After watching the CG video released by Lucas, both players and designers in the game industry were dumbfounded.
Ordinary players didn't feel much, just marveling at how well the CG promotion for an RTS game was done!
It was much stronger than previous games like "Monster Hunter: World" and "Dark Souls."
A visible improvement!
But for industry insiders, what was this one-minute video in their eyes?
It was all piles of bright red money!
"Sadly, I don't have the words, just 'holy crap' will do. This CG is too awesome!"
"Yeah! If Lucas hadn't said before that 'Warcraft' is an RTS game, I wouldn't have believed it at all!"
"Will the story of 'Warcraft' be done with this level of CG?"
"Probably not, right? How much would that cost?"
"Didn't Lucas say?"
"Holy crap, if that's the case, does that mean a huge amount of money was invested in the CG animation?"
"No way? Nebula Games is a game company, not an animation company. Does an RTS game really need to spend so much money?"
"I think it's impossible for other companies, but this is Nebula Games! Look at the Nebula Games platform. Could you have imagined anyone doing this before?"
"That's really awesome!"
"I'm more curious about the expression of the designers at Hero Games. Before, 'Human Warfare' was having its graphics reworked and a new version updated, obviously targeting 'Warcraft.' Now, at least this CG has blown 'Human Warfare' away to who knows where."
Many designers and players in the industry were discussing the CG promotion released by Lucas.
And inside Hero Games, Felix also looked like he'd been given a really bad experience.
Because the performance of this CG was just too good.
It was completely made by throwing money at it!
Could Hero Games do it?
Of course, they could!
After all, this thing depends on money.
But he was sure that the proposal to rework the graphics could be approved.
But wanting to make this level of CG was basically impossible.
Did Lucas really spend seven hundred million on an RTS game?
And most of it was invested in CG production?
Originally, he didn't believe what Nebula Games had bragged about before, like 'redefining RTS' and 'cost 700 million.'
After all, who doesn't brag in their advertising?
When "Human Warfare" was released, he almost said it was the strongest RTS game in the galaxy, without exception.
Just like those movies that claim to have cost two hundred million to film, but is that really the case?
No way!
But it can't be denied that having money is really good.
Looking at the video on Lucas's official blog, Felix felt a little jealous.
Of course, those thoughts were just for a moment, and Felix quickly calmed down.
After all, what's the use of good CG?
This is a game, not a movie or animation.
As an RTS game, you still need to look at the gameplay!
Your CG is awesome, your graphics are awesome, but are these useful for RTS?
Moreover, Lucas had never been involved in the RTS field before. He didn't believe that this "Warcraft" could defeat him completely!
Many designers and players had the same idea as Felix.
Many people were shocked by the CG of "Warcraft" at first.
But soon, they turned their attention to the game content.
In some RTS communities and forums, many players who liked this type of game were also discussing it.
"Have you guys been paying attention to the news about 'Warcraft'?"
"Of course, I have! That CG is amazing, but I don't know what the quality of the game is like."
"I feel like it won't be bad, after all, Lucas made 'Monster Hunter: World,' 'Minecraft,' and 'Dark Souls' before."
"But RTS is different!"
"Yeah, RTS is different from general game types. Graphics and CG are just extras. The main thing is gameplay and balance."
"Who cares, isn't there a free trial version later? Won't it be clear if you experience it yourself?"
"That's true."
............
Along with the discussions of players and industry designers, time slowly came to November 11th.
"Warcraft's" trial version has already opened download channels in advance, allowing players to download in advance, and then enter the game to play at the first time of unlocking.
The content of the trial version is similar to the previous "Monster Hunter: World."
Because Lucas directly made the Chaos Reign and the Frozen Throne of his previous life into one version.
So in terms of the plot, players can fully experience the content of the first chapter in addition to the prologue.
That is the story of the disaster of the Kingdom of Lordaeron.
But the online battle mode is temporarily in an ununlockable state.
In addition, during this time, Lucas also successively announced some new news about "Warcraft."
First of all, it is the time of the official launch. This time is different from the previous "Monster Hunter: World."
It is much earlier, and the official version will be launched on November 15th.
As for the price, the domestic price is 198 yuan, and the overseas price is 39.9 dollars.
As before, there is a steel box collector's edition. The domestic price is 899 yuan, and the overseas price is 159.9 dollars. Compared with the ordinary digital version, the collector's edition has a set of Blu-ray DVDs with all CGs, and a collector's edition Frostmourne figure, as well as an art collection album and related race, character, and world view background descriptions, which can be said to be quite a lot of content.
However, just talking about the pricing of the digital version, it is lower than some traditional action, RPG and FPS masterpieces, but it is considered a high level in the field of RTS.
"This price is a bit expensive!"
"Not expensive, look at Lucas's previous games, the pricing is basically more considerate of domestic players, and the quality is beyond reproach. The pricing of this 'Warcraft' is much more expensive than similar RTS games, but I'm looking forward to it more!"
"That's right, that's right. In the past, Lucas's games were cheaper than similar types, and the quality was very good. This time, Nebula Games surprisingly offered such a high price, and I think it must be worth the money!"
"One digital version and one collector's edition, no explanation!"
"Awesome, bro, but I'll download a free trial version first to see what the quality is like before making a decision."
"That's right, anyway, there are still 4 days between the official launch and the trial period. If it suits my taste, I can just buy it directly."
Because the strategy of launching a free trial version first was adopted, many players had no worries at all, and they downloaded it one after another to see what kind of thing the game with such awesome CGs released before was actually like.
(End of this chapter)
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