Cherreads

Chapter 443 - Chapter 443

The standard time to finish the whole game "Uncharted: Thief's End" is basically around 15 hours.

Of course, if players play on the easiest difficulty and don't care about collecting everything, this time can be shortened even more.

Ben spent a full two days playing before he roughly finished the main story of "Uncharted: Thief's End".

And these two days of adventure were incredibly exciting for Ben.

From Scotland to Madagascar, and then to the island utopia, this journey that almost crossed half the earth gave Ben a feeling that was hard to describe.

The scenes included cities, forests, wilderness, and the ocean.

Gunfights, car chases, explosions, and puzzles were all there.

The story in each part of the game was told with perfect timing.

Everything had its purpose, and nothing felt extra.

The relationship between Nathan and Elena as a couple, and Sam's obsession with Henry Avery's treasure.

And the fact that the black female mercenary leader didn't choose to take all the treasure, but only took part of it.

This was also a metaphor, meaning that being too greedy will lead to ruin.

Henry Avery, the great pirate from over three hundred years ago, and other famous pirates.

Killed each other for these treasures and met their end.

Rafe used any means necessary to find these treasures, and in the end, he also met his end.

But luckily, Sam finally came to his senses.

Although the whole story of the game is a standard popcorn movie, the storytelling is excellent.

Especially the happy ending, which made many players very excited.

"Oh my god! Boss Lucas is actually being nice this time!"

"Even though there was a lot of lovey-dovey stuff in the middle, it's great that Nathan Drake and Elena ended up together!"

"Hahaha, I'm suddenly looking forward to the DLC! Sam, Sully, and Nathan and Elena are all there, so I don't have to worry about the main character or important characters suddenly disappearing."

"Haha, is this Boss Lucas showing mercy?"

"I'm not going to say anymore, I'm going to play it again, the scenery in Madagascar is so beautiful!"

"Me too, I'm going to play the car chase part again!"

Online, all the players who have played "Uncharted".

Were almost all conquered by its quality.

Although the story of "Uncharted" isn't that amazing, the key is that it's fun.

Everything in the game works together to make it fun.

The grand scale, combined with the music in the game for Madagascar, the pirate paradise, and the beautiful ocean, 'A Thief's End'.

The intense combat and spectacular scenery of treasure hunting and adventure are constantly stimulating the players.

But it doesn't endlessly push the players' excitement. After each exciting part, it adds in relaxing story parts, so that players can catch their breath after being excited.

The result of this is that the game feels addictive, one wave after another without getting tired.

Also, although it's a straightforward game, there are also some things to collect, which allow players to better understand the stories behind the treasures.

......

Inside Nebula Games, Lucas had a smile on his face: "Sure enough, the people have good eyes!"

He was looking at a popular post from an anonymous player, the title of which was very simple and clear: 'A Warrior of Love who warms hearts with stories'. As for the content, it was naturally related to this "Uncharted" game.

The article was logical and convincing.

"Boss Lucas, this anonymous post isn't really from you, is it?" Anna asked, raising her hand.

"Of course it's not me, I would never do such a thing!" Lucas said righteously.

"Boss Lucas, look, Atari has also announced that 'Elemental World' will be released soon!" Rachel said to Lucas.

"Atari must be in a hurry." Marcus said with a chuckle.

Lucas had actually planted many clues in the games 'Drake's Fortune', 'Among Thieves', and 'Drake's Deception'.

At the same time, Lucas also changed some story content.

For example, Nathan's brother Sam was only mentioned once in Among Thieves, but he didn't play a role in the first or third games.

The main reason for bringing out Sam, who was only mentioned once in the second game, in the fourth game, and even making him the main focus of the game.

Was mainly to give Nathan a reason to come back, after all, that's just Nathan's personality.

And this trilogy will also be sold separately, like the previous "Call of Duty: Modern Warfare".

Of course, the price will be a little cheaper, because this trilogy is an old game, and the story is not that long, only about half the length of Thief's End.

In addition, Lucas will also make some improvements to some levels in terms of controls and actions, such as ropes and the auto-aim system.

But at least in the short term, it definitely won't be ready.

After all, although the action system and everything else are already there, the art assets still need to be remade, and the importance of art assets to the "Uncharted" series is self-evident.

......

While Lucas was planning the follow-up work for "Uncharted" inside Nebula Games.

The ratings from related media were also coming out one after another, with rave reviews just like the players.

Although no perfect scores were given, they were basically high scores around 9-9.5.

And the reviews were full of praise.

[Incredible visual performance, "Uncharted" shows epoch-making excellence!]

[What action-adventure and exploration games were like before "Uncharted" doesn't matter, but the only thing that can be said for sure is that in the years after "Uncharted", the "Uncharted" template will become the textbook for all action-adventure games.]

[A perfect work, but this makes people even more curious, because everyone wants to know what other crazy adventures Nathan Drake has been through.]

Faced with such reviews, almost all the players who had played the game had no different opinions.

Many players felt like they had become "Uncharted" fans.

Because from the game experience, they felt that "Uncharted" had taken the action-adventure and treasure hunting game genres to the extreme.

However, although the hype for "Uncharted" online was still very high.

Atari had also restarted its promotion of "Elemental World" in all aspects, and directly announced the release date.

There was no way, Zeus was getting anxious watching the explosive hype for "Uncharted".

Faced with the current popularity of "Uncharted", the best choice would be to wait half a month or a month for the hype to cool down.

After all, this is a straightforward game, and the hype can't last forever.

But the key is that Zeus couldn't wait, after all, "Elemental World" is their platform's exclusive blockbuster.

"Uncharted" is greatly increasing CosmosVR's market share.

If they didn't do anything, who knows how many more users would be snatched away by CosmosVR.

You have to know that in the VR platform area, it's not like games.

You don't buy one and then buy another.

Under normal circumstances, after a player buys a VR platform, unless there's an update or they're really rich and like to spend, they rarely buy a second platform.

After all, they're expensive!

If they really want to play the games on the other platform, they can just go to a VR internet cafe to try them out.

So Zeus was getting anxious watching "Uncharted" dominate.

As for Atari, although they knew that now wasn't a very good time, they bravely charged forward.

Because they were still very confident in "Elemental World", otherwise they wouldn't have competed with Nebula Games before.

Now, although it was so late, and they had seen the quality of "Uncharted".

Atari's confidence was still undiminished, especially as the designer of "Elemental World", Antolini, was now full of confidence.

(End of chapter)

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