Cherreads

Chapter 359 - Chapter 359: Arthur Morgan

In the Nebula Games office, Lucas was slowly perfecting the details of "Red Dead Redemption."

Regarding "Red Dead Redemption," there were two parts in its previous life.

The first "Red Dead Redemption" made the series a world-famous brand and established the basic gameplay.

The second part, although it told a story from before the first one, showed the wild yet becoming civilized West to players even better.

It also had the excellent and darkly funny writing that Rockstar is known for.

Of course, some balancing was needed, and there were some things Rockstar changed from earlier games.

For example, in the first game, John Marston was shown as an amazing and powerful man.

He was second-in-command to the boss in the Van der Linde gang.

But in the second game, the main character was clearly not John Marston, but Arthur Morgan.

This made players who had played the first game quite unhappy.

Because Rockstar wanted Arthur Morgan to stand out more, John Marston was often the one being rescued by Arthur.

From the beginning, through the middle, to the end.

In the second game, John Marston's life was one of being rescued.

He was either being rescued or on his way to being rescued.

So, when Lucas makes sequels later, he has decided on a rule.

That is, when Arthur Morgan was around, John Marston was not fully able to handle things on his own, but after Arthur completed his own redemption, John Marston became more mature and just as capable as Arthur.

Besides these, there were also some details in the game that needed to be changed.

Because in "Red Dead Redemption," some settings were too much in the name of realism.

For example, when riding a horse, players had to keep pressing the speed button to keep going faster.

This made players complain that the game was great but hard on their fingers.

This setting was clearly meant to make players feel more involved in the story and to copy the real feeling of holding reins and riding a horse.

A similar thing was the fishing mini-game, where players had to keep spinning the stick.

At first, it felt new and immersive, but as time went on, it became a bit unnatural.

Of course, this is a typical thing for Rockstar.

You should know that before making games, the founders of Rockstar were in a rock band.

It is this rebellious spirit that makes Rockstar's games unique, full of jokes, unafraid to say what others don't, and unafraid to make games that others don't.

Social issues, historical issues, including sensitive topics like school bullying, Rockstar covers them all.

I know this setting will make your experience uncomfortable, but I won't change it.

You have to say, this is very Rockstar.

But personality is personality, and this would clearly be a frustrating setting for players, and the solution is simple.

Just add an option for players to choose freely.

.........

During this time, the popularity of "Warzone" hasn't gone away at all.

This includes NetDragon, which has a partnership with Nebula Games. Rainbow Six couldn't take off, but NetDragon has some well-known FPS games, so they can try out some content.

Besides this, the news that the industry is paying the most attention to is Atari's new game.

There are also new games from other game companies, but they are clearly not as good as "Beautiful World".

After all, it's Atari trying to save face and a new game representing Zeus.

Antolini's recent behavior has also been very high-profile, showing great confidence in the new game.

And players' expectations are constantly getting higher.

After all, Antolini is a good creator, and most of his games are quite fun.

The only unstable point is that this creator likes to mess with the story.

This time, "Beautiful World" is based on a novel, which guarantees the story, and novels give creators more freedom than movies and TV shows.

So, it seems like a very reliable game.

"Damn it, why was my story idea rejected? The story of 'Beautiful World' could actually be cooler, and don't you think a combination of robots and cowboys is really cool?" Antolini seemed a little unhappy when he saw the supervisor sent by Atari.

He was very happy with the background that was built for the story of "Beautiful World," but he thought the story wasn't cool enough. Although the plot was exciting, he thought they could play with some cool things.

For example, add the grandfather paradox and the idea of time travel.

In the future, robots have taken over the Earth, and humans are fighting back under the leadership of a savior and are about to win.

At this time, the robot leader sends a robot assassin back in time using a time machine to kill the grandmother of the human savior in the time of the Wild West.

Likewise, the humans also send a seasoned warrior back in time to the West to find and protect the savior, but because of the cause and effect of time, neither the robots nor the humans dare to cause too much of an impact to prevent the butterfly effect, because no one knows if that would be good or bad.

In this setting, the human warrior and the robot assassin both become cowboys.

And in the end, the human warrior falls in love with the grandmother of the savior, but the savior of the future does not disappear.

He thought this new twist on the Western theme would be a guaranteed success.

And then?

Then his suggestion was rejected.

After all, Atari buys well-known brands, and novels that allow creators to show their talents, not to let you be cool.

What's more, you, Antolini, are not a creator known for stories, and Atari doesn't dare to let the creator play around with this project.

This is becoming science fiction.

What Atari wants is stability! Make a good Western game and have a guaranteed success, don't mess around with these things.

"Mr. Antolini, news from Nebula Games and Lucas's official blog, they seem to have a new project, and it's also a Western game!" At this time, the assistant ran over, panting softly.

Hearing this, Antolini stopped thinking about his rejected idea of cowboys fighting robots.

He quickly opened Lucas's official blog.

There was no text, just a concept art picture by Zack.

The picture showed a tall, strong middle-aged man with light blond hair and a beard.

His light blue eyes stared straight ahead, wearing a black cowboy hat held in place by a rope, a blue shirt, and a yellow old coat, with a bullet belt and backpack on his shoulder, and a revolver in his waist holster.

Underneath was the introduction of the character—'Arthur Morgan, third-in-command of the Van der Linde gang, one of the best gunslingers in the West.'

(End of this chapter)

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