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Chapter 364 - Chapter 364: Game Launch

In the game world, the 'Beautiful World' and 'Red Dead Redemption', which have already started promotion, are the main focus of player discussions recently.

However, a post on Lucas's official blog has attracted the attention of many players, including the game industry.

The content of the official blog post is not long, just a few simple sentences.

'Regarding some curiosity and key points from online players, here are a few simple words about the features of "Red Dead Redemption".'

'First of all, it is a completely different type from "Call of Duty: Modern Warfare". Players will experience more interesting gameplay and have a seamless large map, fully experiencing the freedom and charm of the Wild West.'

'Secondly, in terms of plot, this time "Red Dead Redemption" will have multiple endings, allowing you to become a good person or a bad person.'

There was no long speech, just a simple answer to the two hottest topics discussed by players online.

However, from these few simple sentences, players and designers in the game industry have gained a lot of information.

"Multiple endings!? Become a good person or a bad person, so the implication is that becoming a bad person means the protagonist won't have a good ending, and becoming a good person means a good ending?"

"That's definitely what it means, and it's pretty normal."

"How outrageous! Ghost, Soap, Roach, Gaz, Griggs, and others in heaven are roaring, why didn't they have multiple endings!?"

Looking at Lucas's words on the official blog, many players are enthusiastically discussing the plot details revealed by Lucas.

Multiple endings aren't really a special game mechanic anymore.

You should know that for many old Nebula Games players, no, I should say old Lucas players, because Nebula Games hadn't been established yet at that time.

The first game Lucas made, "Mirror," was a standard multiple-ending game.

Pure love and NTR (cheating), two extreme endings even sparked a debate between the pure love and NTR sides of the adult game world at the time.

Now "Red Dead Redemption" is clearly following the same path.

Of course, some players feel that things might not be so simple.

After all, if you consider Captain Price as the protagonist in "Call of Duty: Modern Warfare," although he didn't die in the end, the entire Task Force 141 was wiped out.

And in the new game "Red Dead Redemption," Arthur Morgan has a gang.

But apart from that, the most surprising thing is Lucas's announcement of the game's features.

Players will experience more interesting gameplay and have a seamless large map.

This sounds a bit familiar, like I've heard it somewhere before.

Isn't that what Atari was promoting before!

Many players were shocked.

And not only players, but the game industry was also shocked.

This doesn't seem possible!

Including Antolini from Atari, after seeing Lucas's official blog post, he immediately opened a CosmosVR and entered the environmental theme that Nebula Games had launched before.

How is it possible to achieve seamlessness with this kind of graphics?

Antolini frowned.

Or does Lucas have some Flowey trick up his sleeve? (Flowey is a reference to a deceitful character).

Dividing the seamless large map into blocks, and then using CG to load when passing through a certain map.

It only looks like the scene is seamless in the game, but it's actually loading.

Thinking about what he could do, Antolini felt like he guessed the truth.

As for downgrading the graphics, although it's not common in the game industry, Antolini doesn't think Nebula Games would do that.

The more he thought about it, the more he felt his idea was correct.

As for saying there's richer gameplay, Antolini didn't care about that at all.

"If it's only to this extent, the game 'Red Dead Redemption' is still quite risky, and another thing is that we can't let them get the upper hand." Although Antolini was still a bit worried, he had great confidence in his own game.

From the current situation, he felt that the threat of "Red Dead Redemption" wouldn't be too great, but he still needed to pay attention to the launch date.

............

Over the next period of time, Atari's promotion of "Beautiful World" was in full swing, with new game information being revealed almost every day.

"Red Dead Redemption" wasn't lagging behind either. In addition to the previous trailer, they showed more in the theme environment.

In addition to farming, raising pigs, and playing dominoes and poker, players in the environment theme discovered a new newspaper feature.

Every day, a newsboy would deliver a newspaper.

It introduced some information about the Wild West.

In the game, the newspaper is a very important thing.

In addition to the main story content that has happened, many side quests can be found some information in the newspaper.

Of course, the newspaper Lucas has released to players will definitely not involve game content.

It's more about introducing some of the social background at the time.

.........

As the project progressed little by little, time passed day by day.

Finally, amidst the expectations of global players.

"Red Dead Redemption" and "Beautiful World" announced their launch times one after another.

"Red Dead Redemption" will be launched on January 16th, and "Beautiful World" will be launched on January 15th.

Different from before, Atari always announced their promotional content first, and then Nebula Games would follow up.

But this time, "Red Dead Redemption" announced the launch time first, and then Atari quickly followed suit.

Even Lucas inside Nebula Games was surprised for a while.

Because this time the development progress of "Red Dead Redemption" was very smooth, but even so, the version currently being launched doesn't include the online mode, it's just the story content.

But despite the surprise, since the release date has already been announced, Lucas wasn't planning to adjust anything.

Because this was all planned in advance, and Lucas believed that one day wouldn't have a big impact on "Red Dead Redemption".

Unless it was three or four days earlier, or a week.

Otherwise, this one or two-day gap in schedule wouldn't really affect the overall situation of the game.

Lucas was surprised, but Antolini on Atari's side was even more thankful that everyone at Atari, including himself, had been working overtime recently.

Otherwise, there would really be no way to determine such a time.

Looking at the release date, Antolini couldn't help but smile.

At least in terms of release date, he had already surpassed "Red Dead Redemption".

The rest is up to the market to judge.

And he can have a good rest these few days, and on January 15th, he will sleep.

Sleep soundly all day, and then wake up the next day to enjoy the fruits of victory.

.........

January 15th

"Beautiful World" was officially launched, and "Red Dead Redemption" also started pre-loading in advance, allowing players to enter the game as soon as possible on the 16th.

Major game manufacturers and designers in the industry are also closely watching.

Recently, the gaming world has been dominated by these two games.

But in the end, it's hard to say who will be the winner.

After all, "Red Dead Redemption" and "Beautiful World" are both games of the same type and theme.

If they were different themes or different types, then there would be an impact on sales, but it wouldn't be too big.

But now, with the same type and theme, the impact will be much bigger.

As for the players, they didn't think too much.

Players who bought "Beautiful World" directly entered the game to experience it.

And players who pre-ordered "Red Dead Redemption" were pre-loading, while also paying attention to the performance of "Beautiful World" on platforms such as live broadcasts, and looking forward to the experience of "Red Dead Redemption" tomorrow.

(End of this chapter)

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