Compared to Zeus's frustration, Lucas was relatively relaxed.
Of course, this referred to his mood, because he still had a lot of work to do.
Apart from the team working on the "Uncharted" trilogy and daily game maintenance, everyone else was assigned to the development of "Assassin's Creed" by Lucas.
Compared to the "Assassin's Creed 2" of his past life, Lucas definitely wanted to make the whole world more immersive in the VR version.
In the original game, the NPC passersby were really just regular people.
Walking down the street, you, as the assassin, would kill Templar members, stabbing them through the kidney.
But the surrounding passersby would still mind their own business, only serving as background decoration and failing to make the player feel like this was a real, lifelike world.
So, naturally, some brand new dynamic reactions needed to be added.
As for something like in "Red Dead Redemption," where players could shoot anyone they didn't like on the street or tie them up and throw them on horseback.
This kind of outlaw behavior wouldn't work in "Assassin's Creed."
Because the Animus setting perfectly solved this problem.
The player isn't really traveling to the past, but just reliving the memories of their ancestors.
So, players can't do things that contradict their ancestor's memories.
And randomly killing people on the street clearly doesn't match the memories. If you do, it will cause synchronization issues, even leading to loss of synchronization.
Introducing the Animus setting and adding these rules to the game, combined with the immersive VR experience, can actually make players feel more involved.
What remains are some better guidance settings, such as fast travel.
Many players of the original "Assassin's Creed 2" didn't even know that the game had fast travel, running back and forth between Florence and the villa every day.
More detailed city design, action systems, and so on all need to be changed.
......
After releasing a simple background introduction about the Animus, Nebula Games didn't release any news as they entered the development phase.
But on the CosmosVR platform, there were one or two minor updates to the Animus.
However, these weren't big content updates, but more like enriching some areas, since this thing would be the VR theme entrance for "Assassin's Creed" in the future.
After the initial excitement, many players came back to their senses.
That is, so far, all their knowledge of Lucas's new game seems to be stuck on the background.
Apart from the Animus information, they only know that players might play as an assassin fighting against an organization called the Templars.
Everything else, such as the game's name, gameplay type, etc., is completely unknown.
Even the historical period is unclear. All kinds of rumors online are just guesses among players.
After all, Nebula Games has never announced anything.
Many players are curious about what kind of game Lucas wants to make this time.
Also, assassins and Templars have never been heard of in history, so it's probably an alternate history.
But the key point is that historical games are all about letting players feel immersed.
If it's a fictional history, there's no need to make a historical game at all, and there's no need for an Animus setting.
Many players are very curious about how Nebula Games will do it.
Many players are also leaving messages on Lucas's official blog, hoping to get him to come out again and share more information.
But it was all to no avail.
Helpless, Lucas at Nebula Games looked at the players' requests and sighed.
It's not that he doesn't want to give you players more information, it's just that there isn't any.
The second trailer is still in production, and the art team is only producing things sporadically. The action system, on the other hand, is progressing relatively quickly.
For example, the climbing and parkour part can mostly use the "Uncharted" system, only needing more optimization and some cool actions.
As for combat, although it's not a problem for Nebula Games, the framework is still being built and tested.
In this situation, the only message Lucas can give players is: 'Don't worry, the game is in development. When has your Xu brother ever lied to you?'.
But if he really responded like that, Lucas would be worried about the players' health, because getting too excited is bad for the body.
So, for the time being, it's better to play dead when players ask questions.
Also, the animation department is almost finished with the second trailer.
When the time comes, players will have all the answers they want.
......
Unlike Lucas, who was playing dead.
Zeus, who was upset about having their popularity stolen, was making a lot of small moves.
All kinds of materials, concept art, the first official announcement of the game's name, and several trailers revealing the game's content and gameplay all attracted a lot of players' attention, overshadowing some of the "Assassin's Creed" hype.
All fun and games aside, Zeus isn't exactly a traditional game company, but in reality, Zeus has close ties with most game companies in Europe and America, and holds a lot of their shares.
The acquisition of FOW as its first-party studio has a lot of supporters, and the graphics problems that many players criticized seem to have been solved after Zeus's acquisition.
This time, FOW's game is called "Medieval: Salvation," but it's not a war simulation or management game.
According to the trailers that FOW released, it's a role-playing game where players will play as the son of a farmer harmed by the war. Because of the loss of his home and family, he will fight for his future and participate in the historical Crusades.
According to FOW, "Medieval: Salvation" will be a game with many details. The combat includes daily life in the game, as well as historical recreation of the Middle Ages. For example, they said they did very detailed research on the castles in the game, including the game's background and consultations with various historians.
It can be said that "Medieval: Salvation" has a very high degree of historical accuracy.
The combat system, daily details in the game, and so on are revealed piece by piece by FOW, making many players itchy.
Because it really looks good, especially the combat system is very realistic, with attacks coming from all directions. It's so cool.
But just when FOW and Zeus were very happy.
News came.
Nebula Games released the second trailer.
"The second trailer is here!"
"Wow, awesome! We finally see the game's graphics!"
"It's definitely the Renaissance!"
"The name of the 'Assassin's Creed' game?"
(End of chapter)
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