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Chapter 60 - Chapter 60: The Ace Bosses of Stardust and Red Dragon Archfiend! Dueling Insights after the Explanation!

Jaden and Aster were astonished, and it was all because of that final play! Even they had never imagined that you could achieve victory in such a way! Or rather, by using the enemy's own resources to seize the light of victory!

Before their discussion could end, the voices of the surrounding students surged once again.

"He won! He actually won! It was really Red Dragon Archfiend who won!"

"Hiss, I thought Stardust's advantage was unshakeable! But then this!"

"As expected, dueling holds infinite possibilities! There are too many things we can't predict!"

"Yeah, that was the last turn, pretty much the last turn for both of them. They fought until the very fabric of the duel was worn away."

"...."

The students discussed animatedly, their voices filled with respect for the two duelists in the short video! Whether it was the Stardust player who didn't give up after his end board was broken, or the Red Dragon Archfiend player who constantly broke through to seize the final victory, they both fought with their dueling will to the very end! They never gave up until the last moment!

5DS World

Yusei Fudo and Jack Atlas, as duelists who used these two very archetypes, were filled with awe for the two duelists in the video after watching the spectacular reversal.

"It's so similar! It's too similar! One of these duelists is like the King, and the other is like Yusei!"

"I thought I was watching a Riding Duel between Jack and Yusei again, but it was a duel from the higher world?"

"No, in reality, neither of them won, and neither of them lost! They are truly the best duelists!"

"Watching this got my blood pumping! Come on! Who wants to have a Riding Duel with me! Let's have some fun!"

"...."

The other security officers at the precinct were all filled with emotion, their passion for dueling ignited. Many of them were even reminded of the early days, of the Duel King tournament, of the duel between Yusei Fudo and Jack Atlas for the title of King. They vaguely remembered that was the first time the Crimson Dragon appeared. It was the most important moment that changed Jack's destiny! This duel... was so worthy of their repeated study!

While the people of the 5DS world were filled with emotion from this duel, they were also filled with nostalgia for past duels. The dueling scenes in the minds of Jack Atlas and Yusei Fudo were also indelible. Not just the duels they had personally fought, but also the dueling feast of Stardust Dragon VS Red Dragon Archfiend brought by this short video!

This is Synchro! This is dueling!

ZEXAL World

Kite Tenjo held his breath until the very last moment before letting out a huge gasp of air! Yuma Tsukumo and Shark both maintained their dueling passion until the end! It wasn't until they saw the final finishing blow from Scarlight Red Dragon Archfiend that they, the main characters, dared to breathe heavily!

Brilliant! Absolutely brilliant! The plays made with Synchro! The visual shock was definitely more stunning than many Xyz summons!

"I really can't imagine that final play!" Yuma exclaimed. "Red Rising Dragon was his last trump card for the combo, right! If it had failed, Red Dragon Archfiend would have surely lost! But he managed to turn the tables! That dueling spirit..." As Yuma lamented, he also learned a great deal about dueling from this one match.

"Yeah, if it were me, facing an opponent like Stardust who constantly breaks my board, and still being able to make a final ace... I would have definitely given up hope. I wouldn't even know what to do to break through!" Shark's face was stern. The respect in his eyes was no less than that of Jack Atlas in the 5DS world.

"But, the Stardust duelist was also amazing!" Kite had a different take. "Constantly breaking through, even when his Extra Deck was almost empty! That never-give-up spirit is also something we should learn from!" If he were in the Stardust duelist's shoes, after summoning four ace monsters only to have them all wiped out by one card, his spirit would have probably been broken on the spot, and he would have chosen to surrender.

ARC-V World, Synchro Dimension

The final kill also brought excitement and surprise to the Synchro duelists of this parallel world! Yugo, seeing the final play where the Stardust player, who had his ace monster Crystal Wing Synchro Dragon, lost the match, felt an indescribable pain in his heart! Of course, it wasn't just that! It was also the shock that came with it! You call this a Synchro Duel? Then what were the Synchro Duels in their Synchro Dimension? Child's play?

