Cherreads

Chapter 7 - Luminality Pathway

Sequence 9: Inspector

New Abilities

Inspector: Heightened senses, enhanced memory, attention to details and mundane clues, increased ability to detect inconsistencies, instabilities and subtle changes.

Flikering Vision: Detect hidden doors/details, faint tremors, traps, shifting air currents. Can sense/see structural instabilities or irregularities around them, breaking points in psyche to a low level. manifests as a faint outline of a past event superimposed in the present or a flickering light on surfaces like a hidden room door, gain the ability to draw an event in their minds based on a description or imagine how an incident transpired.

Superior Sense: By touching a surface, they can detect weight, limits, corrosion/damage, or weak points. Can sense recent transitions, the last major changes a person, object or place underwent. provides a limited snapshot like sense of the recent past, specially related to periods of transformation. sense if a room has been recently rearranged even if done perfectly.

Enhanced Agility: Increased speed, reflexes, vigilance. achieved a body fit for inspecting every crevice.

Sequence 8: Evader

New Abilities

Phantom: An Evader Can enter an invisible space for up to 8 seconds, once or one second several times where they are mostly blind and deaf to the material world. They Flicker in and out of existence in others point of view.

Echo: Record sounds in a space to replay them once.

Evaders constitution: Various physical enhancements allowing them to be better adept at escaping, evading and defending against enemies.

Force distribution: Absorb some physical shock by distributing it throughout the body but not to other objects.

Constitution enhancement: In short bursts speed, defense and attack augmented to become stronger. other increased physical capabilities include the ability to jump high, better climbing abilities, better body control, silent steps and Good at moving through tight pathways. Inate skills in escaping pursuit and leaving minimal evidence.

Strengthened Abilities

Awareness: better sense of hidden/unstable boundaries or routes, e.g shortcuts through a city, safest routes, they can predict the movements of people through patterns, they are generally good at leaving no traces behind.

Claustophilia: Instinctively avoid open spaces preferring alleyways, and other hidden spaces.

Sequence 7: Ruin Diviner

New Abilities

Ruin diviner:

Premonition: Subtle sense of shortly incoming danger on themselves or others around them as well as imminent structural collapse.

Keen gaze: Increased eyesight, perception and spirit vision, they are no longer blind or deaf in the liminal space. Instabilities or weaknesses glow like cracks in glass in a 30m range.

Stillness voice: Soothe minds by "thickening" emotional boundaries (eg, delay panic/rage), can alternatively be used to stabilize mental conditions or delay them from stabilizing.

Divination: Upon reaching this sequence they will be able to perform divination and receive some divination knowledge.

Ruin bringer:

Resonance Cascade: After identifying a weak surface, Touch or attack surface causing a chain-reaction fracturing through connected materials. In a radius no wider than 5-8 meters from the surface. Amplifying sounds or sights to make a scene look more chaotic ,eg. make it seem like there's a whole army in an area by amplifying the sound of foot steps, forge the illusion of a large raging fire through an illusionary amplification of a small fire and by adjusting sounds. They can alternatively amplify silence, voice,...

Strengthened Abilities

Distribution: Stronger, can now redistribute shock to a certain extent, e.g., to the ground below making small cracks, can't redistribute overly strong attacks. Increased acuity, increased intelligence, increased spirituality. Instinctively avoid unstable areas, they are able to exude an unsettling aura.

Sequence 6: Gilded

New Abilities

Minor Threshold Configuration:

Flow Adjustment: A Gilded can influence the flow of and between physical things in a limited scope, e.g., adjust how fast a pipe is releasing water, accelerate wound clotting… Change depends on dispensed spirituality. The ability works while keeping physical contact and up to a 2-meter radius upon complete digestion of the potion.

Reinforcement: They can stabilize a weakening threshold for longer, e.g., prevent a surface from collapsing, make a spirit dissipation last longer, ...They achieve an increased control over their mental state through minor threshold configurations that are innate to the sequence.

