Cherreads

Stuff so I dont forget/pictures

So here will be information's like characters so far, his status screen (latest) and pictures. :) (Hopefully my goldfish brain doesnt fuck up something in here.)

Callum 'Cal' 13 -

Cals Granny -

Cals Mom Elena -

Cals Dad Tomas -

Lia 13 -

Joe - scout leader

Rusty - Scav leader

Kev - engineer leader

Cara (Lias Aunt) -

Hector - Caras husband -

Tasha - 16

Cole - Military leader

Meredith - independent leader

Robert - independent leader

Noah Brandt - information/scouting

Alexandra "Ash" Keener - logistics

Mara & Andrew - Scouts

Voss - general, Keller one of his high staff, Harrow, Morrisey, Captain Morreno, Colonel Harris

Major Renner - HQ Liason - Early forties, boots that don't know this floor yet, an expression like paper cuts. "Major Andrew Renner,"

Hale, greedy looking officer from HQ

Young Lt Park - clumsy and scared

The watcher

Warehouse - chapter 28

Skyscraper -

Alleyway house -

Presidential Library peninsula 

[SYSTEM STATUS]

Cal system Chapter 24

Name: Callum "Cal" Reyes

Nicknames: Little warlord, Trader, Reyes Kid, Asset R-17

Age: 13 (Birthday recently passed)

Level: 25

EXP: 925/ 1100

Current Job: Leader of a scavengers

Condition: Stable

Stats & Resources

System Points (SP): 

Scavenger Rank Credits: 

Summon Tokens: 0

Storage Expansion Credits: 

Buffs:

Debuffs: 

Permanent Passive: +5% efficiency to all scavenging missions (unlocked at Level 20)

Faction Reputation:

Reputation Menu – Faction Fear Rating

FEDRA (Boston QZ): Provisional Resource Associate

Fireflies: Suspicious interest

Black Market (Robert, Meredith): Neutral–Friendly

Equipment

Primary Weapon:

Knife (Graded: OK, gift by Tasha)

Crowbar (Graded: OK)

Berretta (Holstered)

Clothing:

Black and grey military hoodie

Grey baggy pants (muddy, patched)

Duct-tape-reinforced backpack

Hidden side holster (suggested by his parents)

Inventory (Common Items):

2x Water pouches

Basic first-aid kit

Chalk stub

Half a stale ration biscuit

Cracked multitool

Cracked flashlight (partially repaired)

Electrical Spool Crate (New) 

Attributes

Strength – 6

Above average for his age. Can lift moderate loads, swing crowbars or pipe weapons, and climb through ruined structures with relative ease.

Endurance – 8

Solid stamina for his age—able to sustain long warehouse shifts, city treks, and tough physical labour. He experiences fatigue under prolonged pressure but pushes through.

Dexterity – 6

Reflective and agile—quick in tight or dangerous environments. Useful for dodging infected or navigating precarious terrain.

Intelligence – 11

Highly adaptive. Excels in planning routes, strategizing escape or smuggling operations, and navigating complex social and tactical situations.

Charisma – 8

Persuasive in his own reserved way. Can negotiate—sometimes even with smugglers or armed adversaries—relying on a compelling presence.

Perception – 5

Detail-oriented. Able to track movement, spot environmental risks, and quickly interpret changing cues in his surroundings.

Luck – 11

Exceptionally high and uncanny. Cal often finds crates where none should exist, narrowly evades dangerous outcomes, and gains timely help from allies. The system may play a role, but it feels like there's something—or someone—looking out for him.

Active Structures:

Alleyway storage house (Nickname sex house)

Sewer connection

Main Warehouse

Left Wing (Mostly disorganised)

Right Wing (Expanding)

Tunnel Zone, Skyscraper and surrounding area (Mapped: 98%)

Fungal Quarantine Area (Sealed)

Faction Fear rating

Faction Perception:

FEDRA: Neutral-Interested

Fireflies: Opportunistic - Hopeful

Robert: Friendly - Cocky

Meredith Operations: Protective - Friendly

Various inside QZ factions - Weary - Curious - Antagonistic

Various outside factions - Unknown

Unaffiliated people: Spreading rumours

Cal's Faction Size – Chapter 26 

Total Headcount: ~around 100 people

Bases of Operation:

Warehouse Base – central hub, storage, training.

Collapsed Skyscraper Sector – scavenging, excavation, and hidden military caches.

Alleyway House Complex – semi-legit front for QZ-facing operations.

Command Structure Callum Reyes – Leader & strategist. Handles high-level planning, diplomacy, and resource allocation.

Lia – Lieutenant of Internal Affairs. Oversees schedules, morale, trade, and internal discipline.

Rusty – Lieutenant of Operations. Coordinates repairs, equipment upkeep, infrastructure projects.

Cole – Head of Security & Combat Training. Oversees guard posts, weapon training, and defensive drills.

Joe – Head of Scouts & Recon. Manages patrol routes, intelligence gathering, and safe travel corridors.

Tasha – Field Trouble Handler. Operates as an on-the-ground fixer for disputes, threats, and sensitive missions.

Alexandra – Special Liaison & Covert Negotiator. Handles delicate external contacts, subtle influence, and resource deals that require charm or discretion.

Noah – Tactical Specialist & Special Operations Lead. Plans and executes complex or high-risk missions, often integrating with Cole's security teams.

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