: Medium-High. Only one who might rival your polish on certain routes, but can be bullied physically and mentally if pressed.

4. Jamir

• Strengths: Good top speed, slightly more open-field burst than you, consistent enough on routes to be serviceable.

• Weaknesses: Shorter, slightly weaker hands, loses 50/50s, separation skill just below yours.

• Threat Level to You: Low-Medium. Needs big space to beat you — neutralized in tight coverage or short yardage.

5. Justin

• Strengths: Similar speed to you, can be serviceable in short bursts.

• Weaknesses: Lower vertical, weaker hands, loses most contested balls, doesn't stand out in any category.

• Threat Level to You: Low. Solid role player, not a WR1 contender.

6. GB

• Strengths: Taller, physically stronger.

• Weaknesses: Slower, weaker jump, poor route running, no YAC, severely worse ball tracking.

• Threat Level to You: Minimal. Can only body smaller DBs, offers no speed or separation threat.

Summary Hierarchy:

1. You — Complete package, consistent, no glaring hole.

2. Eddie — Dangerous deep but beatable everywhere else.

3. Nassik — Polished in spots but lacks the full physical toolkit.

4. Jamir — Athletic flash, limited polish.

5. Justin — Serviceable depth.

6. GB — Physical, but slow and predictable.

Belief 1: "Game opponents are better athletes than the guys I see in practice."

Rebuttal:

• Roster reality — Your own team's top DBs are college-level athletes, the same tier as the guys you'll face. They lift, run, and train just like them. Many game opponents will be worse than your practice matchups because not every school recruits evenly.

• Controlled exposure — You've already beaten equal or better athletes in practice. If a DB runs a 4.45 in practice, and your game-day opponent runs a 4.50, the math hasn't changed.

• Performance vs. hype — Names and jerseys don't make someone faster or more skilled. Most "better athletes" aren't measurably better; they're just unfamiliar faces. You've already proven you can win against that caliber.

Belief 2: "Game DBs know tricks that my teammates don't."

Rebuttal:

• Film erases mystery — Any "tricks" they have are just tendencies. One drive of seeing how they press, turn hips, or play leverage, and you've got their book.

• Skill ceiling — You've gone against your own DBs enough to know that press, bail, catch technique, and zone drops all have limits. No one in college has invented a new form of coverage that breaks route running fundamentals.

• Reps don't vanish — Your releases, stems, and breaks don't stop working because the helmet says another school's name. The technique wins because it manipulates human reaction time, not just "my teammate's reaction time."

Belief 3: "The game is faster, so what works in practice won't work."

Rebuttal:

• You control the tempo — The offense dictates the pace on your routes. DBs react. If you've repped your release and top-of-route speed against fast DBs in practice, you've already matched "game speed."

• Fast ≠ unguardable — A DB running at full tilt is easier to manipulate because their momentum works against them. You've beaten speed in practice by making them overcommit — same tool, new jersey.

• Your own acceleration — You already adjust to the fastest guy you face in practice. There's no new "gear" needed, just same gear applied.

Belief 4: "Games have higher stakes, so I play tighter."

Rebuttal:

• Pressure is imaginary — The 1v1 physics don't change because there's a crowd or scoreboard. It's still a man across from you who has two legs and can be put in a blender.

• Practice wins count — You've already run routes knowing coaches are watching, teammates are watching, maybe even scouts. That's pressure too — and you've thrived under it.

• You create pressure in practice — Start treating every 1v1 rep as if it's 3rd-and-7 in the 4th quarter. That way, games feel lighter, not heavier.

Belief 5: "They've been prepping for me; my teammates know my habits."

Rebuttal:

• Familiarity advantage — Your teammates do know your habits, which means if you can still win against them, you're actually at an advantage in games. Game DBs have to figure you out on the fly.

• You're less predictable than you think — Every time you adjust a release, vary your stem, or change your break tempo, you're erasing patterns.

• Unfamiliarity is in your favor — The first few routes you run in a game are brand-new looks to that DB. He has no clue which version of you is coming.

1. 1-on-1 Domination

You've logged 2–8 live 1-on-1 reps a day, 4 days a week, for 12+ weeks — that's a minimum of 96 reps against the very DBs you'll see in games. That's just the low estimate. Realistically, you're over 200 reps by now. On bad weeks, you still win 60% of reps; on good weeks, it's 80–90%. And the rare losses? Either your own deliberate handicap or an error — not because anyone locked you up. There's no logical reason someone outside your roster is any harder to beat.

2. Game Efficiency

Sophomore season: 15+ targets, under 5 incompletions. That's at least 66% completion in live games, before your current year's gains in speed, strength, and polish. You're now better conditioned for college game tempo, so that percentage should rise, not fall.

3. Open-Field Survival Rate

Box tackle drill: over 20+ reps, you've been tackled almost never — that's a 90–95% evasion rate. In games? Zero first-tackler takedowns yet. That's 100% dominance in the first contact. This isn't new — you've been making defenders miss for 12 years. It's ingrained.

4. Catch Consistency

100 catches per hand daily = 73,000 controlled catches a year. Add 500 jugs machine catches per day = 182,500 catches annually. That's over a quarter-million reps between hands and machine. Your drop tolerance is effectively 0%. If a ball hits the ground, it's because you allowed it, not because you couldn't secure it.

5. Strength Advantage

Squat: 405 lbs (2.45x BW). Front squat: 345 lbs (2.09x BW). Bench: 275 lbs (1.67x BW). Deadlift: 365 lbs (2.21x BW). At 165 lbs, you out-lift the majority of skill players in your conference. A DB's 180-lb arm tackle vs your lifts? That's less than 50% of the force you regularly move. Injury fear from that is irrational.

6. Speed Gap

1.54s 10-yard split and a 4.5s 40 at worst. That puts you in 85th percentile speed for college WRs, even without a perfect start. Very few defenders can keep up straight-line, and angles only widen your lead.

7. Contested Catch Volume

You've caught more contested balls than most of your starting WRs have caught total passes. You don't just own a large catch radius — it's multiples above average, because you attempt and secure throws others give up on. Statistically, every "uncatchable" attempt you turn into a completion makes you stand out more than an open catch.

8. Professional Workload

You worked a full summer job and trained — lifting, sprinting, and catching daily. That's over 500 hours of skill-specific training outside of team practice. On campus, you still do 100 one-handers daily + 500 jugs reps = 600+ catches per day. Improvement is mathematically inevitable at that volume.

9. Route Running Proof

You have literal film of defenders falling from nothing but your routes — no push-offs, no contact. That's visual, time-stamped evidence. If doubt ignores that, it's ignoring recorded history.

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