Gilding: Through a complex ritual, beyonders of this sequence must sacrifice a body part in exchange for a modified/gilded version of that body part. The gilded version of that body part is stronger than the original and more attuned to the pathway. In addition, depending on the specific gilding ritual, the body part can receive several buffs:Melt and transform into any shape or form based on the beyonder's will.Store or create a specific weapon sacrificed in the gilding ritual.they can track targets by planting a small part of the gilding on the target; if the gilding enters a target's bloodstream, they will experience an ailment similar to metal poisoning.

The gilded body part will naturally regenerate even after sustaining heavy damage. The forms the gilded body part can transform into have to be of equal weight. Beyonders of this sequence can slowly sacrifice their entire body, apart from the brain and heart to gain strength comparable to that of a sequence 5, but this will reduce their lifespan significantly. Beyonders of this sequence usually gild a single body part. the gilding serves as a container to the detrimental effects of this sequence, if beyonders of this sequence fail to complete the ritual in a specified time, based on their compatibility to this pathway and the consumption of the potion, their lifespan will decrease significantly. The gilding has increased susceptibility to fire based attacks.

Strengthened Abilities

Echo Mirage: At this sequence the Echo ability evolves into Mirage. A Gilded can leave an afterimage of themselves nearby to confuse or distract a target. The afterimage can be controlled but can't deal damage; it neither has a proper spirit body and/or threads nor a shadow. The Mirage lasts up to 15 seconds and dissolves upon physical contact.

Slow regeneration: due to the slow poisoning effect caused by this sequence, this ability doesn't help beyonders of this sequence lengthen their life span but can help them regenerate a body part in a long period. Increased physical charm, they can be easily mistaken for person of high status.

Sequence 5: Intercessor

New Abilities

Intercessor Tongue: communication with spirits, animals, the dead(limited), plants, by adjusting the threshold of their form of communication and human understanding. risk corruption upon overuse, corruption upon communication with hostile higher tier beings.

Stasis: Intercessors can slow down movement almost to a halt for 10 seconds as well as delay consequences for up to 10 seconds, e.g., delay the instant between pressing a gun's trigger and the ejection of a bullet. The intercessor's heart stops for 5 seconds upon use; their heart stops for longer periods upon immediate and subsequent usages. This ability is stronger within a physical threshold or boundary like doorways, rooms and corridors.

Strengthened Abilities

Better Threshold Sense: An intercessor can perceive more complex thresholds, they can apply this in Abilities like Intercessors Tongue, Stasis or in a more creative way like insight acceleration; since they can perceive the threshold between thinking and finding the insight, by slightly adjusting the threshold, an insight they would come up with in a week's time they can come up with in a day, in more precise terms by lowering the threshold between thinking and understanding, they can accelerate their mental prowess.

Phantom Wraith: At this sequence the Phantom ability can last for up to 30 seconds at once, with a 2-minute cooldown. The Intercessor can choose parts of the body to enter the invisible space and be affected by it. This can cause numbness which will become permanent upon overuse. Gilding can help avoid the risk. Intercessors cannot materialize inside beings with spirit bodies.

Stable Footing: Intercessors gain physical enhancements focusing on the lower body, they can run on unstable surfaces like water and frost, jump to and from extreme heights without much effort, increased speed and stamina.

Echo swarm: They can create up to 4 Echo's, echo's can resemble other beings, and can physically interact with the world, though they still remain weak. Echo's melt under attack.

Inspector powers are now stronger.

Sequence 4: Veiled

New Abilities

Sanctum: A Veiled can abruptly project a part of the Liminal World into reality after coating it in their spirituality to create a small area where their beyonder powers are increased and lower-level spirits are forcefully ejected; this space is called a Sanctum. They can alternatively create an invisible barrier by suspending a smaller version that will last longer than the Sanctum but will similarly dissipate in a short period of time.

