Cherreads

POWER SYSTEM

Strength tiers

Normal

Standard human strength (average adult).

Olympic

Peak human strength (Olympic lifters, elite athletes).

Enhanced

Exceeds peak human but limits itself with biological order, that is, any person that exceeds human limits or stops at 10 times its body weight (~2,000 kg or 4,400 lbs, the strength of the strongest primate, the gorilla) is are enhanced human if they're stronger than they're super.

Super

Beyond biological order, an example is a human (a primate) has the potential strength of a blue whale (15000kg ‐20000kg), which makes the person super.

Mega

Beyond biological life forms, that is, all living things on Earth.

Durability tiers

Normal

Regular human durability is vulnerable to knives, bullets.

Bronze

Resistant to low-caliber bullets and blunt trauma.

Iron

Can withstand mid-caliber bullets and small explosions.

Tungsten

Can tank high-caliber rounds, grenades, or missile shrapnel.

Diamond

Can endure bombs, tank shells, and heavy artillery.

Speed tiers

Normal

Average human speed.

Olympic

Peak human speed 27.8 mph (44.7 km/h)

Enhanced

Animalistic speed for primates: Patas Monkey (55 km/h)

Super

Beyond biological order, that is Cheetah (land animal)112 km/h (70 mph), the Brazilian tailed bat, a flying mammal, ~160 km/h (99 mph)

Mega

Mach 1 (supersonic) and above.

Endurance & Regeneration

Endurance will be rated on how long they can stress themselves and how quickly they recover. While Regeneration will be rated on how fast they heal and what or where they can heal. Although there is more to endurance, like pain tolerance, heat endurance, etc

Normal

Standard stamina

Running 10 km before exhaustion

Recovery Time 24–48 hrs post-exertion

Olympic

Running distance 50–100+ km

Regeneration (Recovery time)

4–12 hrs (faster repair, diet, rest)

Enhanced

This is a little bit different since human beings have the best endurance in our biological order (primate), so I will be rating it 10x, that is, an enhanced neo-human has 10 times the endurance of the average man.

Average Human

10× Endurance Human

Physical exertion time

45 mins

6–10 hours

Recovery speed

6–8 hrs sleep

1–2 hrs rest or 3 hrs sleep

Oxygen use

Standard lungs

Lungs use O₂ with elite efficiency

Fatigue onset

After 30 minutes

After several hours

Hunger/thirst tolerance

Medium

High

Regeneration

Injury

Normal Healing Time

10× Faster Healing

3rd-degree burn (large area)

Months to over a year + surgeries

3–5 weeks

Compound fracture (bone breaks skin)

12–16 weeks

10–12 days

Torn ACL / ligament surgery

6–12 months

2–4 weeks

Severe concussion/brain swelling

Weeks to months

3–5 days

Collapsed lung

6–8 weeks

4–6 days

Gunshot wound (non-lethal)

6–10 weeks + risk of complications

1 week or less

Kidney or liver damage

Months

2–3 weeks

Sepsis or internal infection

Can be fatal, long hospital stay

1–2 days (if immunity scales)

Multiple broken ribs

6–8 weeks

5–6 days

Dislocated shoulder

2–4 weeks (soft tissue healing)

2–3 days

SUPER

Category

Average Human

100× Human

Physical exertion time

45 minutes

4–5 days nonstop

Recovery speed

6–8 hours of sleep

5–10 minutes rest / 30 minutes sleep

Oxygen use

Standard lungs

Extreme efficiency / near-zero waste

Fatigue onset

After ~30 mins

After 1–2 days of activity

Hunger/thirst tolerance

Medium

Extreme — can go days unfazed

Normal Healing Time

100× Human Healing Time

3rd-degree burn (large area)

Months to over a year + surgeries

2–3 days

Compound fracture (bone break)

12–16 weeks

6–8 hours

Torn ACL / ligament tear

6–12 months

2–3 days

Severe concussion

Weeks to months

1–2 hours

Collapsed lung

6–8 weeks

1–2 hours

Gunshot wound (non-lethal)

6–10 weeks

1–2 hours

Liver or kidney damage

Months

3–5 hours

Sepsis / major infection

Often fatal, long hospital stay

30 minutes – 1 hour

Multiple broken ribs

6–8 weeks

2 hours

Dislocated shoulder

2–4 weeks

15–30 minutes

Mega tier

Category

Average Human

1000× Human

Physical exertion time

45 minutes

4–6 months nonstop (no sleep needed)

