Cherreads

Chapter 282 - Chapter 282: Stay Calm, We Can Win

With the launch of "Warcraft", the game's popularity has also exploded.

After all, "Warcraft" can be said to be excellent in all aspects.

Whether it is the graphics, story, or game play, it gives players a feeling of novelty and amazement.

Along with the increase in popularity, there were also sales.

As for sales, "Warcraft" had already made its money back in the first week.

Watching the game industry's designers, they were all shocked and envious.

Of course, envy is envy, and shock is shock.

But not many designers and game companies really have the courage to do this.

After all, it is just that "Warcraft" succeeded. What if it failed?

High risk, high reward, but the risk is too great. For many game companies, once they fail, they will be doomed.

During the period that "Warcraft" was launched, the RTS game market basically only heard this one voice.

Whether it is players or the media, the evaluation of this game is quite high.

The game media and player reviews are both maintained at around 9.5 points.

'RTS welcomes a new change because of "Warcraft"!'

'What is the charm of "Warcraft", which is highly recommended by more than 90% of well-known RTS players?'

'Buy CG animations and get a game, the shocking story and CG of "Warcraft"!'

'Redefining RTS games, there is no doubt that it did it!'

'A simple analysis of Arthas' personality change and Jaina's mental journey.'

All kinds of news articles and topics are all related to "Warcraft".

About sales performance, about game quality, about game content.

For a time, "Warcraft" was unrivaled.

Compared with the glory of "Warcraft", "Human Warfare" from Hero Games is a bit miserable.

A week after the launch of "Warcraft", "Human Warfare" also bravely released an update about the remake.

Originally, this should have been pretty good news.

Because before this, "Human Warfare" stated that it would be free to remake the game for players, bringing better graphics.

There would also be new version content updates, coupled with the fact that "Human Warfare" was the number one RTS game in China before "Warcraft".

This news still excited and anticipated many players.

But that was before, now it is completely different.

Before, everyone was just talking, no one knew who was bragging and who was really good.

But now the quality of "Warcraft" has come out.

In comparison, the remake graphics of "Human Warfare" are a bit terrible.

Of course, it is indeed much better than the old version, with some detailed improvements.

But the key is that during this period, players' tastes have basically been raised a lot by "Warcraft".

Not only is the CG production excellent, but the game models in "Warcraft" are also very delicate.

The first reaction of many players to the remake of "Human Warfare" is to compare it with "Warcraft".

But this comparison is a big problem.

"Although it is free, I still want to say that if you don't want to remake it, you can just not remake it."

"The higher the expectations, the greater the disappointment. What is this? Compared with the "Warcraft" side, it is completely ugly!"

"To be reasonable, the remake of "Human Warfare" is still very good. It focuses on a nostalgic style. From the remake picture, I felt the feeling when I first came into contact with the game five years ago. Thank you "Human Warfare" for bringing me back to my childhood memories!"

"Seriously, hurry up and release a new version, otherwise if you delay it any longer, I feel like I will never play "Human Warfare" again."

"+1. The multiplayer battle of "Warcraft" is also very interesting! By the way, can someone help me tell "Human Warfare" that I can't go back and don't come to me either. I'm afraid Warcraft will misunderstand."

The Internet is full of all kinds of feedback. Even fans of "Human Warfare" have to admit that the quality is indeed beaten by "Warcraft".

The main reason why players respond so strongly is that "Human Warfare"'s attitude is too high-profile.

Looking at that posture, many players thought that "Human Warfare" was going to have a royal battle with "Warcraft".

Then the quality of "Warcraft" appeared, giving players an amazing feeling, and subconsciously raising the expected value of "Human Warfare"'s performance.

But when it really showed out, this value immediately fell into the abyss.

In Hero Games, Felix was also helpless.

He doesn't know that the quality is not as good?

But it has already been done, and it is indeed better than before, so you can't just not update and pretend to be dead, right?

As for the new version?

For RTS games, not to mention a major version change, even a little change in values ​​has a significant impact on the balance of the game, not to mention adding various units, which must be tested slowly!

"Human Warfare" feels like it has completely lost!" John Hong, the president of Hero Games, sighed in the office.

On his desk were a row of figures, namely Tyrande Whisperwind, Sylvanas Windrunner, Illidan's little fan Naga Vashti, and Maya Shadowsong. As for why there is no Jaina? Because he doesn't like her.

Listening to John Hong's words, Felix, who was sitting next to him, glanced at the figures on the other's desk, hesitating to speak.

Now he really wants to say, 'I am about to fight to the death, why are you surrendering first, boss!', even though he also registered a Nebula Games platform account and bought a copy of "Warcraft", with a playing time of up to 30 hours.

"Lost half, but not completely lost." Felix took a deep breath and said.

"Huh?" John Hong looked at Felix.

Even though he plays "Warcraft" in private, it doesn't mean he doesn't want to win.

After all, this "Warcraft" is a competitor's game!

"In terms of quality, we can't compare, in terms of the story, we can't compare, in terms of the novelty of the gameplay, we can't compare..." Felix paused here, after all, he himself was a little embarrassed: "But still the same sentence, the most important thing in RTS is balance. Currently, "Warcraft" has only been launched for a short time, and players are still in a state of exploration and do not understand the game mechanics and gameplay."

"When everyone understands the gameplay of this game, there will inevitably be controversies about balance. This will be the opportunity for "Human Warfare"! Emphasize the competition and fairness of the RTS!" Felix's voice gradually became louder.

Yes, the quality is not as good.

The gameplay doesn't seem as new as yours.

The appeal of "Warcraft" to ordinary players completely surpasses that of "Human Warfare".

But this is an RTS game!

But "Human Warfare" has one biggest advantage, that is, the balance is very good.

In the past, there were also RTS games that wanted to challenge the position of "Human Warfare".

But in the end, he laughed to the end, why?

It relies on its balance!

Although "Warcraft", this dark horse, is very dark, there is still a chance.

And once a balance problem occurs, it takes time to solve it.

Not to mention "Warcraft", an RTS game with such rich mechanics.

Once a balance problem occurs, it will affect the whole body.

This gap period is the key for "Human Warfare" to turn defeat into victory.

Stay calm, we can win!

(End of this chapter)

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