Cherreads

Chapter 2 - Chapter 2: Into the Game-world

Kobe carefully slid the cartridge labeled **Bronze Blade Chronicle** into the top-loading slot of the *GameDrive; OmegaStation X32*. The satisfying *click* echoed softly in the quiet dorm room. Around him, Seth and Carly connected their controllers to the four ports along the console's front panel.

The power button glowed brighter as Kobe pressed it, sending a wave of static electricity through the system. Almost immediately, a crisp, nostalgic startup sound burst from the speakers — a rich blend of a rising synth tone mixed with a sharp, digital beep, echoing memories of classic PlayStation and Xbox consoles booting to life.

The television flickered, the screen alive with vibrant pixel art and deep, crackling colors. The game's title slowly materialized in bold, ornate letters carved from bronze and gold:

**Bronze Blade Chronicle**

Below, an ancient fantasy landscape stretched out — jagged mountains, looming castles, and twisted forests alive with movement. The four-player option glowed invitingly.

A synthesized voice intoned softly, "Choose your hero."

— The game looked to be a hack-and-slash fantasy with heavy emphasis on parkour, magic, and cooperative combat. Players could choose from four heroes, each with unique abilities: a nimble rogue who scaled walls and vaulted obstacles with ease; a battle-hardened knight wielding a sword and shield; a mystic mage commanding fire and lightning; and a wild beastmaster, who could summon animal allies to the fight.—

Carly grinned as she selected the beastmaster, a fierce character with a companion wolf that padded silently beside her on screen. Seth picked the knight, raising his sword and shield with a confident smirk. Kobe hesitated only a moment before choosing the mage — the character whose magical abilities reminded him most of his grandfather's flair for innovation.

"Ready?" Seth asked, smirking.

"Ready," Carly replied, eyes fixed on the screen.

Kobe took a deep breath, feeling a rush of adrenaline as the first level loaded..

Their adventure was about to begin.

---

Absolutely! Here's the continuation where the first level plays out like a classic retro dungeon crawl, and only after they beat the dungeon does the game suddenly pull them inside:

---

The screen transitioned smoothly into the first level — a dense, pixelated dungeon maze carved from jagged stone. Flickering torches lined the walls, casting shifting shadows that danced as the characters moved. The chiptune soundtrack kicked in, a fast-paced, heroic melody that had all three of them instinctively bobbing their heads.

They dove into the action. Carly expertly commanded the beastmaster, sending her wolf companion leaping at enemies, while Seth's knight took the brunt of the damage, expertly blocking with his shield. Kobe's mage weaved through the group, blasting foes with bolts of lightning and conjuring fire walls to control crowds.

The dungeon was classic hack-and-slash — hordes of goblins, skeletons, and traps testing their reflexes and teamwork. They navigated narrow corridors, solved simple puzzles to open hidden doors, and climbed ledges using parkour-like movements built into the rogue's and beastmaster's skill sets.

For nearly an hour, they fought and explored, laughing at Seth's exaggerated shield bashes and cheering as Carly's wolf devoured enemy archers.

Finally, they reached the dungeon's heart — a cavernous chamber where a colossal stone golem stirred, its glowing eyes casting an ominous red light.

The boss fight was intense. Seth's knight kept the golem's attention, blocking its crushing blows with shield raised. Kobe's mage conjured lightning storms that crackled across the chamber, while Carly's beastmaster and summoned wolf jumped back and forth, In order to folly the giant's flanks.

With a final coordinated strike, the golem collapsed into rubble.

The screen erupted with flashing colors and triumphant fanfare.

Then, without warning;..

A bright white flash engulfed the room, blinding everybody.

Kobe blinked, and tried shielding his eyes.. but as soon as the light faded, the dorm room was gone!

The three of them stood together in the dungeon chamber, staring at a lone treasure chest..

The stone walls rose high and rough around them, the torchlight flickering with pixelated flames.

Their bodies felt different, almost tangible.

A few seconds later, the low growl of Carly's wolf echoed beside her, alive and breathing.

Seth's eyes widened. "Wait... umm, Kobe, What the hell just happened?!"

Kobe swallowed hard. "Holly Shit!.. I think… we're inside the game."

---

Caroline's face lit up with pure joy as she crouched down beside her wolf, wrapping her arms around its blocky neck. The wolf nuzzled her affectionately, its polygonal fur shifting with every breath, its flat, yet 3D form a perfect blend of old-school charm and surprising realism.

"This is *amazing*!" Carly squealed, hugging the creature tightly. "It's like she's actually real! Not just some pixelated sprite — My wolf is *actually* here!

... OhMyGosh, and Look at those jagged edges and those chunky polygons! It's so cute!"

Seth rubbed his temples, trying to process what was happening. "Okay, wait… so we're *inside* the game? Like, physically?" He glanced around the chamber, the rough polygonal stones of the walls casting sharp, geometric shadows. "But.. *How* is this even possible?"

Kobe took a shaky breath. "I don't know. It feels like the screen pulled us in. At first, I thought that was just some weird game glitch or whatever… but this *feels* too real, even with the blocky textures and flat surfaces.. it still feels like real life."

They exchanged uneasy looks, the strangeness of this 32-bit reality sinking in.

Suddenly, the air shimmered near the far wall, flickering like an old CRT screen struggling to keep an image stable. From the pixelated mist stepped a figure clad in shimmering, low-poly silver robes trimmed with golden polygons—the *Guide Master*. His glowing eyes were perfectly square, his voice smooth but tinged with digital static.

"Congratulations, travelers. You have defeated the first level of *Bronze Blade Chronicle*," he intoned, extending a blocky hand that conjured a treasure chest made of flat polygons, floating in midair before them.

"Your rewards await!"

