Magic Types:
<
<
<
Mana: Used by spellcasters to create magic spells and magic arrays, and by magic knights to use mana-based aura and martial arts. Known for speed and ease of use, this magic type is the most common in the world, but has developed greatly. In its natural state, it has the same raw density and power as air and utilizes a Mana Heart, which is a ring of energy that circulates the heart.
Internal Energy: Used by martial artists to cultivate their bodies. Known for versatility and its refined nature, this magic type is used by those rare few who can or need to cultivate their bodies and internal energy to use a wide range of Martial Arts of differing properties and strengths. In its natural state, it has the same refinement and power as water, and uses a Dantian centered in the solar plexus.
Will: Used by Psychics and Spiritualists to strengthen their mentality and spirit. Known for their talents and specializations in certain magic types and classes, this magic type is used by the extremely talented few who can use their arts and talents to their absolute fullest, whether it's through Psychic or Spiritual powers. In its natural state, it has the same purity and density as steel and uses a Mind Core.
Magic Growth: All magic is determined once the soul is formed, where the center of the soul, known as the Spirit Crux, determines how a body develops its magical frequency, affinities, and body type from birth. When a person first forms a magic source, it branches from the Spirit Crux to the Heart to form a Mana Heart, to the Solar Plexus for a Dantian, and to the Mind for a Mind Core.
Mana Heart Growth: 1 to 12 Circles (Once reaching the 13th Circle, one ascends to godhood). Mana users can use pills, elixirs, and many different raw sources of magic to grow and develop their Mana. Every new Circle that circulates within the Mana Heart increases the amount, level, and power of spells each person can utilize.
Dantian Growth: 1 to 9 Layers (Once reaching the 10th Layer, one ascends to godhood). Internal Energy users can use pills and many sources of energy as long as they are refined through nature or life to increase the amount or quality of their Internal Energy. Every new Layer built internally inside the Dantian increases the amount, level, and power of the Martial Arts each person can utilize.
Mind Core Growth: 1 to 18 Barriers (Once reaching the 19th Barrier, one ascends to godhood). Will Users need to fight monsters and face opponents to temper their spirit and mind, and elixers and pills will have little to no effect on their long-term growth, while their spirits can absorb the potential within their opponents to grow. Every new Barrier broken through the Mind Core increases the amount, level, and power of the Spirit each person can utilize.
Body Types and Abilities: There are vast body types and abilities that can be developed based on factors like a person's Spirit Crux, environment, and talents. Different or similar Body types can be developed even with different magic types since they are also based on natural factors. The power and abilities of these body types are graded based on the General Power Ranking System.
Martial Arts: There are various Martial Arts across the Continents, which can be used to enhance the physical power and or efficiency of a person's magic. The power and abilities of these Martial Arts are graded based on the General Power Ranking System.
Weapons and Armor: In this world, due to the vast number of magical and exotic resources available, there has been a large number of developments in creating weapons and armor that further enhance the capabilities of Mana users, Internal Energy users, and Will users alike. These advancements range from high-quality blacksmithing to complex material science. The power and abilities of these Weapons and Armor are graded based on the General Power Ranking System.
General Power Ranking System - (For Weapons, Martial Arts, Monsters, and Different Races):
<
<
<
<
<> - (B-) -> (B) -> (B+)
<> - (S-) -> (S) -> (S+)
<
<
<
<
<
<
World Creation: After a reality-ending conflict nearly destroyed the multiverse, the structure of reality had to be reformed, and with it came a new reality, where legends, beings great and small, and a new order could form. With it came the creation of the six realms, the primary realms which hold great importance due to their order being relative to the Restructure event, with many forming due to the effect of the reformation and or the individuals that came after.
Earth Realm: Also known as the Middle or Central realm, as its name suggests, it's the main realm where a majority of the races inhabit, with connections to all other realms in some way, shape, or form. The world was created from the deaths of of hundreds of thousands of godly beings who tried to rule all and claim the weapon
Western Continent: One of the three primary landmasses in the world, this Continent is mainly controlled by those known as the nine families, and has the mass of North and South America combined.
Eastern Continent: One of the three primary landmasses in the world, this Continent is mainly controlled by those known as the 13 Sects, and has the land mass of Africa and half of Asia combined.
Demonic Continent: One of the three primary landmasses in the world, this Continent is mainly controlled by those known as the Demon Lords and the Demon Emperor, and has the mass of Australia and Southeast Asia, and Half of Asia combined.
Heavenly Realm: The Heavenly Realm is the main realm of the immortal and godly beings, which spreads their influence across the realms for greater power. The realm is boundless and eternal, yet is still divided between many pantheons grand and small, from large pantheons that have spread many fables and legnends across time such as the Greek, Norse, Chinese, Hindu, and many others who held major influence during the Mythological Age, or smaller new age deities who seek to build their influence after the Mythological Age, such as the 13 Constellations. All beings who ascend to godhood are sent immediately to the Heavenly Realm after the end of the Mythological Age due to the Heavenly Doctrine.
Spirit Realm: The Spirit Realm is the realm of Spirits and Reapers, where souls are taken to be reformed and purified after death, and also the realm where a majority of Spirits are born. In this realm, the Spirit Crux of souls formed throughout all the realms can either be changed entirely or stay relatively the same, and once they pass through the realm fully, they can be reborn across the realms.
Hell Realm: Also known as simply Hell, it is known as the realm where corrupted souls and dark energies come together in a realm of endless chaos and torment. This realm houses evil amalgamations as well as Hell born entities and demons. This realm works closely with the Earth-born demons on the Demon continent to combat the Heavenly realm and the gods, and bring greater chaos to the world. The ruler of the Demon Continent and the Hell Realm is the Demon Emperor, whose main goal is to rule the Earth Realm as well as Hell and defeat the Heavenly Realm.
Giant Realm: The realm of the giants, a race of beings who are known for living in a world filled with primal energies and help in the direction of these energies across realms. Giants, born with the strength to level the very environment they are born in and with extremely long lifespans, are a culture that values intelligence and talent, with the smartest of all giants becoming king. Giants are responsible for maintaining the balance across realms through their innate ability to restructure and build orders for other entities.
Void Realm: The realm between all realms. This realm can only be inhabited by the truly omniscient beings who have reached G-Class. These boundless beings are considered the most important factors within reality, and they all represent the peak and survival of concepts that dictate this world. There are nine of these existences that all hold power over the across the other five realms since the realm the reside in represents both the unity and division between all, which include those that represent races such as humanity, demons, gods, giants, and spirits, and or concepts such as magic, knowledge, battle, and existence itself.