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Free Perks

These perks are the truly random ones as they come from different jumps.

Purity Within: An assassin must undergo annual brainwashing sessions to reinforce their absolute loyalty. But you certainly didn't start Jumping just to end up somebody else's mind-controlled puppet, so by taking this perk rest assured that you are immunized against this and all other forms of brainwashing and mind control. Also, for the duration of this jump your superiors will fail to notice that you're not actually brainwashed unless you actually disobey a direct order where they can see it.

Psycho-Conditioning: Assassins do not pick their targets, they are mere bullets fired at the Imperium's foes. Your mind is strengthened to withstand the rigors of combat and cold-blooded murder, allowing you to act without hesitation, fear, or guilt when you deem it necessary. It also hardens you against trauma. This does not significantly alter your sense of ethics.

Comic Book Body: Okay, this is a comic book world, which means a couple of things. First, everyone is reasonably good-looking in comics, unless it's important for them not to be. You get to customize your appearance and can be anything: rugged, masculine, seductive, androgynous, delicate, feminine, cute, intimidating, or even monstrous. Or a combination of the above. If you are conventionally attractive, then you're at least an eight out of ten. If you aren't, then there's still something about you that's attractive in an exotic way or maybe you have a very expressive face that makes it easy to see who you are inside. As a bonus, your hair always looks nice and never grows longer than you want it to, your body is always clean, you never have to deal with blemishes, your wounds don't leave scars unless you think one would improve your appearance in-which case it heals exactly how you would imagine, you don't have to worry about unwanted body or facial hair, you never have a foul or unpleasant body odor, and you don't have to brush your teeth or do other tedious body maintenance tasks. Post jump, you can toggle on and off any exotic or inhuman features you elected to give yourself.

Second, in comic books, a small child can outfight a grown man, an octogenarian can be more spry and active than a twenty-year-old, and people strong enough to lift tanks look more like models than bodybuilders. Your physical appearance has no bearing on your abilities or vice versa: If you have ever been an adult, then you have the physical attributes and mental faculties of an adult member of your current race regardless of your apparent age. Nor will your abilities or faculties erode in your old age. Likewise, your musculature isn't directly proportionate to your physical attributes: You can be at the pinnacle of strength but only look like an average person, a massive muscle-man can still be as flexible and as quick as a gymnast, or someone in really bad shape could look perfectly fit. In short, your musculature is exactly as large and defined as you want it to

be without any impact on your actual abilities, positive or negative.

Common tongue: Wherever you are in Europe or the world at large and wherever you travel you will have no problem speaking with the locals. This may be because all of you speak an unidentified lingua franca, a common language, or because you instinctively know all the different languages spoken around the continent by heart. In future worlds you may be able to understand and speak most common languages you may come in contact with.

Required Secondary Abilities: The laws of this Universe are very different from those you are used to, and things such as moving faster than sound are possible for even the most base rank and file Yet they find themselves lacking things such as sonic booms. In this Universe and the ones you will travel to in the future, such protections will thus continue to exist. In addition to this, spending countless years on a single task, or just on living a normal life, also doesn't seem to be a problem for you anymore.

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