🗺️ Eurenval – Realm of Ashes and Exiles
Realm Overview:
Shape: A fractured crescent valley sealed by impassable beastlands, jagged ruinfields, and leyline-split highlands.
Leylines: Distorted and unstable — prone to sparking Wild Awakening Storms that randomly trigger system awakenings in nearby lifeforms.
Terrain: Barren and dangerous. Riddled with shattered relic-cities, twisted mana groves, and failed cultivation zones.
Origin: Once a thriving beast-domain province of Velgareth. Now a cursed exile basin — a dumping ground for traitors, outcasts, and unsanctioned Beastamers.
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🌆 The Ten Cities of Eurenval
#CityRole / Epithet Location Traits & Notable Features
1 Grayspire: The Puppet Throne Central-North Capital city. Marble towers, false nobility, heavily infiltrated by Velgareth's Silver Cloaks. Seat of the dormant king.
2 Axel: The Eternal Slums Far South No governance. Infested with failed beast pits, forbidden rituals, and rogue awakeners. Rumored birthplace of the Wild Awakening.
3 Valeridge: The Gate of Ash Southwest Pass Fortified exile corridor. Guards screen outbound travelers; mercenaries and smugglers make this a checkpoint haven.
4 Mourndale: The Hollow Garden SoutheastOnce fertile, now plagued by beast-infested crops. Alchemist guilds hold power. Soulroot growth zones protected by militias.
5 Stelwyn: The Sunken Library East, by marshes Drowned academy city. Subterranean archives draw knowledge-seekers and void cultists. Deepbeasts lurk in ink-flooded ruins.
6 Tarnhold:The Iron Womb Northeast cliffs Semi-active forge city. Illegal beastcraft, weaponized taming, and rogue artificers. Built into an ore-veined cliffside.
7 Embergrave: City of the Burnt Pact Northwest edge Charred ruins. Last site of a failed Mythic beast contract. Hauntings, scavengers, and cursed affinity fields abound.
8 Duskfell: The Bleeding BorderWestern limitHidden pass to forbidden Realm Nine. Fortified, but riddled with leaks. Some claim forgotten gods whisper here.
9 Lowenreach: The Trade Maw South-Central Only semi-legitimate trade city. Hosts Eurenval's last functioning portal gate. Under constant watch by Velgareth agents.
10 Blackrun: The Broken FangJust below Grayspire Militarized rebel zone. Frequent Awakening Storms. Site of the First Wild Awakener eruption ten years ago.
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🧭 Visual Text Map
[Tarnhold]
[Embergrave] -- [Grayspire] -- [Duskfell]
[Blackrun] [Stelwyn]
[Lowenreach] [Mourndale]
[Valeridge] [Axel (South)]
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🔥 Focal Zone Highlights
Axel – The Eternal Slums
Population: Mostly undocumented. Orphans, refugees, cultists, beast smugglers.
Law: None. Controlled by fractured gangs and Velgareth's silent enforcers.
Beast Activity: Wild, unstable awakenings. Mutated hybrids. Failed summon pits.
Significance:
Wild Awakening occurs here at unnatural rates.
Rumored ancient bloodlines circulate through certain slum clans.
Known birthplace of Axel, the boy who tamed a dead beast.
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Grayspire – The Puppet Throne
Government: Formally a monarchy. In reality, the king has not appeared in public in 5 years. Whispers say he's either dead or system-hijacked.
Politics: Run by the Silver Hall—a coalition of Velgareth liaisons and loyalist nobles.
Culture: Opulence masking decay. Beast fights disguised as "ceremonial duels."
Threat: Secret experiments in beast-echo harvesting—attempts to extract beast abilities and infuse them into humans.
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Blackrun – The Broken Fang
History: Site of the First Wild Awakener. Marked by systemic instability.
Conflict: Constant battle between rebels, system-crazed zealots, and loyalist forces.
Terrain: Torn apart by frequent Awakening Storms. Entire districts reshape weekly.
Notable Factions:
The Scorchbinders – Former knights seeking to reclaim Eurenval's system purity.
Howlers Below – Urban beast-bonded raiders led by a blind girl who rides a Bonefire Wolf.
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💱 Economy of Eurenval
Currency Tiers:
Copper Shards – Used in lower zones and among beast laborers.
Silver Bits – Common in trade cities, used by guilds and skilled Beastamers.
Mana Credits – Reserved for nobility or Velgareth transactions. Stored in system-bound bracelets.
Barter Systems:
Slum zones prioritize function over form: beast food, rare dishes, and system scraps can be more valuable than coins.
Dishes infused with beast traits fetch extremely high prices.
Spirit Contracted dishes are banned but sold underground in Axel and Stelwyn.
Slumlords & Trade Princes:
Own storage beasts, regulate food, and enforce tax on public lighting and water.
Each slum block typically belongs to a Beast House (e.g., The Copper Jaw, The White Spine, The Goredrop Clan).
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🌩️ Leyline Disturbances – "Wild Awakening Storms"
Random surges of systemic energy released from the broken veins of Varkenvil.
Trigger unstable awakenings in both beasts and humans.
Side Effects: Memory loss, dual affinity mutations, beast-soul merging, madness.
Some view them as curses. Others believe they are the system's attempt to purge itself.