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Chapter 225 - The Quidditch World Cup Negotiations

The afternoon sun filtered gently through the tall glass windows of the French Ministry of Magic's atrium, casting a warm glow on the polished marble floors. The space was grand and regal, a blend of old-world magical architecture with subtle modern enchantments. Floating orbs of light hovered silently near the ceiling, illuminating the intricate murals that depicted legendary moments in French magical history.

Eira White stepped confidently through the great double doors into the atrium, her footsteps echoing softly as she made her way toward the meeting rooms. Despite Emma's strong advice to remain behind and let her represent the White family, Eira had insisted on attending herself. This meeting, concerning the upcoming Quidditch World Cup, was of paramount importance—not only for the sport's legacy but for the political and economic ripples it would send across the magical world.

Though Eira's role was technically that of head of her house, and Emma could have handled the negotiation from afar, Eira wanted to witness the talks firsthand, to gauge the moods, and to explore potential avenues for investment. The World Cup was more than a game—it was a symbol of magical unity, prestige, and power.

As she entered the designated meeting room, she immediately spotted Emma engaged in conversation with a stout, cheerful man. He had a round, rosy face, a mop of tousled blond hair, and bright blue eyes that sparkled with enthusiasm. His demeanor was jovial and energetic, a stark contrast to the formal and often cold air of the Ministry.

Emma, upon noticing Eira, turned gracefully, bowed her head slightly, and said, "Welcome, my Lady." Then, gesturing toward the man, she continued, "Allow me to introduce you. This is the head of the British Department of Magical Games and Sports, the chief delegate for today's negotiations. He comes with the full authority of Cornelius Fudge himself. Mr. Ludovic Bagman."

Eira extended her hand, and the man clasped it firmly, his grip strong but friendly.

"It's an honor to meet you, Lady White," Ludovic—Ludo, as he preferred—said with a warm smile. "I've heard a great deal about you."

Eira smiled politely, returning his gaze. "And I, of you. Your reputation as a Quidditch player precedes you."

Ludo chuckled, his booming voice filling the room. "Well, I was a Beater for the Wimbourne Wasps, yes. Those were the days. Not that I'm still fit enough to keep up with the youngsters, mind you."

Emma nodded approvingly. "Mr. Bagman will be leading the British delegation today, with my full support. We hope to reach a favorable agreement with our French counterparts."

Ludo's eyes twinkled with excitement. "I saw the news of your recent donation to the Garden of Eden, Lady White. A truly admirable contribution. If you're considering further investments, my department could certainly use support. Magical Sports and Games is in need of fresh resources, especially with the World Cup so close."

Eira's eyes narrowed slightly in thought. "I will consider it. If these negotiations favor Britain, I might be inclined to invest."

"Excellent!" Ludo exclaimed, clapping his hands together. "I told my colleagues that the young Lady White would be our champion."

Just then, the heavy door swung open, and the room's energy shifted. A tall, stern woman entered with a small entourage, her posture rigid and commanding. Eira's eyes immediately found hers—Isabella Voclain, her aunt, representing the French Ministry of Magic at this meeting.

Here, they were not aunt and niece, but adversaries—each standing firm for their nation's interests.

Isabella's gaze swept over the room before settling on Eira and Emma. There was no warmth in her eyes, only the steely resolve of a minister intent on securing France's place in the World Cup.

The negotiation began with formalities—introductions, statements of intent, and the outlining of the agenda. The core issue on the table was the location of the tournament's final matches. Both Britain and France had strong claims, and each sought to maximize their advantage in terms of prestige, revenue, and influence.

The French delegation, led by Minister Voclain, argued passionately for the final match to be held on French soil. They highlighted France's excellent stadiums, the passionate fan base, and the opportunity for boosting local economies. "France has a proud history with Quidditch," Isabella stated firmly. "Hosting the final would honor our legacy and invigorate the sport across the continent."

Ludo Bagman responded with equal fervor. "While we respect France's history, the British Ministry of Magic believes the final should be held in Britain. Our stadium facilities are state-of-the-art, and our fans are unparalleled in their enthusiasm. The final is the sport's grandest event and should be staged where it can have the greatest impact."

Emma interjected diplomatically, "Perhaps a compromise can be reached that benefits both nations. The semifinals could be split between France and Britain, ensuring that the excitement and revenue are shared, while the final remains in Britain to capitalize on infrastructure and international accessibility."

Isabella's eyes narrowed, considering the proposal carefully. "Splitting the semifinals… it could work, provided the arrangements are equitable and the teams involved are guaranteed to draw large crowds."

Eira watched quietly, noting the subtle power plays. The French were keen on maintaining prestige, but the British had the advantage of superior facilities and central location for international visitors.

Negotiations stretched over several hours, punctuated by polite interruptions, the clinking of teacups, and the occasional spark of tension. Eira found herself analyzing every phrase, every subtle shift in tone. The discussions were a delicate dance—each side pushing for maximum gain without risking the collapse of the entire agreement.

Ludo leaned forward, his eyes bright with conviction. "If we agree that both semifinals will be held in France, featuring the top four teams, that will guarantee high attendance and regional excitement. Then, the final match can be held in Britain, where we will have the resources to host an event of truly global scale."

Isabella tapped her fingers on the table thoughtfully. "That arrangement does promise significant revenue for both countries. France benefits from hosting the semifinals—bringing in four national teams and their supporters—while Britain retains the climax of the tournament."

Emma added, "We must also consider the logistics of team travel and accommodation. Hosting the semifinals in France will require coordination with British organizers, but we believe that collaboration will showcase our two nations' strengths."

The French delegation murmured their assent, and Isabella nodded. "Very well. We are prepared to accept these terms, with the understanding that the British Ministry of Magical Sports and Games will oversee all aspects of the final match's organization."

Ludo smiled broadly. "It will be my honor to lead the preparations. We will ensure the final is a spectacle worthy of the Quidditch World Cup's legacy."

Eira felt a surge of satisfaction. The agreement struck a balance between national pride and practical considerations—a diplomatic victory for both sides.

As the meeting drew to a close, Ludo rose, extending his hand to Isabella. "Thank you for your cooperation. I look forward to working together."

Isabella accepted the handshake, her expression unreadable. "As do I."

With the formalities concluded, the British delegation prepared to leave. Ludo turned to Eira and Emma, his boyish grin returning. "My thanks to you both for your support today. It seems we have a promising future ahead for British magical sports."

Eira nodded. "Let us hope so."

The trio watched as the British delegates departed, stepping out to visit the bustling Parisian magic streets. Emma turned to Eira and Isabella, her face serious. "Now that the negotiations are settled, there is much to prepare."

Isabella inclined her head slightly. "Indeed."

The World Cup was more than a game; it was a stage upon which alliances were forged and reputations made. The days ahead would require careful planning and unyielding resolve.

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