"I can't do it, I can't do it," Rin, who used a Windwitch deck, pouted. "These duel plays are too difficult! Just those boss monsters alone already confused me!" What she couldn't handle was that the cards were changing too quickly. She couldn't understand any part of the plays. Or rather, she was completely baffled!

VRAINS World

As the world of Link, and the world that best understood what an "explosive combo" was, Yusaku Fujiki shuddered, thinking back to his own Code Talker combos. And combining that with the combos in this duel, he couldn't help but ask himself: the "explosive combos" he knew... did they even deserve to be called that? From the moment the Stardust player made his first-turn board, Yusaku already understood. He completely understood that in that higher world, their so-called "explosive combos" were probably just child's play! No one would even look at them. And Soulburner's thoughts were exactly the same as Yusaku's! His Salamangreat combos were just child's play! The back and forth between Stardust Dragon and Red Dragon Archfiend was enough for him to study for a while.

While the six duel worlds were in a heated discussion over one duel, the content of the short video did not end. On the contrary, the content continued. It was the two duelists' respective explanations of their ace monsters and dueling strategies! First up was Stardust Dragon Incarnate's explanation of his deck build.

Stardust Dragon Incarnate: "Duelists who have watched up to this point, I'm sure you can feel the love between us. The duel we showed this time pretty much showcased the basic combos of Stardust Dragon and Red Dragon Archfiend. So, first, let's take a look at the board I made in the first turn! First, let's talk about the board of Crystal Wing Synchro Dragon plus Baronne de Fleur plus Cosmic Blazar Dragon plus Shooting Majestic Star Dragon."

"First card, Crystal Wing Synchro Dragon. Level 8, 3000/2500. The key effect is that on the first turn, it has a once-per-turn monster effect negate and destruction. If it destroys a monster with this effect, its ATK increases by the original ATK of the destroyed monster until the end of the turn. Not only that, when it battles a Level 5 or higher monster, it can gain ATK equal to that monster's ATK!"

Summary: Monster effect negate and ATK boost.

"Second card, Baronne de Fleur. Level 10, 3000/2400. The key effect is that while it's face-up on the field, once, when a Spell, Trap, or monster effect is activated, you can negate the activation and destroy it. Not only that, this card also has a destruction effect, and can return itself to the Extra Deck to revive a Level 9 or lower Synchro."

Summary: Omni-negate, destruction, and revival.

"Third card, Cosmic Blazar Dragon! Level 12, 4000/4000. The key effect is also a once-per-turn negate for a Spell, Trap, or monster effect. It has a final word effect to summon Shooting Star Dragon, and the possibility of multiple attacks."

Summary: Omni-negate, final word, and multi-attack.

"Fourth card, Shooting Majestic Star Dragon. Key effect 1! Once per turn, you can negate the effect of one of your opponent's effect monsters. Key effect 2! Once per turn, when your opponent activates an effect, you can banish this card until the End Phase to negate the activation and banish it."

Summary: Monster effect negate, multi-attack.

In one breath, the video blogger had summarized the effects of the four cards on the side. And after seeing this, the duelists who didn't know were all dumbfounded, their frozen brains finally starting to work again! That is to say, this four-monster first-turn board had two omni-negates and two monster effect negates! If it weren't for Dark Ruler No More, what deck could get through this board?! Tell me, what other deck could perform an explosive combo in such a situation? Very few, right? At this moment, all those who thought Red Dragon Archfiend Incarnate's push through "G" was a stupid move were speechless! If it were them, they would also have to push through the negative effect of giving the opponent draws to destroy these four cards!

Red Dragon Archfiend Incarnate: "Alright, thanks to my opponent, Stardust, for his explanation of his first-turn board's boss monsters. Next is the key ace card for my first go-second board break. It's this card, Scarlight Red Dragon Archfiend! Level 8, 3000/3000 (text error, should be Level 10, 3500/3000 for Tyrant, or Level 8 3000/2500 for Scarlight). The key is this card's effect to destroy all other cards on the field. Of course, it also has a second effect that is often overlooked. That is, during the Battle Phase, when a Spell/Trap card is activated, you can negate the activation and destroy it, and this card gains 500 ATK. It can sometimes be surprisingly effective. At that time in the duel, facing four negated monsters, I was also thinking about how to clear the board in one go, and finally thought of this card! It can help us clear the field faster! The key is, it can also destroy Spells and Traps."