Recovery speed

6–8 hours of sleep

1–5 seconds rest or micro-naps

Oxygen use

Standard lungs

Near-perfect oxygen efficiency

Fatigue onset

After ~30 mins

Can operate endlessly unless starved

Hunger/thirst tolerance

Medium

Weeks without food/water, no ill effects

Regeneration

Average Human

1000× Human Healing Time

3rd-degree burn (large area)

Months to over a year + surgery

Instant to 5 seconds

Compound fracture (bone break)

12–16 weeks

2–3 seconds

Torn ACL / ligament tear

6–12 months

5–6 seconds

Severe concussion

Weeks to months

1 second

Collapsed lung

6–8 weeks

2 seconds

Gunshot wound (non-lethal)

6–10 weeks

1–3 seconds

Liver or kidney damage

Months

3–5 seconds

Sepsis / major infection

Fatal, long treatment

1–2 seconds (pathogen destroyed)

Multiple broken ribs

6–8 weeks

2–3 seconds

Dislocated shoulder

2–4 weeks

1 second

Amputation (e.g., arm)

Permanent / prosthetic needed

Full limb regrown in ~30–60 seconds

Organ loss (e.g., heart)

Fatal

Heart regrown in ~10–30 seconds

Brain damage

Often irreversible

Total regeneration in seconds

Agility Levels

Tier

Label

Description

Low

Clumsy

Below-average coordination, slow reflexes, often off-balance. Struggles with fast or complex movements.

Medium

Average

Normal human agility — basic coordination, can dodge basic attacks, average reflexes.

High

Trained

Elite athletes, martial artists, and gymnasts. Excellent reflexes, balance, and body control. Can react to sudden movement and perform advanced maneuvers.

Super

Enhanced

Can react to gunfire, perform acrobatics on moving vehicles, and maneuver in high-speed combat. Great spatial awareness.

Super

Can dodge or redirect bullets at close range, jump between vehicles at high speeds, and perform multiple acrobatic feats in rapid succession.

Mega

Hyper-Agile

Can dodge lightning, lasers, or move/react between microseconds. Reflexes border on precognition, reacting almost before something happens.

Intelligence Levels

Tier

Label

Description

Low

Below Average

Struggles with complex tasks, limited problem-solving ability, poor memory or logic.

Medium

Typical Human

Average reasoning, memory, and learning capacity. Capable of understanding standard concepts, basic planning.

High

Gifted

Genius-level intellect — excels at logic, problem-solving, and strategy. Includes scientists, engineers, and chess masters.

Super

Strategic Mastermind

Outthinks high-level AI, formulates multi-layered plans, invents futuristic tech, and understands alien systems or abstract sciences.

Mega

Ultra Intellect

Processes massive amounts of information in seconds, sees long-term outcomes through logic. Master of all known sciences and systems. Understands causality deeply and can manipulate events across large scales (cities, nations, timelines) with near-perfect prediction.

Energy level

Energy levels explain as far as how long a neo human can exert their powers, although the more physically one usually trains, their endurance.

Low

Mid

High

Super

mega

Combat ability

Normal

Basic Civilian

Can throw a punch but lacks technique or discipline. Low threat in a fight.

Trained

Martial Trainee

Has undergone some training. Can handle street fights, basic tactics and defense.

Olympic Level

Professional Fighter

Equivalent to professional athletes, elite soldiers, or martial artists. Skilled in multiple combat styles.

Master

Tactical Genius

Can defeat multiple trained opponents. Deep knowledge of pressure points, counters, weaponry, and situational awareness.

Creator

Origin-Level Combatant

Invented or redefined entire combat systems. Reacts instinctively to threats. Can defeat armies solo or reshape battlefields through martial skill alone.

Power Level / Threat Class

Normal

Harmless human-level threat.

Olympic

Street-level threat. Skilled fighter.

Enhanced

Building-level threat. Can demolish structures.

Super

County-level threat. Can level towns or fight military squads.

Mega

City-level threat. Can flatten cities and reshape terrain.

Note: These levels represent the *starting point of a character's threat, not their limit. For example, a mega threat could potentially destroy entire countries if pushed to full power.

There a tales of some people that surpass the mega Tier. These people have no classification or upper limit to their powers; they are called

THE SUPER MEGA.

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