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Chapter 2 - Chapter 2: The New world – Part 1

Chapter 3: The Awakening Ceremony – Part 1

When I woke up, I was no longer in my old world. No blaring alarms. No white hospital walls. Just silence… and something unfamiliar.

Laid neatly beside me were:

A pouch of 100 gold coins

A set of clean clothes

A small key and housing certificate

An ID document

And a letter, sealed with a crest I didn't recognize

I slowly opened the letter. My name was written inside:

Name: Rael Ashborne

"Elegant, powerful, and symbolic of his rebirth by fire."

Not bad. Kinda cool, actually. I could live with that.

The letter continued:

"At age fifteen, all children across the continent must attend the Awakening Ceremony at the central academy, where their clan affinity will be revealed."

So, it's real. This world the god mentioned… it's not a dream. It's a card-based RPG world. A mix of leveling, deck-building, and clan dynamics.

But what caught my eye most was the world map section…

The Known World – One Continent, Four Kingdoms

While other continents may exist, no one has returned to speak of them. For now, civilization thrives within this single, mighty landmass.

1. Valeria – The Crowned Light (My homeland)

Theme: Order, honor, radiant cities, magic, and law

Dominant Clans: Holy, Knight, Hero

Capital: Solgard

Symbol: A winged sun over a sword

Vibe: Paladin kingdoms, angelic architecture, proud nobility

Personality: Righteous, formal, and bound by justice and tradition

2. Draeven – The Iron Frontier

Theme: Harsh wilderness, survival, raw independence

Dominant Clans: Warrior, Hunter, Blacksmith

Capital: Braxten Hold

Symbol: A roaring lion behind a mountain

Vibe: Viking resilience meets nomadic strength

Personality: Rugged, loyal, strength-above-all

3. Nocterris – The Veiled Domain

Theme: Shadows, secrets, rebellion, forbidden arts

Dominant Clans: Dark, Chaos, Assassin

Capital: Tenebris Hollow

Symbol: A moon eclipsed by a dagger

Vibe: Gothic towers, cursed runes, midnight power

Personality: Calculating, cold, driven by ambition

4. Elarion – The Dreaming Isles

Theme: Knowledge, arcane wisdom, harmony

Dominant Clans: Magician, Enchanter, Healer

Capital: Miralas

Symbol: A crystal tree sprouting from an open book

Vibe: Floating cities, enchanted nature, scholarly peace

Personality: Diplomatic, wise, silently powerful

🏛️ Nexus Arcanum – The Central Academy

"The heart of all paths. The forge of the next legends."

A floating island—literally hovering at the center of the continent. The academy is neutral territory, accepting all nations and clans.

Purpose:

Awakening Ceremonies

Deck testing & skill simulations

High-level card forges and fusion altars

Global tournaments and duels

Dungeon raids & inter-clan trials

It's divided into Houses by clan type, but discrimination is banned—on the surface, anyway.

Rumor has it... buried deep within the academy lies the Original Deck Code, the very law that governs all cards, duels, and reality itself.

As I reached the end of the letter, it ignited in silver flames—not hot, but divine. A streak of light shot from the ashes straight into my eyes.

Suddenly, everything shifted.

A soft humming echoed in my mind, and a glowing screen appeared in the corner of my vision:

Skill Acquired: Identification Spell

Level 1 – You can detect alignment (Friendly / Hostile)

(More info unlocked through leveling.)

So this is my first ability... kind of like a system interface.

It was then I caught a glimpse of my reflection in a glass panel nearby.

Silver-white hair. Bright blue eyes. A sharp jawline.

"…I really do look like Gojo Satoru," I muttered.

Just no Six Eyes. Still—damn, I look good.

Next Stop: Nexus Arcanum.

The Ceremony awaits... and so does destiny.

End of chapter 2

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