Ambiguity Veil: By projecting a thin layer of the space on themselves, they can create an Ambiguity Veil, which temporarily makes their actions, motives and even existence ambiguous. It can be considered a disruption of the boundary that exists between the Vestige Keeper and the outside world; the Ambiguity Veil has anti-divination properties.

Strengthened Abilities

Gilding: At this sequence beyonders of this pathway can instantly gild their entire bodies at will without any side effects. The Gilding has significantly increased in strength.

Veiled are no longer limited to entering the invisible space; they are experts at locating, entering and traversing the liminal world, a world that is both disconnected and connected to other planes. The Liminal World contains its own natural laws, creatures and unique traits.

Veiled can now create illusions to trap people in the Liminal World, and they can use the Liminal World to aid in divination with greater precision.

Veiled can now pull others into the liminal space, they receive a curse; body parts melting into quicksilver, upon moving corrupt or high sequence beyonders and spirits through the space forcefully. Beyonders of this sequence start to look more androgenous but They usually wear some kind of veil over their faces to aid in digesting the potion.

Mythical Creature Form

As Sequence 4 Demigods, they possess some level of Godhood, and with it comes an incomplete Mythical Creature Form. A 7-foot-tall silver-mercury figure with a surface constantly shifting between solid, fluid, and crystalline states. Their two wings are an assembly of crystalline shards; these are known as Shards of Luminality. In essence the entire Mythical Creature Form is centered around one large pyramidal-shaped shard of Liminality surrounded by hundreds of smaller ones.

Sequence 3: Boundary Enforcer

New Abilities

Bastion: Maintain a room sized sanctum for an extended period, now contains miniature natural laws, corrupts local reality around the sanctum the longer used or when collapsing. can weaponize the sanctum by throwing miniature sancta that explode, slice or create various localized phenomenon.

Talaria: They can walk through or on chaotic areas/boundaries like spatial disruptions/rifts.

Mending: At this sequence the Reinforcement ability experiences a qualitative change evolving into Mending, allowing Boundary Enforcers to mend/fix certain disruptions, like small spatial rifts.

Luminality shards: Shards containing an isolated world where, after the beyonder pulls others into the world, they can manipulate the space to create either of two effects.

The Eerie: create an illusionary world where the one trapped experience deep loneliness, uncertainty and unease – a space where everything feels subtly wrong, unnatural and dreamlike. The space is uniformly vast, slightly foggy and filled with emptiness, but the other aspects of the space are either being generated from the psyche of the person or being trapped within or manipulated by the owner of the shard.

The Comfort: In this version the illusory world creates dreamlike scenes, sounds, places and feelings that fill a person with deep comfort, nostalgia and a sense of unhurriedness and a certain pull. They might stay in the place for years without feeling the slightest bit of time passage; people trapped within undergo several stages depending on how mentally strong they are.

Entry phase: where they are fully aware of themselves and their surroundings. At this point they experience a certain pull but are yet to be deeply influenced by the space and maintain their rationality.

Attunement stage: this is the stage where able beyonders will be able to feel how unnatural the space is, and this is the stage where most trapped within begin to feel horror and panic and desperately try to find a way out.

Dissonance stage: where the space starts to rapidly assimilate the person. At this point the person starts to experience a feeling of un-urgency and a lack of harmony within their being; a part of them stops resisting the space. Even if they manage to escape at this point, they are guaranteed to develop cognitive dissonance, a split Personality syndrome or deep psychological problems. The longer they stay in the space, the further they develop a form of dementia, forgetting things, who they are, what they are, where they are... This gives way to the 4th stage.

Assimilation: at this stage the dementia has developed to an irreversible stage, and they have been fully absorbed by the space. This space can also be used to help allies reduce madness and corruption. The beyonder of this pathway can perfectly imitate the abilities, memories and even looks of beings they have trapped within the shard, once the being trapped in the shard gives up to the world within. But if they manage to break out of the world, they will both gain a deeper understanding of themselves, allowing them to digest potions/boons of their sequence significantly as well as shatter the Liminality Shard, causing spiritual damage to the owner.

