This is the power scaling pretty much, lore accurate sometimes.
But read it to get a grasp of the power scaling of this work.
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Stages:
The journey is divided into seven Stages, with each one becoming progressively harder to overcome. Continuing past a certain point can be incredibly dangerous, even fatal.
* Stage 0
* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
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Levels:
You gain Levels through experience (EXP), often by defeating enemies. Levels boost your stats, but the amount of increase depends on your Evolution and Class. While killing can be an easy way to gain levels, consider if you're truly prepared for such acts. Sometimes, staying ignorant of the path can be safer than a premature end.
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Race:
Your Race determines your inherent power, your stat limits, and how much your stats increase with each Level. The potential of your Race is measured in Stars, from 1 to 9.
* 1 Star
* 2 Stars
* 3 Stars
* 4 Stars
* 5 Stars
* 6 Stars
* 7 Stars
* 8 Stars
* 9 Stars
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Tiers:
There are ten Tiers, and you gain 5 Levels each time you ascend to a new one. Ascending Tiers before evolving is highly beneficial, as a higher Tier will lead to a more powerful Evolution and a brighter future. Reaching Tier 10 before evolving can even make you an Emperor! Each Tier ascension also gives you the choice to either enhance an existing skill or gain a new one.
* Tier 1
* Tier 2
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
* Tier 8
* Tier 9
* Tier 10
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Classes:
Classes grant you more power, making you stronger and helping you achieve your ambitions. You acquire a Class by evolving at the right Tier and Stage.
* Any Stage | Tier 1 - 3: Normal
* Any Stage | Tier 4: Lord
* Any Stage | Tier 5: King
* Any Stage | Tier 6: Overlord
* Stage 0/1 | Tier 7: Sovereign
* Stage 0 | Tier 8: Champion
* Stage 0 | Tier 10: Emperor
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Ascension Skills:
Ascension Skills are abilities that have transcended their normal limits through Evolution or the natural fusion of other skills. The quality of these skills varies greatly depending on the wielder; a normal being with an Ascension Skill might not even be able to defeat a Lord-Class individual. They also have different Ascension Stages.
* [Ascension I]
* [Ascension II]
* [Ascension III]
* [Ascension IV]
* [Ascension V]
* [Ascension VI]
* [Ascension VII]
* [Ascension VIII]
* [Ascension IX]
* [Ascension X]
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Bloodlines:
A Bloodline significantly boosts your strength. You can acquire one naturally or by using a Bloodstone. Normal Bloodstones found in dungeons grant a random Bloodline upon use. Rarely, a True Bloodstone might grant you a venerated or even celestial Bloodline if it deems you worthy.
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False Ascension Skills:
These skills are "false" because they are obtained artificially, usually by using a medium to fuse them into an Ascension Skill. While not overpowered, they are still slightly above average and can be useful.
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The Path of Intent: A Unique Martial Arts System
The martial arts in this novel are distinct from those found in conventional murim stories that typically feature a linear progression from 3rd-rate to 1st-rate and beyond.
Here, martial arts operates within a world governed by intent.
Only by deeply understanding the intent of the world, of man, of law, and of emotions, can one truly reach the peak mastery of these arts.
Unlike other power systems that grant powerful boosts like increased strength, inner energy, or other "nonsensical" power-ups, this martial arts system is solely the path of intent.
Mastering the flow of intent allows practitioners to manipulate it in profound ways: you can erase your own intent to become imperceptible, or generate intent so chaotic that it completely confuses your opponent.
Intent is the foundational path of martial arts because its very inception stemmed from the profound understanding of intent by the being who created this system.
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Martial Realms: The Path to Intent Mastery
There are 15 realms on the path to intent, known as Martial Realms:
* Worldly Intent
* Solidified World Intent
* Convergence of Man and World
* Understanding of Intent
* Solidification of Intent
* Unification of Intent
* Intent of Oneself
* Transcendence of Intent
* Intent of the Consciousness
* Understanding of the Intent of Others
* Materialization of Intent
* Grand Unification
* Martial Will
* Martial Projection
* Martial State
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Martial Arts Manuals, Tiers of Application
While martial arts is fundamentally about intent, what about the practical applications, the manuals and techniques used by martial artists?
