1899, a very special time.
Developed cities in the eastern United States saw advanced things spread to the west.
And the west was basically fully developed.
In the cities of the west, you can see very strange things.
Plus, the unique period created a political setup that was different from the early days of westward expansion.
Advanced and backward, civilization and savagery.
This is a chaotic time, an era ending, and an era beginning.
Before this, many western movies and novels that Jimmy had seen at least wouldn't use this time as a starting point.
Instead, they would choose an earlier time, rarely choosing this background of the west's end.
Originally, Jimmy wasn't very interested, but at this moment, he became interested.
As the subtitles on the screen slowly disappeared, the sounds of wheels and horses neighing, and a blizzard appeared.
The cold currents of the Hagen Mountains lingered, and even though it was only May, snow was already falling heavily. Four horse-drawn carriages moved forward in the blizzard, with dim oil lamps hanging on the carriages in the dark, snowy night.
'Abigail said he's not doing well, Dutch! We need to find a place to rest!'
A person behind the carriage, in the blizzard, hugged their arms and urged their horse forward, shouting to Dutch, who was driving the carriage.
'Arthur went to look, I sent him.'
'If we don't stop, we're all going to die...'
'This weather, it's already May...'
'I hope the cops are as lost as we are.'
'Look over there...'
'Arthur, did you find anything?'
After a brief exchange between Hosea, Dutch, and others, a middle-aged man on horseback came forward in the blizzard.
Gently pressing his snow-covered hat, Arthur Morgan nodded: 'I found a place that can provide shelter from the wind and snow.'
This simple conversation made Jimmy understand the plight of these people.
They were being chased by law enforcement, obviously the Van der Linde gang mentioned in the previous trailer.
Of course, what amazed Jimmy even more was the game's excellent graphics.
He was using a first-person perspective, and he could see the blizzard falling on the character's skin, then slowly turning into water.
The water vapor from his breath was unusually clear in the light of the lantern.
The vibrations from the horses' hooves walking on the snow, and the hoofprints left on the snowy ground.
Originally, he thought these were all game CG scenes.
But as Dutch finished comforting the gang members and went out with Arthur Morgan to find other gang members.
It was all seamless, meaning these were all game graphics.
This instantly shocked Jimmy.
And even when he got to the main part of the game, these details hadn't been reduced.
The whistling blizzard, the white breath coming from the mouths of characters, and the small actions of hugging arms and stamping feet to warm up.
Compared to the previous "Beautiful World," at least visually, "Red Dead Redemption" is currently better.
On the way forward, through the conversation between Arthur Morgan and Dutch, Jimmy also learned more information.
The Van der Linde gang had robbed a small town before but were tricked.
Not only did they leave the money in the town, but several people in the gang had died. They had barely escaped from that incident.
But Arthur Morgan wasn't with the gang at the time.
As they talked, they quickly arrived at the farm they had scouted earlier.
Arthur Morgan and the others tied their horses to the nearby fence posts.
At the same time, Dutch told Arthur Morgan and Micah, the companion traveling with him: "The three of us don't look like good people, so I'll go alone, that way I won't scare anyone."
Hearing Dutch's words, Jimmy couldn't help but feel strange.
"This gang feels a little different!" Watching Dutch walk to the house, Jimmy was full of surprise.
Before this, Jimmy had learned through trailers and some information.
That the main character might be a big bad guy from the west.
But now it seems that this Van der Linde gang is completely different from what he thought.
But although it was strange, Jimmy didn't think too much about it.
After all, the game had just started, and as the game's story progressed, these questions would definitely be answered slowly.
Because they were worried that the owners of the house would misunderstand, Arthur Morgan and Micah hid aside, but because of this, they happened to find a stiff corpse inside a cart by the cowshed.
Obviously, the owner of this farm had been killed by some thugs.
What followed was an expected gun battle.
The shooting in the game felt very good, especially the system that could turn on auto-aim, which allowed Jimmy to shoot to his heart's content.
The spurting blood from enemies being pierced by bullets and the various actions of falling to the ground were also very realistic.
After killing all the enemies, he went into the house to collect some things and eat some food to replenish his health.
Jimmy hasn't played many games, but he can still feel that this part is like a beginner's tutorial, mainly to teach players how to eat to replenish health and collect items.
But the most shocking thing for Jimmy was.
That there are so many things in this game that you can interact with!
All the cabinets and drawers in the house could be opened.
The photos, books, and mirrors that were placed there could all be picked up and interacted with.
It wasn't a very big house, but Jimmy searched for a full five minutes, making sure that there were no drawers or cabinets left unchecked, and that he had taken all the supplies before leaving.
After that, Arthur Morgan and Dutch continued to search separately for this place that might become their temporary base.
In the stable, from the mouth of the last living member of the O'Driscoll gang, Arthur and Dutch learned that their gang had a plan to blow up the railroad tracks in order to carry out a robbery.
And coincidentally, this O'Driscoll gang and the Van der Linde gang were mortal enemies, so Dutch immediately had the idea of stealing the plan. However, the top priority was obviously to feed the people in the gang, so Dutch continued to look for anything on the farm.
As for the member of the O'Driscoll gang, he was given to Arthur to deal with.
After Dutch left, Jimmy noticed different options in the lower right corner of his screen: let him go or kill him.
"Oh well, I'll spare your life."
After thinking about it, Jimmy couldn't bring himself to kill and chose to let the opponent go.
Because he knew that this game had multiple endings.
The deaths of teammates in the previous "Call of Duty: Modern Warfare" had made him very sad.
And at least for now, he had a pretty good feeling about this "Red Dead Redemption." He might finish the game later, so naturally he wanted to develop in the direction of good, and strive to trigger a good ending, otherwise, he didn't have the patience to play it through again.
He soothed the horse in the stable, led it out, and chatted with Dutch for a few words.
But at this moment, there was a noise from the basement, along with a woman's scream.
'Micah, what the F are you doing!'
Hearing the woman's scream, Arthur Morgan in the game was startled and immediately kicked open the basement door with Dutch.
In the house, he saw Micah, looking lewd, chasing a woman around the table.
'Oh! Look what I found in the basement? She's got quite the temper?'
Micah chuckled like an old rogue.
And in the chase, the table in the house was knocked over, and the oil lamp fell to the ground, instantly setting the house on fire.
Dutch, who had followed, cursed and stepped forward to comfort the woman.
'Ma'am, it's okay now.'
'We don't mean any harm.'
'We have to leave here now.'
'Don't worry, we're not good people, but we won't hurt you.'
Looking at the farm that had been set on fire by the oil lamp that had been knocked over in the basement.
Arthur Morgan and Dutch could only leave, and this seemingly powerless woman temporarily joined the Van der Linde gang.
This short scene had already aroused a lot of curiosity in Jimmy's mind.
That is, what kind of organization is this Van der Linde gang?
Because it seems that the boss Dutch and Arthur don't seem like bad people at all.
Of course, not everyone in the group made Jimmy feel like a good person.
That's Micah, the one named Micah. Jimmy immediately felt that he was not a good person.
It's not just that he looks sneaky, but he's also like an old rogue, and the way he talks is also mocking.
(End of this chapter)
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