Strengthened Abilities

Imposing presence, increase in strength and speed, immense increase in spiritual pool. Redistribution even stronger, miniature sancta can store kinetic force.

Bastion: Boundary Enforcers can maintain a room sized sanctum for an extended period, now contains miniature natural laws, corrupts local reality around the sanctum the longer used or when collapsing. They can weaponize the sanctum by throwing miniature sancta that create various localized phenomenon derived from the sanctums natural laws. For instance by emphasizing combustibility in the miniture sanctum they can create explosive sancta, by emphasizing sharpness they can create a slicing effect. They must emphasize a single natural aspect and that aspect needs to be one within a gradient i.e., one the has two extremes, for instance: Sharpness-dullness, Combustibility-incombustibility.

Persona: By combining a Shard of Luminality with an Echo, beyonders of this sequence can create a Persona. A combined Persona is the exact copy of the being imprisoned within the Shard. If no one is trapped within the shard, the Personas will simply be clones of the Beyonder with 70% of their abilities intact. Personas lack intelligence; as such, they rely on orders to operate. The orders received can be complex, however. The Personas will persist until completely destroyed.

A Boundary Enforcer can create up to 20 combined Personas and up to 100 cloned Personas. The Enforcer can control any combined Personas in a 10-kilometre radius and clone Personas in a 4-kilometre radius. Personas will stop being active after 10 minutes of leaving the radius and will return to being a shard after 15 minutes. Even if they are returned to this stage, if the beyonder recovers the specific shard, they can recover control over the Persona.

Mythical Creature Form

The Shards of Luminality become more luminous and start reflecting certain images on their surface that can be considered aspects of the Liminality Pathway as well as individual characteristics of the beyonder. Their wings grow larger, and they gain 2 smaller wings below the larger wings, totally amounting to a one-fourth increase in Shards Of Luminality. A Boundary Enforcer can shatter about 303 shards from their mythical creature form. After complete digestion of the potion, a Boundary Enforcer is able to recover from having nearly 300 Shards Of Luminality shattered at once in their Mythical Creature Form as long as their core 3 Shards which make up the Pyramidal Shard remain intact; alternatively, if 30 ordinary Shards Of Luminality survive, they can use them to remake their core. As Sequence 3 Beyonders, they can respond to prayers within a certain range. They can allow ordinary shards from their mythical creature form to instinctively listen and respond to them while the core maintains the main body.

Sequence 2: Sunderer

Authorities

Sundering: Severer, dismemberer, dismantler, unmaker, destructor, undercutter, can all be used to express this authority but "To draw a clear boundary line." This is what it truly means to be a Sunderer. This authority manifests in two forms; Fracture and Dissolution.

Fracture: At this sequence the Resonance Cascade ability gains a qualitative change; Sunderers are able to directly attack thresholds or greatly amplify the instability of a threshold, causing chaotic effects, e.g., causing earthquakes, fissures, and distorting space. The amplification aspect similarly gains an enhancement; now "they" are not just limited to illusory amplifications; "they" can directly amplify physical phenomena to a large degree.

Dissolution: also known as Boundary Dissolution, Sunderers can temporarily dissolve boundaries between two entities or states, merging them into one, e.g., closing the gap between two walls, merging items and the like.

Strengthened Abilities

Unchanging Domain: Create a sanctum with a 50-meter boundary where objects can remain the same or revert to the initial stage, can prevent entry to domain using bridge troll ability which consists of requiring a toll to enter can be memories or else, like wise tax entities for changing things within the restricted boundary. the domain is highly taxing to maintain. Higher tier intelligence

Mythical Creature Form

"They" become a complete Mythical Creature. "Their " Mythical Creature Form is a large androgynous statue with a shifting surface and numerous wings attached. Body riddled with cracks glowing like stained glass, revealing glimpses of other realms, A hollow chest cavity containing a rotating luminous cube, a miniature "Threshold" kingdom. In this form, even if "They" were to be shattered into countless pieces, "They" can quickly reassemble into their original form. "They" can separate 3003 Shards of Luminality and implant them into "Their" personas.