These are similar to what you'd find in other webnovels, but with a significant influence from cultivation manuals, as cultivation has greatly impacted martial arts development.
Although cultivation doesn't directly delve into intent, martial arts was initially created as a method to defeat cultivators.
This system has 10 Tiers, Stars, or Stages, which are divided into distinct categories:
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Basic Tiers: The Foundational Arts
These categories represent the absolute basics of Martial Arts, progressing through three foundational realms:
* Mortal [1★]: These are martial arts that cannot utilize mana, internal energies, or similar forces, making them the weakest tier.
* Magical [2★]: These techniques incorporate magic, but their firepower isn't satisfactory when facing a 'classed' monster, positioning them as average manuals.
* Mystical [3★]: This is where explosive power and effective intent usage truly begin to shine. These manuals are highly sought after by clans, noble families, royal families, and similar organizations, as they are considered quite decent.
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Advanced Tiers: Potent Techniques
Now we move on to more potent martial arts:
* Earth [4★]: These techniques can unleash devastating attacks and demonstrate a finesse in martial intent usage that maximizes the martial artist's movements. Such manuals are often closed techniques held exclusively by clans, noble families, and royal families.
* Heaven [5★]: These martial arts surpass 'Earth' techniques, as they have caught a glimpse, a whisper, of how the heavens operate. This allows for the infusion of essence and enlightenment into their movements, resulting in truly destructive firepower.
* Sun [6★]: Why is it categorized as 'Sun'? Because of its immense, destructive power, capable of destroying mountains, splitting seas in half, or even cleaving the very space that holds reality itself. Only those with high attainment in the realm of intent can truly unlock its full potential.
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Peak Tiers: Legendary Arts
We've now reached the pinnacle of martial arts, the truly sought-after manuals capable of igniting wars across continents for the possession of just one of them:
* Demonic [7★]: These are inherently demonic in nature, whether in their raw destructive power (which can easily tear, cut, or destroy mountains, oceans, or space) or in their profound manipulation of the intent of others. These martial arts are formidable in their potential, and those who master them wield immense, terrifying power.
* Forbidden [8★]: These are martial arts that should not be possible, that should not be possessed or even created by mortals. Yet, through unconventional means, geniuses with monstrous minds created them by understanding the intent of the world and the fundamental laws that govern it. This led to the creation of Forbidden manuals with firepower unknown to all.
* Ascension [9★]: There is virtually no information about these manuals, as none have ever possessed this knowledge. Only beings called divine immortals, or those who have journeyed beyond mortality, have access to these ascended martial arts. They defy the logic of martial arts, the logic of the world, and even intent itself, requiring a truly transcendent mind to be understood.
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The Apex: Ultimate Martial Arts
These manuals represent the absolute limits of martial arts knowledge—the apex. Only 11 such manuals have ever existed across the entire dimension.
* False Ascendance [10★]: One prime example is the manual she possesses. It wields the power of the void, capable of cutting through anything. It was the only martial art powerful enough to cut through Alister von Fai's armor, even in his suppressed state, and was ultimately responsible for his defeat.
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[Name]
Titles: None
Race:
Stage: 0
Tier: 1
Level: 1 / 5
EXP: 1 / 100
Class: (Locked)
Subclass: (Locked)
Inventory: (Locked)
Equipment: (Locked)
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Stats
Health: 0 / 0 (+1 per level)
Stamina: 0 / 0 (+1 per level)
Mana: (Locked)
Physique: 0.00 (+0.1 per level)
Mystique: (Locked)
Charm: 0
Luck: 0
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Authorities:
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Bloodlines:
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Bloodline skills:
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Affinity:
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Skills:
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Unique skills:
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