So here will be information's like characters so far, his status screen (latest) and pictures. :) (Hopefully my goldfish brain doesnt fuck up something in here.)
Callum 'Cal' 13 -
Cals Granny -
Cals Mom Elena -
Cals Dad Tomas -
Lia 13 -
Joe - scout leader
Rusty - Scav leader
Kev - engineer leader
Cara (Lias Aunt) -
Hector - Caras husband -
Tasha - 16
Cole - Military leader
Meredith - independent leader
Robert - independent leader
Noah Brandt - information/scouting
Alexandra "Ash" Keener - logistics
Mara & Andrew - Scouts
Voss - general, Keller one of his high staff, Harrow, Morrisey, Captain Morreno, Colonel Harris
Major Renner - HQ Liason - Early forties, boots that don't know this floor yet, an expression like paper cuts. "Major Andrew Renner,"
Hale, greedy looking officer from HQ
Young Lt Park - clumsy and scared
The watcher
Warehouse - chapter 28
Skyscraper -
Alleyway house -
Presidential Library peninsula
[SYSTEM STATUS]
Cal system Chapter 24
Name: Callum "Cal" Reyes
Nicknames: Little warlord, Trader, Reyes Kid, Asset R-17
Age: 13 (Birthday recently passed)
Level: 25
EXP: 925/ 1100
Current Job: Leader of a scavengers
Condition: Stable
Stats & Resources
System Points (SP):
Scavenger Rank Credits:
Summon Tokens: 0
Storage Expansion Credits:
Buffs:
Debuffs:
Permanent Passive: +5% efficiency to all scavenging missions (unlocked at Level 20)
Faction Reputation:
Reputation Menu – Faction Fear Rating
FEDRA (Boston QZ): Provisional Resource Associate
Fireflies: Suspicious interest
Black Market (Robert, Meredith): Neutral–Friendly
Equipment
Primary Weapon:
Knife (Graded: OK, gift by Tasha)
Crowbar (Graded: OK)
Berretta (Holstered)
Clothing:
Black and grey military hoodie
Grey baggy pants (muddy, patched)
Duct-tape-reinforced backpack
Hidden side holster (suggested by his parents)
Inventory (Common Items):
2x Water pouches
Basic first-aid kit
Chalk stub
Half a stale ration biscuit
Cracked multitool
Cracked flashlight (partially repaired)
Electrical Spool Crate (New)
Attributes
Strength – 6
Above average for his age. Can lift moderate loads, swing crowbars or pipe weapons, and climb through ruined structures with relative ease.
Endurance – 8
Solid stamina for his age—able to sustain long warehouse shifts, city treks, and tough physical labour. He experiences fatigue under prolonged pressure but pushes through.
Dexterity – 6
Reflective and agile—quick in tight or dangerous environments. Useful for dodging infected or navigating precarious terrain.
Intelligence – 11
Highly adaptive. Excels in planning routes, strategizing escape or smuggling operations, and navigating complex social and tactical situations.
Charisma – 8
Persuasive in his own reserved way. Can negotiate—sometimes even with smugglers or armed adversaries—relying on a compelling presence.
Perception – 5
Detail-oriented. Able to track movement, spot environmental risks, and quickly interpret changing cues in his surroundings.
Luck – 11
Exceptionally high and uncanny. Cal often finds crates where none should exist, narrowly evades dangerous outcomes, and gains timely help from allies. The system may play a role, but it feels like there's something—or someone—looking out for him.
Active Structures:
Alleyway storage house (Nickname sex house)
Sewer connection
Main Warehouse
Left Wing (Mostly disorganised)
Right Wing (Expanding)
Tunnel Zone, Skyscraper and surrounding area (Mapped: 98%)
Fungal Quarantine Area (Sealed)
Faction Fear rating
Faction Perception:
FEDRA: Neutral-Interested
Fireflies: Opportunistic - Hopeful
Robert: Friendly - Cocky
Meredith Operations: Protective - Friendly
Various inside QZ factions - Weary - Curious - Antagonistic
Various outside factions - Unknown
Unaffiliated people: Spreading rumours
Cal's Faction Size – Chapter 26
Total Headcount: ~around 100 people
Bases of Operation:
Warehouse Base – central hub, storage, training.
Collapsed Skyscraper Sector – scavenging, excavation, and hidden military caches.
Alleyway House Complex – semi-legit front for QZ-facing operations.
Command Structure Callum Reyes – Leader & strategist. Handles high-level planning, diplomacy, and resource allocation.
Lia – Lieutenant of Internal Affairs. Oversees schedules, morale, trade, and internal discipline.
Rusty – Lieutenant of Operations. Coordinates repairs, equipment upkeep, infrastructure projects.
Cole – Head of Security & Combat Training. Oversees guard posts, weapon training, and defensive drills.
Joe – Head of Scouts & Recon. Manages patrol routes, intelligence gathering, and safe travel corridors.
Tasha – Field Trouble Handler. Operates as an on-the-ground fixer for disputes, threats, and sensitive missions.
Alexandra – Special Liaison & Covert Negotiator. Handles delicate external contacts, subtle influence, and resource deals that require charm or discretion.
Noah – Tactical Specialist & Special Operations Lead. Plans and executes complex or high-risk missions, often integrating with Cole's security teams.
