[Basic Attack] Striking Stone: Deals a minor amount of Lightning DMG to a single enemy.
[Skill] A Harsh Cure is Better Than Fine Medicine: Immediately restores HP to a single designated ally. When casting the Skill, applies one stack of [Electro-Acupuncture] to the ally, lasting for 3 turns. An ally under the effect of [Electro-Acupuncture] receives additional healing.
[Ultimate] Drain the Full, Replenish the Empty: Immediately restores a large amount of HP to a single designated ally and removes one debuff from that ally.
[Talent] Separation, Entry, Exit, Union: When healing an ally who is already at full HP, increases that ally's ATK by 20% of Wende's ATK.
[Technique] Decide Life, Banish Ailments, Regulate the Body: Immediately heals all allies. If all allies are at full HP, increases the party's CRIT Rate by 20% for 2 turns.
[Bonus Ability (Ascension 2)] Acupuncture: Grants the healed ally an additional ATK bonus.
[Bonus Ability (Ascension 4)] Meridian Tracing: Healing effects can CRIT.
[Bonus Ability (Ascension 6)] Five Shu Points: Wende's CRIT Rate is increased by 20%.
Eidolons
[Eidolon 1] Wind: When casting Skill, restores HP equal to 50% of the total healing amount to one random ally adjacent to the target.
[Eidolon 2] Cold: When casting Ultimate, additionally regenerates one Skill Point.
[Eidolon 3] Summer Heat: Skill Lv. +2, up to a maximum of Lv. 15; Basic ATK Lv. +1, up to a maximum of Lv. 10.
[Eidolon 4] Dampness: When HP first falls below 10%, restores 30% HP to all allies.
[Eidolon 5] Dryness: Ultimate Lv. +2, up to a maximum of Lv. 15; Talent Lv. +2, up to a maximum of Lv. 15.
[Eidolon 6] Fire: Excess healing is converted into a Shield of the same value.