Strength tiers
Normal
Standard human strength (average adult).
Olympic
Peak human strength (Olympic lifters, elite athletes).
Enhanced
Exceeds peak human but limits itself with biological order, that is, any person that exceeds human limits or stops at 10 times its body weight (~2,000 kg or 4,400 lbs, the strength of the strongest primate, the gorilla) is are enhanced human if they're stronger than they're super.
Super
Beyond biological order, an example is a human (a primate) has the potential strength of a blue whale (15000kg ‐20000kg), which makes the person super.
Mega
Beyond biological life forms, that is, all living things on Earth.
Durability tiers
Normal
Regular human durability is vulnerable to knives, bullets.
Bronze
Resistant to low-caliber bullets and blunt trauma.
Iron
Can withstand mid-caliber bullets and small explosions.
Tungsten
Can tank high-caliber rounds, grenades, or missile shrapnel.
Diamond
Can endure bombs, tank shells, and heavy artillery.
Speed tiers
Normal
Average human speed.
Olympic
Peak human speed 27.8 mph (44.7 km/h)
Enhanced
Animalistic speed for primates: Patas Monkey (55 km/h)
Super
Beyond biological order, that is Cheetah (land animal)112 km/h (70 mph), the Brazilian tailed bat, a flying mammal, ~160 km/h (99 mph)
Mega
Mach 1 (supersonic) and above.
Endurance & Regeneration
Endurance will be rated on how long they can stress themselves and how quickly they recover. While Regeneration will be rated on how fast they heal and what or where they can heal. Although there is more to endurance, like pain tolerance, heat endurance, etc
Normal
Standard stamina
Running 10 km before exhaustion
Recovery Time 24–48 hrs post-exertion
Olympic
Running distance 50–100+ km
Regeneration (Recovery time)
4–12 hrs (faster repair, diet, rest)
Enhanced
This is a little bit different since human beings have the best endurance in our biological order (primate), so I will be rating it 10x, that is, an enhanced neo-human has 10 times the endurance of the average man.
Average Human
10× Endurance Human
Physical exertion time
45 mins
6–10 hours
Recovery speed
6–8 hrs sleep
1–2 hrs rest or 3 hrs sleep
Oxygen use
Standard lungs
Lungs use O₂ with elite efficiency
Fatigue onset
After 30 minutes
After several hours
Hunger/thirst tolerance
Medium
High
Regeneration
Injury
Normal Healing Time
10× Faster Healing
3rd-degree burn (large area)
Months to over a year + surgeries
3–5 weeks
Compound fracture (bone breaks skin)
12–16 weeks
10–12 days
Torn ACL / ligament surgery
6–12 months
2–4 weeks
Severe concussion/brain swelling
Weeks to months
3–5 days
Collapsed lung
6–8 weeks
4–6 days
Gunshot wound (non-lethal)
6–10 weeks + risk of complications
1 week or less
Kidney or liver damage
Months
2–3 weeks
Sepsis or internal infection
Can be fatal, long hospital stay
1–2 days (if immunity scales)
Multiple broken ribs
6–8 weeks
5–6 days
Dislocated shoulder
2–4 weeks (soft tissue healing)
2–3 days
SUPER
Category
Average Human
100× Human
Physical exertion time
45 minutes
4–5 days nonstop
Recovery speed
6–8 hours of sleep
5–10 minutes rest / 30 minutes sleep
Oxygen use
Standard lungs
Extreme efficiency / near-zero waste
Fatigue onset
After ~30 mins
After 1–2 days of activity
Hunger/thirst tolerance
Medium
Extreme — can go days unfazed
Normal Healing Time
100× Human Healing Time
3rd-degree burn (large area)
Months to over a year + surgeries
2–3 days
Compound fracture (bone break)
12–16 weeks
6–8 hours
Torn ACL / ligament tear
6–12 months
2–3 days
Severe concussion
Weeks to months
1–2 hours
Collapsed lung
6–8 weeks
1–2 hours
Gunshot wound (non-lethal)
6–10 weeks
1–2 hours
Liver or kidney damage
Months
3–5 hours
Sepsis / major infection
Often fatal, long hospital stay
30 minutes – 1 hour
Multiple broken ribs
6–8 weeks
2 hours
Dislocated shoulder
2–4 weeks
15–30 minutes
Mega tier
Category
Average Human
1000× Human
Physical exertion time
45 minutes
4–6 months nonstop (no sleep needed)
Recovery speed
6–8 hours of sleep
1–5 seconds rest or micro-naps
Oxygen use
Standard lungs
Near-perfect oxygen efficiency
Fatigue onset
After ~30 mins
Can operate endlessly unless starved
