The development of "Assassin's Creed" is going quite smoothly.
Lucas and his whole team have already developed so many games related to action, and have accumulated a lot of experience.
This "Assassin's Creed" mainly tells the stories of Ezio and Altair.
Lucas is still using a large sandbox-style design.
The various scenes in the game are depicted in detail, mainly because it spans from Florence in the Renaissance, to Jerusalem in the Holy Land, and then to Byzantium and other places. The map covers a vast area.
If it were to be made into an open-world game, it could only be like "Red Dead Redemption," virtualizing several states in the real world and connecting them.
Also, if it were made into an open world, some extra content would have to be added to enrich the gameplay.
But for the early "Assassin's Creed" games, especially the stories of the Ezio trilogy, Altair, and Connor, an open world isn't really suitable.
Because the entire character story is arranged according to a non-RPG script, and the pace of the plot is very tight.
If it were made into an open world, the pace of the entire plot would instantly become fragmented.
Open-world or linear games aren't that simple.
The type of game, the rhythm that players should experience, is closely related to the gameplay and story.
The story pacing of the Ezio trilogy is clearly not suitable for an open-world approach.
So, Lucas uses a sandbox-style design, allowing players to focus more on the plot when playing the main story.
Of course, this doesn't mean that there are no side quests or collecting in the game.
It's different from a purely linear game like "Uncharted." In the original "Assassin's Creed 2," compared to the boring and tedious missions of Altair's first game, the Ezio trilogy actually has a lot of side quests and exploration gameplay.
For example, traditional tomb exploration, guild gameplay in Brotherhood, tower defense gameplay in Revelations, and side quests involving Da Vinci and Copernicus are all excellent.
In addition to the plot and map settings, Lucas has also optimized the combat system a lot.
Making the game's combat system more like the VR experience, and richer, such as poisoning and the chain reaction of NPCs after throwing money, and so on.
He's also fixing some of the bugs from the old games. At least in Lucas's "Assassin's Creed," players can't get rich by bribing the herald with 500 coins and then stealing back 503.
......
Amidst the players' anticipation, "Medieval: Salvation" announced more gameplay content on Zeus.
The grand war scenes, the high-quality plot performance, and the release of more detailed gameplay have attracted many players.
The clashing of cold weapons is powerful, and players can play various roles in the game, not just as soldiers.
They can be farmers, blacksmiths, or even thieves.
In terms of gameplay, it does feel quite rich.
Lucas's side wasn't idle either, and released trailers for "Assassin's Creed," as well as the VR theme of entering through the Animus.
On the cross at the top of the Florence Cathedral in the Apennine Peninsula.
An assassin in a white hood is half-squatting there, overlooking the scenery of the entire city of Florence, and then Zack jumps down with his arms open.
At the highest point of the Doge's Palace in Venice, the assassin overlooks the entire Apennine Peninsula, and Zack jumps down with his arms open.
Florence, the birthplace of the Renaissance.
Italians with different styles in the streets and alleys.
Acre, a port city with an icy blue and lonely atmosphere.
Damascus, full of yellow sand.
The verdant mountains and blue ports of the Northern Kingdom, and the rolling yellow sand of the Southern Kingdom. Jerusalem in the Holy Land as the boundary between the two kingdoms.
Rome, Constantinople...
The lands that assassin masters such as Altair and Ezio have set foot on are shown in the video.
Different from the previous cool assassin performance, this time the content of the promotional video focuses more on showing the game's visuals.
And because it is made in a sandbox style, the plot CG is used to cover up loading screens during switching scenes.
This makes the visuals of "Assassin's Creed" only second to the previous "Uncharted."
But at the same time, "Assassin's Creed" has something that "Uncharted" can't compare with, and that is that this game shows the historical appearance of the past.
Coupled with the personal experience of the VR theme, the expectations of countless players exploded.
Players who had resisted the handsome Ezio and were prepared to wait and see, finally gave in to the temptation of the VR theme.
And couldn't help but pre-order.
"Damn, what kind of 'Assassin's Creed' is this? It's a travel simulator! The city and scenery are too amazing!"
"I understand why Lucas went traveling before. He wants us to experience a wave of traveling in the game!"
"is Nebula Games going to switch to being a travel company? First 'Uncharted' and now 'Travel Creed'."
"Say no more, this Renaissance Apennine Peninsula alone is worth buying!"
Looking at the visual performance of "Assassin's Creed," many players also said they would buy it.
Amid the players' discussions, "Assassin's Creed" and Zeus's "Medieval: Salvation" also announced the trial and release times one after another.
"Assassin's Creed" will start the trial on September 1st, and the game will be officially released on September 5th.
As for "Medieval: Salvation," it will be released on September 10th. But Zeus didn't choose to start a trial, but directly announced the release, obviously full of confidence.
But Lucas didn't pay too much attention to Zeus's side.
After all, the publicity that should be done has been done. The rest is to look at the game's sales, player feedback, and reviews.
In this game, Lucas mainly arranged the stories of Ezio and Altair.
As for the stories of Connor Kenway, Edward Kenway, and other assassins, they will be slowly told later.
After all, "Assassin's Creed" is a very big IP, and it will definitely become a golden IP for Nebula Games in the future.
......
On September 1st, like other long-awaited players, Ben was waiting early in the VR game theme of "Assassin's Creed."
Just to be able to enter the game as soon as possible.
At this moment, he is enjoying the beautiful scenery of Florence.
But one thing that makes him a little dissatisfied is that the range of his movement is very small.
As soon as he goes out, it will show that he has lost synchronization, and then he will be thrown into the white Animus space.
At the same time, there aren't many buildings to climb. He has been wandering for a long time and is feeling a little bored.
After wandering around twice, he switched out of the VR theme while waiting.
He needs to find something to pass the time.
He opened the communication software and sent a message with a screenshot.
"Zack, are you working? Come play games! Look at how cool the graphics of 'Assassin's Creed' are. Renaissance Florence. By the way, haven't you been to Italy? Is the Florence in the game very different from reality?" After he sent the message, Ben chuckled twice.
Two or three seconds later, Zack replied to Ben with a message: "Get out!"
"It's okay, Zack, you work hard. I'll check out the game for you first, and it's just a trial version anyway. Don't get too excited." After sending the message, Ben imagined Zack's expression in his mind, and laughed like a barbell.
After 'luring' Zack with text, Ben didn't reply anymore.
Without any hesitation or delay, Ben closed the communication software and entered the trial version of the game through the Animus in the VR theme.
(End of this chapter)
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