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Vampire's Chronicles: Multiverse Online

rayoloco
28
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Synopsis
In Multiverse Online, a hyper-real VR game where every choice shapes the real multiverse, 18-year-old Thalos transmigrates into a vampire-born avatar with no special traits just grit and a desire to have fun. But as he trains, bleeds, and survives deadly trials, he learns the game is more than play. It’s politics, power, and evolution. Even the average can become extraordinary if they endure.
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Chapter 1 - Prologue: The War That Never Was

The multiverse teetered on the edge of annihilation.

Infinite civilizations. Infinite egos. Infinite reasons to go to war.

Tensions crackled across dimensions like stormfire. Races who had never met in physical form cursed each other through psychic proxies and planar emissaries. Quantum arms races unfolded in secret, each faction crafting weapons capable of not just destruction—but erasure. The threat of true multiversal war loomed, the kind that would ripple across realities and rewrite existence.

And then… the Nexus appeared.

No one knew who made it. No race claimed authorship. It didn't matter.

A single announcement echoed simultaneously across all worlds, planes, and timelines, heard not with ears, but with essence:

"Come, and conquer. Let battle be simulated, not suffered. Let strength rise without bloodshed. Let war become game."

Multiverse Online was born.

At first, they thought it was a virtual simulation—clever, elaborate, beautiful. But as soon as the first players awoke inside it, they knew the truth.

This wasn't just a game.

It was a dimension unto itself.

A living world—worlds, rather—shaped by participation, governed by a neutral system so advanced even the gods paused to study it. In this realm, every civilization was offered a chance to compete, evolve, and rise through gameplay. Resources, influence, territory, and even power in the real world could be earned within.

Deaths were limited. Die five times and you're gone—unless you found ways to cheat fate. Special areas offered resurrection without penalty. Rare artifacts could refresh your soulbound counter. The stakes were high, but not absolute.

Each race had a Main Planet, a training ground where its people could grow without risk. These starter worlds were uncapturable, balanced in resources and design. Within them, players could die infinite times—learn, adapt, and master their chosen paths.

And the NPCs?

Not NPCs at all.

Every being in the game—villager, merchant, monster, king—was real. They lived, loved, feared, and fought. The game wasn't just linked to reality.

It was a reality.

The characters players "created" were crafted in the Creation Hall—bodies forged from soul-essence, implanted with false but consistent histories. The moment a player chose a name and a race, the Nexus fabricated an entire legacy for them. Ancestors. Families. Friends. Even enemies. And the world around them accepted it as truth.

You couldn't choose your origin. Only your race. Only your name. Your appearance mirrored your real self—with only minor tweaks allowed. And the deeper you delved into the Nexus, the stronger you became.

Not just in-game.

In reality.

The Nexus bound strength to soul. Players who rose in the game found themselves stronger in the real world too—able to harness fragments of their power, open paths to other planets, even live among other races.

A new era began. Galactic empires rose, multicultural alliances were forged, and wars were avoided—not ended, but redirected.

To play, one had to be at least eighteen. Time flowed differently in the Nexus: ten days in-game equaled one day outside until the in-game body reached the same age as the real one. After that, time synced 1:1. And when you logged off, the timeline quietly adjusted itself—ensuring no distortion among players.

Some called it magic. Others, perfect code.

But all agreed: the game wasn't just a solution.

It was the future.

In 2150, Earth joined the Nexus.

Now, in 2357, most humans live in balance with the system. Still, few from Earth have made it off their Main Planet. The trials are harsh. The growth walls steep. And yet, every year, more try.

Including one average boy named Thalos.

Just another name.

Just another login.

But sometimes, the smallest spark starts the largest fire.

And in Multiverse Online, even a common soul can become something more.