The chest opened with a satisfying pixelated *plink*, revealing three glowing items, each pulsing with magical energy in crisp, retro textures.

The Guide Master gestured to each character in turn:

* To Caroline, the *Beastmaster*, he presented a **Wolf Amulet** — a pendant shaped like a low-poly wolf's head, radiating an aura of loyalty and strength despite its chunky edges.

* To Stephen, the *Knight*, he gave a **Shield of Aegis** — a gleaming shield etched with pixelated runes that shimmered faintly in the dim light.

* To Kobe, the *Mage*, a **Spellweaver's Ring** — an intricate silver band covered with arcane glyphs rendered in crisp 32-bit detail, humming softly with untapped power.

"These artifacts will aid you in your journey," the Guide Master said. "But be warned: your path is perilous, and the stakes are high."

With that, the dungeon walls shimmered again, pixel fragments scattering, and a glowing, blocky portal appeared befor them.

"Step through to reach the village, where you may rest, resupply, and learn more about your quest."

The three friends exchanged determined looks, then nodded to each other, and stepped through the portal.

The light from the portal dimmed behind them, pixelating into static shards as Kobe, Carly, and Seth found themselves standing in the middle of what looked like a village square. Cobblestone paths wound around low-polygon buildings, and vaguely repetitive townsfolk ambled about, their movements just slightly too mechanical. The ambient sound buzzed faintly, like compressed MIDI tunes humming softly through the air.

"Whoa," Seth muttered. "This is... weirdly crisp. Like... blocky but smooth?"

"Yeah, everything looks retro, but it *feels* real," Kobe replied, nudging his boot against the pebbled street. It gave under his foot like real dirt.

Carly, still grinning from her earlier reunion with the summoned wolf, stepped forward, marveling at the sky—rendered with looping clouds that repeated every thirty seconds. "This is *definitely* in-game," she said, "but it feels like a lucid dream."

A voice cut through the air with a suddenness that startled them.

"Ah! You there!" A stout, pixelated merchant woman called from a nearby booth. She waved her arms in a looping animation, a fan of cloth tunics flapping on display behind her. "Did you three come from the shimmergate? Are you... travelers from another world?"

The trio exchanged a quick look. Kobe shrugged.

"Uh... yeah. Sort of?" Carly responded. "We came from—uh—a different place. What is this town called?"

The merchant repeated her waving animation and gave a broad, programmed smile. "Welcome to Braveroot! A simple village at the edge of the Mistwood! We are known for our fine fabrics, firewood bundles, and perfectly safe surroundings!"

Seth raised an eyebrow. "Perfectly safe? That sounds suspicious."

Kobe leaned forward. "Do you know anything about this world, like who's in charge, or how far the next big city is?"

The merchant blinked—literally blinked, in an animated loop—then answered flatly, "I am but a humble merchant. If you seek answers beyond my wares, speak to the innmaster or the blacksmith. May your coin purse be ever full!"

"I feel like she just hit 'exit dialogue,'" Seth mumbled.

Carly chuckled. "NPCs. At least now we know who to talk to."

"I vote inn," Seth added. "If this world has ale, I want to know if I can get buzzed in 32 bits."

They followed a wooden sign—rendered in delightful low-res text—that said "INNE ➜" and made their way to a timber-framed building with exaggerated barrels stacked outside. A flickering lantern hovered above the swinging doors, repeating its flame animation every few seconds.

Inside, the air was warm, and filled with a low hum of chatter—though they quickly noticed it was just a looping sound file. A stocky man with a square beard and polygonal tankard behind the bar looked up and greeted them with a practiced nod.

"Welcome to the Laughing Chimera!" he announced in a booming voice. "Travelers always get their first drink half off!"

Seth grinned and stepped up to the counter. "That's what I'm talkin' about."

After a few mugs of vaguely root-beer-tasting 'ale,' and a few failed attempts at testing how alcohol worked in this world, they sat at a booth beneath a badly textured painting of a knight riding a wolf.

"So…" Carly began, swirling the drink in her hand. "We beat the first level. Got pulled in. Now we're here."

Kobe nodded. "It's gotta be like a trapped-in-the-game situation. Some Sword Art–meets–Golden Axe thing."

Seth let out a burp. "So what, we just beat the game and go home?"

"Assuming that's even possible," Kobe replied. "Or if time even moves the same here."

"Can't be a coincidence the game was hidden in that box," Carly muttered.

Their conversation was interrupted as the innkeeper leaned over.

"You three look like the adventuring sort," he said. "You should check the quest board by the fireplace. Never know what might need doing in a town like ours!"

Sure enough, nailed to a board near the hearth were several parchment notes, each one labeled with icons—some animated with little sparkles. One read: **"Slay the Rats in the Cellar – 20 Gold"**; another, **"Lost Amulet in the Forest"**; and a third, **"Escort Mission: Sheep to the West Field."**

Kobe ran a hand down his face. "Yup. Full-on RPG quest board."

The innkeeper, now repeating his beer-cleaning animation, added, "You may also want to visit the blacksmith. He's always in need of scrap… and he may offer trade for strange relics."

They glanced at one another. Carly smiled. "Let's see what kinda gear we can get."

They exited the inn and followed a small side street to a stone building with a glowing anvil sign and rhythmic *clang* sounds repeating every few seconds. As they approached, the door opened automatically—then shut again when they hesitated—forcing them to time it right on the second try.

Inside, a muscular man with square hands and impossibly sharp cheekbones looked up from his forge. His hammer swung in a perfect arc as he turned.

"Ah, new adventurers," he said in a slightly off voice, as though he was reading from a script. "Looking to upgrade, buy, or trade?"

Seth leaned toward Carly. "We definitely gotta beat this game."

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