Hunger/thirst tolerance
Medium
Weeks without food/water, no ill effects
Regeneration
Average Human
1000× Human Healing Time
3rd-degree burn (large area)
Months to over a year + surgery
Instant to 5 seconds
Compound fracture (bone break)
12–16 weeks
2–3 seconds
Torn ACL / ligament tear
6–12 months
5–6 seconds
Severe concussion
Weeks to months
1 second
Collapsed lung
6–8 weeks
2 seconds
Gunshot wound (non-lethal)
6–10 weeks
1–3 seconds
Liver or kidney damage
Months
3–5 seconds
Sepsis / major infection
Fatal, long treatment
1–2 seconds (pathogen destroyed)
Multiple broken ribs
6–8 weeks
2–3 seconds
Dislocated shoulder
2–4 weeks
1 second
Amputation (e.g., arm)
Permanent / prosthetic needed
Full limb regrown in ~30–60 seconds
Organ loss (e.g., heart)
Fatal
Heart regrown in ~10–30 seconds
Brain damage
Often irreversible
Total regeneration in seconds
Agility Levels
Tier
Label
Description
Low
Clumsy
Below-average coordination, slow reflexes, often off-balance. Struggles with fast or complex movements.
Medium
Average
Normal human agility — basic coordination, can dodge basic attacks, average reflexes.
High
Trained
Elite athletes, martial artists, and gymnasts. Excellent reflexes, balance, and body control. Can react to sudden movement and perform advanced maneuvers.
Super
Enhanced
Can react to gunfire, perform acrobatics on moving vehicles, and maneuver in high-speed combat. Great spatial awareness.
Super
Can dodge or redirect bullets at close range, jump between vehicles at high speeds, and perform multiple acrobatic feats in rapid succession.
Mega
Hyper-Agile
Can dodge lightning, lasers, or move/react between microseconds. Reflexes border on precognition, reacting almost before something happens.
Intelligence Levels
Tier
Label
Description
Low
Below Average
Struggles with complex tasks, limited problem-solving ability, poor memory or logic.
Medium
Typical Human
Average reasoning, memory, and learning capacity. Capable of understanding standard concepts, basic planning.
High
Gifted
Genius-level intellect — excels at logic, problem-solving, and strategy. Includes scientists, engineers, and chess masters.
Super
Strategic Mastermind
Outthinks high-level AI, formulates multi-layered plans, invents futuristic tech, and understands alien systems or abstract sciences.
Mega
Ultra Intellect
Processes massive amounts of information in seconds, sees long-term outcomes through logic. Master of all known sciences and systems. Understands causality deeply and can manipulate events across large scales (cities, nations, timelines) with near-perfect prediction.
Energy level
Energy levels explain as far as how long a neo human can exert their powers, although the more physically one usually trains, their endurance.
Low
Mid
High
Super
mega
Combat ability
Normal
Basic Civilian
Can throw a punch but lacks technique or discipline. Low threat in a fight.
Trained
Martial Trainee
Has undergone some training. Can handle street fights, basic tactics and defense.
Olympic Level
Professional Fighter
Equivalent to professional athletes, elite soldiers, or martial artists. Skilled in multiple combat styles.
Master
Tactical Genius
Can defeat multiple trained opponents. Deep knowledge of pressure points, counters, weaponry, and situational awareness.
Creator
Origin-Level Combatant
Invented or redefined entire combat systems. Reacts instinctively to threats. Can defeat armies solo or reshape battlefields through martial skill alone.
Power Level / Threat Class
Normal
Harmless human-level threat.
Olympic
Street-level threat. Skilled fighter.
Enhanced
Building-level threat. Can demolish structures.
Super
County-level threat. Can level towns or fight military squads.
Mega
City-level threat. Can flatten cities and reshape terrain.
Note: These levels represent the *starting point of a character's threat, not their limit. For example, a mega threat could potentially destroy entire countries if pushed to full power.
There a tales of some people that surpass the mega Tier. These people have no classification or upper limit to their powers; they are called
THE SUPER MEGA.