Sequence 1: Herald Of Schism

"Flowing water does not rot; a door hinge never gets worm-eaten." Perfectly encapsulates this sequence.

Authorities

"Their" authorities focus on the three concepts: Process/Transition, Separation/Stagnation and Boundary.

Transition: "They" can control the transition/transitional energy of many physical objects and/or abstract concepts to achieve various effects. This culminates into two main applications.

Catalyst: At this sequence Flow Adjustment gets an enhancement, becoming Catalyst. "They" can directly infuse their spiritual pool into processes and transitions to achieve a massive acceleration or deceleration effect.

Transfer: Transfer transitional energy between objects, like velocity, or symbolic traits like courage to fear.

Schism/Separation: This authority embodies the first part of the proverb "What has long been united must divide; what has long been divided must unite."It is a manifestation of "Their" authority over Separation. This differs from the authority of transition, as one focuses on affecting or guiding process, while the other focuses on causing a schism and/or halting process. Similarly to the former, this culminates into two main applications.

Suspension: The Stasis ability experiences a qualitative change, merging with Reinforcement to become a new ability, Suspension. A Herald Of Schism is able to totally freeze a target for an extended period of time; the target can be considered as being totally suspended in time. Furthermore, the ability becomes more precise, being able to freeze even specific parts of the target like the brain and heart. Alternatively, the Herald Of Schism can "suspend" a target's current state for an extended period of time.

Grand Unstitching: the direct evolution of the Sunderer or rather the Fracture part of the ability, "They" can sever a target's connection to a fundamental concept, e.g., cut their link to "language", they forget words, cut their link to "movement", they become stuck in their place.

Boundary: The manifestation of "their" authority over boundaries; again, this culminates into two applications.

Boundary Collapse: This is the next level of the Boundary Dissolution ability. "They" can collapse the boundary between abstract things, e.g., spill part of the Spirit World to the material world, it can alternatively be used to access most other planes. The Mending ability plays a part here, it allows "Them" to seamlessly Mend the disruptions "They" cause.

Governor Sancti: "They" can impose rules on boundaries within a large sanctum, dictating even abstract concepts from passing, e.g., preventing magic, spirits, or even concepts like fear from crossing. They can comprehend the boundary between abstract things like death/life giving them the ability to affect those things to a certain extent.

Strengthened Abilities

Persona: A Herald of Schism can create an extremely large number of personas. Marked personas without a Luminality Shard can now act as slightly weaker clones of the Herald. At this sequence, personas can develop intelligence, gaining their own personalities and thoughts. Heralds of Schism can mark 3 personas. "They" can instantly transfer positions within an unlimited radius. "They" can achieve the same effect with unmarked personas in a 30 km radius; however, if unmarked personas create a connection with the main body through the Liminal World, they can stray further until the connection dissipates. Marked Personas can further create their own unmarked Personas; the strongest Marked Persona can create up to two-thirds the same number of unmarked Personas as the main body. If any being below "Their" Sequence consumes a Persona or anything embedded with "Their" Shard Of Luminosity, it will instantly transform into one of "Their" Personas.

Sequence 0: Luminal

New Abilities

Flux And Boundary: Create, collapse or severe boundaries at a universal scale. Can permanently severe the threshold between any two things, can permanently freeze thresholds so one thing doesn't become another, collapse the threshold between things. e.g., freeze the threshold between life and death to grant Immortality or cause permanent death. Isolate realms severe connection between dimensions. e.g. block outer god incursions, costs regular angelic level sacrifices to maintain. sacrifices may depend on the incursion's severity and the power level of the outer god.

Forger: Temporarily bridge unreachable domains Domain Of The Absolute: designate unalterable boundaries whom anyone cannot pass without paying Conceptual tolls or large material tolls.

Inversion: Swap two sides of a spectrum, e.g., stability/chaos, solid ground melts; lava solidifies.

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