Indeed! Summoning Scarlight was undoubtedly the most correct choice! At that time, facing four monsters and a resourceful field, Scarlight was undoubtedly the card that could bring back the advantage!

Red Dragon Archfiend Incarnate: "Then it's my second board-breaking ace monster! This card's presence must be maxed out! Its name is Red Supernova Dragon! Level 12, 4000/3000. The key is that this card's first effect can boost its ATK. The second effect gives it effect destruction immunity! The third effect, once per turn, when an opponent's monster's effect is activated, or when an opponent's monster declares an attack, you can banish this card and all cards your opponent controls. The fourth effect is that after being banished, it can voluntarily return during your next End Phase. So now you see!" After listening to the explanation, it was indeed possible to crown this card as the absolute ace boss of the Red Dragon Archfiend archetype! It was a very prestigious card!

Red Dragon Archfiend Incarnate: "Finally, it's the key card that ended the duel! Scarlight Red Dragon Archfiend! Its first effect treats its name as Red Dragon Archfiend. Its second effect is the destruction and burn damage shown in the duel. In summary, it's not hard to see that both the Red Dragon Archfiend archetype and the Stardust Dragon archetype are not weak. As for what deck you like to play, it's up to you duelists to choose."

"..."

After listening to the explanation, the duelists of the six worlds now had a certain clear understanding of Red Dragon Archfiend! Not just the duelists from other worlds or the old-school duelists! Even in the 5DS world, Jack, who used Red Dragon Archfiend, had gained a lot! Of course, this gain had to be combined with the duel itself.

Stardust Dragon Incarnate: "Finally, I'll wrap it up. The monster I Synchro Summoned with the Spell Card Necroid Synchro was Stardust Chronicle Spark Dragon. Level 10, 3000/2500. This card's first effect, once per turn, you can banish one Synchro monster from your Graveyard; until the end of the turn, this card is unaffected by other card effects. This effect can also be activated during the opponent's turn. The second effect! If this card is destroyed by the opponent, you can target one of your banished Dragon Synchro monsters; Special Summon it. The effects are very useful! But because of the restriction of the Spell Card Necroid Synchro, this card's effects couldn't be used. Otherwise, who knows if there would have been other plays to change the final result."

With the explanation complete, the two duelists in the short video had all explained their respective ace monsters! And with a greater understanding of the boss monsters, the duelists of the six worlds now had a deeper understanding of Stardust Dragon and Red Dragon Archfiend!

Simply put, both of these decks were combo-heavy decks! Stardust Dragon was suitable for going first to set up negates and disrupt the opponent's plays. As long as it wasn't interrupted, the enemy would have to face a possible four-negate board. If you didn't have a good hand, you might not be able to make a play, and end up losing to Stardust Dragon. Similarly, the Stardust Dragon deck also had the characteristic of having many Special Summons and steps. It had a certain learning curve. But once you learned it, it would definitely bring unexpected joy.

In contrast, the Red Dragon Archfiend deck was suitable for going second, to break the opponent's board with a powerful offense. As long as you could deal with all of the opponent's resources, the win rate of Red Dragon Archfiend would be greatly improved. But because of the limitations of the Extra Deck, or rather, because of the limitation of three copies of Red Rising Dragon, in theory, you only had three chances to make a play. Not to mention, it was very likely to be interrupted by others. It was fortunate that the Stardust Dragon deck he faced didn't run too much disruption. Otherwise, it was unknown whether he could have won with an overwhelming victory in the end.

While the duelists of the six worlds were deep in thought, the short video of Stardust Dragon VS Red Dragon Archfiend had completely ended.

Main World

Yusei Hoshi had finished reading the live comments from the DM, GX, and 5DS worlds on this duel video. He now understood. These duels really required a lot of time for the old-school duelists to understand.

"Let me think," Yusei mused. "The next short video is... I'll choose the Dark Sage, Exodia!"

-------

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