Cherreads

Lord of Dawn/Лорд Рассвета Lasombra

OOOTEN
14
chs / week
The average realized release rate over the past 30 days is 14 chs / week.
--
NOT RATINGS
2k
Views
Synopsis
The protagonist joins the Ainz Ooal Gown guild, becoming the forty-second supreme being. Being an inveterate roleplayer, he completely immerses himself in the role of the Lord of Dawn from the anime Made in Abyss. Legendary research required a suitable race, so he invested in developing his race to the Lord of Chimeras in order to crush enemies by creating chthonic creatures from the flesh of enemies. However, at some point, he is transferred along with Nazarick to a new world, in which the hero becomes the only ruler capable of not only holding the power of his guild, but also directing it to the creation of something grandiose, capable of eclipsing all his past research.
VIEW MORE

Chapter 1 - Lord of Dawn/Лорд Рассвета Lasombra Chapter 1

Real life requires a special mindset that forces you to adapt to society - its flow and rules, just like the gray masses do. It's hard to argue with that. However, in virtual reality, everything is different.

Every time I entered Yggdrasil, I was able to cast aside all my accumulated problems of the day, becoming someone else. Someone who was fun to roleplay, which greatly helped me to distract myself from the harsh reality under the dome in a gloomy city, the scenery of which copied the architecture of Silent Hill, only in the future.

In the game, you don't have to think about it, giving yourself over to the fun completely.

Yggdrasil doesn't require much from the player to raise his mood. The user just needs to come up with a role for himself, and then follow it to the end. This is the path of every roleplayer, trying to play not only external factors, but also to think through the motivation of his avatar. It is best not to build everything from scratch, but to take someone famous, to the extent of your perverted desires. I had several personalities in mind, and after a long time analyzing different options, I settled on Bondrewd from the anime Made in Abyss.

"Father of the Year" - a maniacal researcher and a twisted creature in the body of a cursed man - is a good option for roleplaying in Yggdrasil. On top of that, the game with full immersion helped to recreate the basic build and appearance of the Lord of Dawn, which pleased the roleplayer's spirit even more.

With a balanced chimera race, I was able to quickly join a good guild, where "villains" of different stripes and calibers gathered. Moderately crazy, but pleasant enough to kill time individuals. In fact, the guild gave me like-minded people. All its members played heteromorphic creatures, recognizing the path of chaotic evil thinking.

I enjoyed spending my days in the company of crazy roleplayers, becoming a part of them in the process. Even though we were all different races, we were united by a common ideology - to make the evil guild the best in the game, and also to seize all the resources from the good guys for its sake. The slogan of our association was an excellent reason to terrorize players on the battlefield for the glory of obtaining resources from their dead bodies. Not everything could be bought for money in the game store, and I did not want to farm bosses from dungeons, so it remained to collect tribute from those who had such a desire in abundance.

Clearly, no one wanted to give away their goods for nothing, but who will ask the dissatisfied? Not me. No, definitely not me. My motto is to take by force everything that is needed, in the name of the guild's growth and our own leveling up. Thanks to my absolutely correct ideology and determination, after a couple of years I was nicknamed: "Player Killer" or "******* ganger, *****"

It's a shame that this is now in the past. The closure of the servers and the departure of almost all guild members from the game made me enjoy the game less often. There is no one to talk to about conquering the game map, and there is no one to fight for dominance over it.

Even the concept of elite players has been greatly distorted, as the truly top players have disappeared into space marines. A game with more advanced graphics and inflated hype. The dream of space for the poor people of 2138 has done its job, so that they will be torn apart by a space spider.

Largely due to the wrong desire of dreamers of what to play - in Yggdrasil there are only a few left of those with whom you used to sweat a lot during battles... There is one guildmate left with whom you could discuss the details of past battles after a grand victory - for the sake of empty bragging about your skill.

How could we do without it?

It's a shame Momonga didn't have the opportunity to get out of a deadline at work, which I invited him to out of friendship. Maybe a couple of other guild members will show interest in closing the servers. They'll come into the game to discuss the past with me. That would be nice.

Unfortunately, as they said back in Lovecraft's time: "Hope is an illusion."

Both for me and for the enemy players who decided to attack my temple in honor of the server closure. There is a good saying: "Whoever comes to us with a sword, will perish by the sword." In the best of times, we repelled an army of one and a half thousand players, and now we are dealing with the unfinished elements of history, who have not yet been dragged away by the space marines.

I wonder what slang to use to describe our upcoming battle? For Bondrewd, it's too insignificant and not worth mentioning... Right, we can try to do it with the support of a good villain from a second-rate Korean novel:

"The hour has come when my services are needed in Nazarick.

Once again, fate has placed a responsible mission on my broad shoulders. She asked me to stand in the face of adversity with my chin held high. Preparing a defense in proud solitude, going alone against all enemy players - not to lose, but exclusively for victory. The level and training of my opponents is unknown, but that makes it all the more fun to fight, feeling the taste on my tongue; sometimes from heaviness, sometimes from joy.

Will one of my enemies start putting pressure on me?

