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Chapter 189 - Chapter 189: Are You Polite?

Chapter 189: Are You Polite?

The new "Death Mode" update has also piqued the interest of many Firelink Bearers. After all, Dark Souls: First Flame has been online for almost a month. In addition, unlike last year's release, Dark Souls: First Flame, despite its more hostile maps and scenarios, has not managed to completely deter players who have already awakened certain special traits.

In fact, the more hostile the game is, the more exciting it is! For this reason, video guides for various maps have been published much earlier than in previous games. For example, the reliable guides for the previous game were not available until almost the end of the second week. However, on the first day of Dark Souls: First Flame, guides for the Undead Asylum demons, the Flame Shrine, and a section of the Undead Parish outside the city walls were already available.

During the first week, several expert players had already completed the first round. Although many side quests and hidden content remained undiscovered, the general path of the game and the strategies for defeating each boss were practically defined.

Strategies such as obtaining the "Papa Head," the "Guandao," and exchanging "Bird Nest" stones to improve the Guandao to +4, which allowed players to start the game with a level 449, led many to complete the first round ahead of time.

For example, the Minotaur inside the wall of the Undead Parish, the Pure Love Warriors, expressed their fury. With two Guandaos on the second floor, they knocked out the boss instantly with a single blow, allowing players to finally experience the thrill of killing it instantly. It was a truly pleasant experience.

Many players even joked that these adjustments had turned Dark Souls: First Flame into a mowing game. That's why Alex chose this moment to introduce a new mode. After experiencing the excitement, it's always time to experience the familiar Souls flavor!.

Like all Dark Souls players, Tom, Mike, and the others analyzed this new "Death Mode."

"This Death Mode promises to be really powerful! It even includes a first death achievement, which means it's not easy to get at all!". Tom opined:

"Of course, for the average player, Random Mode is more fun. And in Dark Souls: First Flame, with this continuous map, I think Random Mode could be even more fun," Mike commented.

The random gameplay of the previous game was already quite fun, but in Dark Souls: First Flame, with all the continuous maps, Mike believes it will be even more exciting. There are more options, and after all, the random mode is designed to work with the game's maps and create a unique gaming experience.

In Dark Souls: First Flame, by choosing the Skeleton Key as the spawn point, upon leaving the Undead Asylum and arriving at the Firelink Shrine, there are tons of options: the Undead Parish on the outskirts of the city, the catacombs, the Little Londo ruins, the parkour through the Dragon Valley, and finally, Blighttown.

With random mode, each location offers a great surprise!.

"In addition, depending on the weapon, there will be a numerical balance when entering. This means you can't just rely on equipment to dominate. It all depends on the player's skill. Even if a player's equipment is not excellent, special adjustments will be made, but the unique play styles of each style will still exist," Sarah added.

"And there are accessories! Aren't there accessories that improve? Shouldn't they be used in this mode?" Ethan reminded him.

"I don't know. The update doesn't mention it, so I'll have to try it in the game. Now that it's downloaded, I'll try it."

Seeing the new version of Dark Souls: First Flame already downloaded on his computer, Tom entered the game.

Although the previous game also included death mode, since the new game was the one that was updated first, Tom decided to try it in the new one.

Of course, there was another reason. Tom has been playing exclusively Dark Souls: First Flame recently, because although both are games in the same series, both are in the same series.

In addition, the combat system has not changed much. However, there are some changes in the details, which could simply be defined as the feeling.

Tom has been playing the First Age of Fire for a while, so he is more familiar with it. He has not touched the previous game for almost a year and his hands are a bit rusty.

Upon entering, his account has just started the second round and he is in the Firelink Transmission Shrine. The weapon he is carrying is a Guandao +5. As a professional truant player, the Guandao is his life! As for his difficulty in the higher rounds, let's talk about it in the higher rounds.

The entrance to the new mode is still very visible. It is in the collapsed ruins next to the Gray Heart Brother, with a huge gray rock.

Upon approaching, an interactive message appeared on the screen. Tom pressed it and an interface similar to the teleportation of the previous game appeared.

You can freely choose which boss you want to challenge, but each boss has its own level of difficulty.

"But why do they all have a name? Am I, the Tauren of the High Wall, so insignificant?".

Tom looked at the boss selection screen and couldn't help but shudder.

'Look at all those bosses? Artorias, Gwyn, the Sorceress, and the Black Dragon. Where is that huge rear demon from the Undead Asylum that you faced at the beginning? Where are the Taurens? Are these bosses not included just because they are supporting characters? It's frustrating! He's messing with the weak. There are no weak here, only thorny durians. How is he going to squeeze them?'.

Tom was completely unaware of his internal struggles and complaints. Mike, who was next to him, saw him hesitate for a good while and hurried to urge him: "Tom, choose a boss! Hurry up and discover this new Death Mode!".

"What are you thinking? You won't be able to beat it anyway," Mike said.

Tom: ...

'Are you polite! If you can't talk, you don't have to!'.

He turned and looked at Mike fiercely. Then Tom thought about it and decided to challenge his favorite boss in the game: Artorias, the Abyss Walker. Not only is he handsome, nor does only his story tear him apart. In addition, among the bosses that can be chosen, he believes that Artorias is the best to fight.

Although he died several times at the beginning, but then he summarized it: he only needs to dodge the direct charged stabs and the big jump cuts of this boss, take advantage of his rigidity to attack, not be greedy and always be attentive to break the explosive air. Basically it's not very difficult.

The only variable is that I don't know what this boss will be like in death mode.

 

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