I would like to clarify that Caleb will know that there are more tiers but does not know what's in them until he unlocks them.
🟩 Tier 1 – Common Industrial Materials
(Basic components for simple machines)
Steel
Aluminum
Copper
Rubber
Plastic
Glass
Basic Circuits
Standard Alloys (Bronze, Brass)
Basic composites (carbon fiber, fiberglass)
Use: Prototypes, casings, basic electronics, wiringUnlimited from the start
🟨 Tier 2 – Enhanced Earth Materials
(More durable and conductive than Tier 1)
Vibranium Alloy (weakened or impure forms)
Reinforced Carbon Nanotubes
Osmium
Tungsten
Tantalum
Basic Pym Particle Batteries (raw, weak format)
Kevlar derivatives
StarkTech synthetic composites (early models)
Use: Light armor, compact power systems, reinforced tools
🟧 Tier 3 – Rare Advanced Compounds
(High-end Earth-origin materials, mostly scientific)
True Vibranium (Wakandan)
Antarctic Vibranium ("Anti-metal")
Adamantium Alloy (weaker than True)
Refined Pym Particles
Advanced StarkTech alloys (Mark III+)
Extremis-compatible synthetic flesh
Graphene-reactive circuits
SHIELD composite materials
Wakandan polymer-graphene hybrid
Use: Advanced armor, directed energy systems, regenerative designs
🟥 Tier 4 – True Exotic Metals
(Materials with extreme durability or exotic properties)
True Adamantium
Beta Cloth (used in high-orbit gear)
Uru (raw form)
Savage Land Vibranium variants
Carbonadium
Isotope-8 (unstable, controlled access)
Energy-absorbing metals
Titanium-Zirconium Plasma Matrix (synthetic)
Use: Energy weapons, super-durable armor, power redirection systems
🟪 Tier 5 – Pre-Cosmic & Mystical Materials
(Rare on Earth, linked to magic or cosmic science)
Uru (refined)
Nth Metal (interdimensional resonance)
Mysterium
Enchanted Wakandan Vibranium
Darkforce Crystals
Lightforce-infused crystal
Asgardian Star Alloy
Infinity Stone Fragments (non-functional or inert)
Use: Mystic-tech hybrid inventions, high-tier weaponry
🟦 Tier 6 – Cosmic Materials
(Harvested from beyond Earth or through extreme means)
Phlogistone
Star Metal (from collapsed stars)
Phoenix Flame Residue (non-sentient)
Kree Composite Armor
Celestial-tech alloys
Silver Surfer's board fragments
Neutronium
Cosmic Null Metal
E.M.P.Y.R. alloy
Stardust-infused graphene
Use: Cosmic energy harnessers, teleportation cores, dimension shunts
⬛ Tier 7 – Universal Tier Materials
(Very limited quantities, near-godlike resilience or purpose)
Pure Iso-8
Primordial Adamantium
Heart of the Universe fragments
Ego Matter (from Ego the Living Planet)
Infinity Stone Shards (semi-functional)
Vibranium enriched by Celestial contact
Galactus Engine Plating
Quantum Foam Stabilizers
Power Cosmic-Reactive Ore
Use: Universal-scale constructs, energy batteries, force manipulation
🌌 Tier 8 – Abstract & Reality-Warping Materials
(Capable of altering the structure of space, time, or identity)
Reality Fiber (used by Molecule Man)
Miraclo Crystals
Time Stone Shavings (very rare)
Eternity's Dust
Entropic Matter
Dimensional Entanglement Lattice
Energy from the White Hot Room
Universal Constant Cores
Use: Time/space manipulation, memory implants, consciousness hosting
🌀 Tier 9 – Conceptual Materials
(Only form under specific existential conditions)
Thought-Matter
Living Equations (materialized from concepts)
Deathless Matter (resistant to erasure)
Will-forged Steel (shaped from unbreakable intent)
Pure Probability Crystal
Language of the Universe Rings (for perfect computation)
Nexus Binding Thread (anchors in multiversal space)
Use: Narrative anchors, indestructible concepts, true AI processors
☀️ Tier 10+ – Transcendent & Forbidden Materials
(Mythic-level matter—often beyond comprehension or usage without catastrophic risk)
Ultimate Nullifier Residue
Materialized Words of the Living Tribunal
Fragments of the One Above All's Light
Chaos Loop Crystals
Superflow Flux Cores
Eternity-Infused Uru
Enigma Force Crystalline Data
Living Tribunal Scale Dust
Cosmic Cube Core Matter
Iso-9 (unstable evolutional trigger)
Use: Potential to destroy, rebuild, or rewrite laws of existence; locked far into the system — likely unreachable without massive progression*
Tier Material Access Base Cost (Units) Notes Tier 1Basic Earth Materials Free Unlimited use from start
Tier 2Enhanced Earth Materials500 Units Entry-level crafting tier
Tier 3Rare Advanced Compounds1,500 Units Requires moderate invention to unlock
Tier 4Exotic Metals5,000 Units Advanced-level builds or small-scale breakthroughs
Tier 5Pre-Cosmic / Mystical12,500 Units Caleb must make something unique to reach this
Tier 6Cosmic Materials50,000 Units Serious leap — may require multi-functional tech Tier
7Universal Tier200,000 Units Only available after creating universe-scale impact devices or defenses
Tier 8Reality-Warping Materials500,000 Units Unlocks after handling space-time manipulation responsibly
Tier 9Conceptual Matter1,500,000 Units Requires original thinking and philosophy-driven machines
Tier 10+Transcendent / Forbidden5,000,000+ Units Near-impossible to reach; must fundamentally reshape or preserve existence