Cherreads

Chapter 264 - Chapter 264: Turns out you can skip class like this!

There's no question the long sword looked really cool.

And looking at the hunting time, it only took about 6 minutes from starting the fight to succeeding.

You could say it was pretty quick.

But it still made a lot of players unhappy.

"Boss Lucas, your demonstration was pointless!"

"That's right, Boss Lucas, if this is normal for the long sword, then are we all disabled?"

"+1!"

The players in the live stream were all sending messages.

It's like I said, it looks cool, but you can't learn it!

Lucas said, "Well... you can practice the skills, not everyone is born a master."

"Besides, look at this long sword, isn't it really cool? Really elegant?"

"Such a cool weapon, it's basically the main character in anime and comics, and you've seen how quickly it beats monsters, it has a high damage, it can be really good or really bad. It can't be cool, high damage, and easy at the same time, that would be really unbalanced, right?" Lucas said sincerely.

Hearing Lucas's words, the long sword players watching the live stream were stunned for a moment.

That makes sense!

There's no way to argue with that!

"Of course, there are also weapons in the game that are more suitable for newbies, and remember to make good use of items!" Lucas continued.

Returning to the workshop area, he changed into a full set of armor, then took a healing smoke and made a gunlance, ate food to add defense, Lucas once again stepped into Diablos's nest.

"If you just want to beat the BOSS, I'd suggest new players choose the gunlance, because it's very safe, as long as your defense is good enough, and shelling ignores the monster's weak points, so you only need to increase your artillery skill later to do damage."

Entering the battle, to everyone's surprise, facing Diablos's ground attack Lucas didn't dodge and just stood still with his shield up.

Then Diablos came out of the ground and crashed hard into the shield, but the hunter in the game only took a small step back, and the health bar in the upper left corner only dropped a little.

Facing the roar, raise the shield and fire.

Facing the charge, raise the shield and fire.

Facing the headbutt combo, raise the shield and fire.

Put a healing smoke on the ground, keep your shield up, and just keep firing.

When your health is low, the cat will send you honeybugs, and if that's not enough, run away and drink a healing potion and continue.

With the gunlance's shelling, Diablos's horns were soon broken.

The players watching the live stream were also surprised.

Does this game suddenly feel easy!?

Unlike the fancy moves of the long sword, this gunlance feels like it requires no skill at all.

When the enemy attacks, raise your shield and fire.

It feels like playing a version of Dark Souls with the difficulty turned down.

Hold up a big shield, and then hit the enemy twice after they finish attacking.

Turning an action game into a turn-based game.

After about sixteen minutes of shelling, with Diablos's cry of grief, the words "Hunting Complete" appeared on the screen.

"See, it's that simple. The lance is the same as the gunlance, but unlike the gunlance's ignoring of weak points, the lance needs to stab accurately, and also needs some damage, but as long as you're patient, you can still kill the monster. These weapons with shields basically use the same trick."

"Other than that, for ranged weapons, pay attention to the light bowgun, you can collect slicing ammo."

"But the downside is that it costs a lot of money and time to collect materials." While saying this, Lucas also demonstrated.

With the players watching in a daze, Lucas changed to the light bowgun, took a bunch of slicing berries and slicing ammo, and went in.

From far away, he shot three slicing ammo at Diablos's body.

A second or two later, the slicing ammo exploded.

A series of numbers exploded on Diablos's body.

Diablos was awakened and charged at the hunter.

But at long range, he dodged with two rolls.

Then it was just back and forth.

Shoot slicing ammo, when Diablos digs underground, throw a sonic bomb.

Again, after about sixteen or seventeen minutes, with Diablos's cry of grief, the hunt was successful.

The previous demonstration of the long sword showed how good the long sword can be.

How much damage a good player can do, and how elegant their moves can be.

But all the players understood that only experts could do that.

It's like, you can play Dark Souls as a mowing game.

But for most ordinary players, it's still a masochistic game.

But the weapons demonstrated later were different!

Especially the gunlance and light bowgun, they felt like they required no thought, making many players feel like they could do it themselves.

Compared to being beaten by Diablos before, this was like opening a new world for all the players.

Even without skill, you can use the game's tricks to pass so easily!

Instantly, countless hunters who were still suffering were shocked.

"My god, is this Diablos really the same Diablos I know!"

"I don't know why, but I suddenly feel sorry for Diablos!"

"So that's how you can play the gunlance! The healing smoke makes it so easy to use!"

"Haha, I passed, I passed, I passed with the gunlance! It's so easy to use!"

"I tried it too, but my equipment isn't good enough and my defense isn't high enough, Diablos still hits me pretty hard."

"That slicing ammo is too strong!"

"Yeah, the cost of slicing ammo doesn't seem that high, it's just a little troublesome to get slicing berries and the light bowgun."

"The damage isn't that high, but it feels really mindless!"

Many of the players watching the live stream were surprised, and some impatient players were experimenting while watching.

Following the steps the whole way, although the process was a little boring, it really worked!

In fact, in the previous life of Monster Hunter: World, there were many ways to skip content.

The most famous of these was the slicing ammo cult.

Rathalos and Vaal Hazak armor build, plus the explosive damage of slicing ammo, can be said to make it extremely simple and mindless.

Maybe the pure damage isn't the highest, but it's definitely the easiest to learn and the most mindless.

You can easily get a bunch of slicing ammo, and you can always return to camp to resupply after using it all.

Plus a unique buff, directly makes other bullets have no advantage over slicing ammo.

As a result, this equipment was too strong and was nerfed pretty hard.

Too strong, or nerfed too hard.

In Lucas's opinion, both are too extreme.

And the biggest function of slicing ammo is actually to cut off tails, to add the cutting damage that ranged weapons don't have.

So Lucas still kept the slicing ammo strategy.

Just keeping it at a low level, don't even think about using this simple strategy to speedrun killing BOSS, it's just a little trick to skip content.

As for the weapons that let players skip content, it's actually easy to change them, but why would you change them?

And these methods of skipping content are basically only useful for soloing.

In a team, slicing ammo is the worst, it's even worse than a long sword user, if you use it, you'll be hated a lot.

It's the same as the wide range healing support build, basically after using it, the players would rather be with a long sword user than with you.

If you play slicing ammo or wide range healing support builds, unless you have teammates who really like you, or members of the same build.

Then you're destined to be a lonely old hunter.

Of course, it's also possible that while you're fighting, the other three teammates are exchanging tips on how to cook meat.

As for the gunlance and lance, when you're in a team, you're holding up your shield, waiting for the monster's charge, and then the teammate next to you 'accidentally' bumps you.

Are you happy? Are you surprised?

As for whether these strategies will make players skip content and have fun all the time, and eventually even lose the fun of the game.

Lucas isn't worried about that.

In fact, for a game like Monster Hunter: World, clearing the game is only the beginning, and the late game equipment builds and strategies are the core gameplay of this game.

Constantly challenging hunting speeds, grinding for decorations, you can easily sink hundreds of hours into it without even realizing it.

What's more, using the game's AI performance technology, the tempered monsters later on will be completely different from in the previous life.

The so-called tempered monsters in the previous life were just increasing attack and attack frequency.

It was still just a change in numbers, making the player's ability to make mistakes very low.

It was precisely because of this that the slicing ammo cult was so popular in the previous life, after all, it was simple and mindless to just attack.

But now? Players who like to skip content, if they're not the type who stop playing after clearing the game, but the type who keep playing, they will eventually have to make up for the class when facing tempered monsters.

What awaits them will be the beatdown of reality.

(End of chapter)

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