Fine, let him increase the pressure and push me into a corner to face even greater despair. Will anyone want to retreat in fear of their own experience points before the servers are closed? Runaway mongrels are also found in Yggdrasil, and there is nothing to be done about it, natural selection gets rid of them.

A group of mediocre invaders will try to take me by numbers - a whole swarm of ants. There is nothing surprising in this. Small pests cover their victims with their tiny bodies from top to bottom. And weaklings often huddle together like cowardly sheep in front of a hungry beast. This is a natural reaction of herbivores when threatened by a predator, and I understand the logic of defenseless creatures perfectly.

But today something interesting appeared: An equipped group of players.

On this significant day for each of us, for each of the parties to the conflict, a beautiful phenomenon called a slaughter to the death has descended. A battle to the last health indicator on the game indicator! Oh, yes, the game apocalypse has done a great job of giving the game world an ominous touch, where each of its inhabitants is obliged to give it their all, like a dancer performing his last dance before leaving the stage for the farewell."

Hah, it's hard to think like a villain in a B-movie, but sometimes such thoughts relieve boredom. Games are made for fun - the player needs to squeeze the maximum out of the fun, like modern juicers do.

"It's amazing, there might be old-school players among them, but since they are all my victims, who knows. Elite or mediocre, geniuses or fools. The opponents can be as militant as they can be tail-sucking nonentities. Perhaps I should take away their right to choose to retreat." Having teleported to the upper crypt of Nazarick, I activated all the necessary traps to hinder the enemy's retreat.

There is no point in inviting the NPC guard or my cute creatures from the terrifying laboratory to the party. The upcoming conversation is only between the oppressor and the oppressed. As pathetic as it may sound, it is better to play out such analogies in your head more often, so that it is easier to use them in speech. After all, without good roleplaying, it is impossible to recreate the deadly waltz - a dance that can drag all the enchanted spectators along with it.

So the dance between us began.

It's worth noting that his performance and choreography had both obvious advantages and serious disadvantages. At first, I was very surprised by the combined explosion of rank nine magic from six mages. Magic of this rank is formed faster than the tenth, but against pumped-up players with equipment bought for real money, you can't even call it funny.

They should have a plan in reserve.

Overall, there aren't many options: their raid leader is a complete idiot and has no plan, or he decided to try his luck at blanketing me with negative effects from head to toe.

You never know for sure what your opponent has resistance to due to the variety of gear in Yggdrasil, as each player blocks the evaluation with some skill.

A good solution when playing as an attacker is to bombard the enemy player with powerful attacks, but it depends on what magic you use. Some spells conflict with each other, others do not stack, and others are useless due to the agility of the Nightblades. They know my Nightblade class, as well as my race, but not my gear.

And of all the options, they tried to counter me with all the known dots, effective against chimeras made of flesh and blood. Those that the Atomic Explosion spell inflicted were quite sufficient. Even tanks have a hard time putting up a decent resistance to all the common negative effects, and escaping from a mass bombardment is generally more or less unrealistic without teleportation.

Including the possibility of having bread instead of brains for their raid leader, he had to give the order to block the combat zone from enemy teleportation. The only thing they won't be able to counter is the shadow path, teleport strike and shadow exchange. But all of this has a limit of fifteen meters, so such NB class skills cannot be called a cure for all diseases.

Plus, the element of surprise worked against me.

Players usually prepare a counter to level ten magic. And super-level, in rarer, but also expected cases. The enemy bet was on nine, which was not bad and partly worked. However, alas and ah. With my world-class item, feeding on negative effects - it is unbearably stupid to fight like this.

Of course, the opponents are not able to realize this right away, because my equipment, skill and abilities still retained the status of incognito at the end of the game. I can not be called a newbie, boldly throwing away my secrets left and right. Thus, a good game position bore fruit. And the lack of information for the enemy group became a fatal factor in my victory.

Having methodically cut out the tanks and healers, as well as a couple of mages and debuffers, it remained to destroy the rest, who had lost a lot of health in the bar. I wanted to deal with the rest of their small party of militant players in a special way. I wanted bread and circuses. A performance of something colossal. For example, summoning creatures I created to whip up panic with their ugliness. Or, as a last resort, use NPCs, in the name of capturing their beauty in the last moments of the game. In the end, this battle must leave a sweet aftertaste, like after an expensive wine.

I should have, but...

Did she cope with this task?

My rating is mediocre.

The enemy's time stop seriously increased the damage of my helmet.

- Amazing. You bombed the territory with an atomic bomb, tried to dispel the all-consuming darkness with blades of light, filled with confidence in the operation of thorns and the stop of time. And where did this lead you all? Straight to the grave, - in a relaxed gesture, my avatar changed his gait to a victorious one, leaving behind only the dead waiting to respawn.

The game avatar's tail would sometimes sway from side to side, and walking quickly would cause the dark cloak to flutter in the wind. I wanted to believe in this, because the game was amazing, but I had to figure out a lot of things myself. For example, the pompous gusts of wind on level ground belong to the category: "something for a developed imagination", and not game mechanics.

More chapters on my P@treon: https://patreon.com/OOOTEN