Cherreads

Currency system

☠ SHARD CURRENCY SYSTEM:

1. Ash Shards (as)

→ Small, rough-cut glass or alloy fragments, blackened and dull, often salvaged from ruins.

→ Used for daily trade: food, supplies, low-grade weapons, transport.

→ They're chipped, common, and hold little glow—but enough value for survival.

Conversion:

100 Ash Shards = 1 Ember Shard

2. Ember Shards (es)

→ Smooth, hexagonal shards with faint inner glow, forged from higher-grade neural glass or alloy core.

→ Used for most trade—gear, relic parts, mercenary fees, bribes, tavern tabs.

→ The glow signifies authenticity—fakers often get executed, publicly.

Conversion:

25 Ember Shards = 1 Crown Shard

3. Crown Shards (cs)

→ Pristine, razor-edged relic fragments—cut from royal neural glass, often etched with faint, ancient runes.

→ Glows softly, sometimes hums under certain light—near impossible to fake convincingly.

→ Used for high-level deals: rare relics, assassinations, ship charters, noble bribes.

→ Some believe Crown Shards carry echoes of the empire's buried memories—but no one's dumb enough to test that in daylight.

☠ CURRENCY NOTES:

Runebound Shards — Ultra-rare variants that pulse stronger, sometimes affecting nearby relics. Highly prized by collectors and sorcerers.

Ghost Shards — Counterfeits made with cursed glass or unstable alloys—dangerous, often illegal, but still traded in black markets.

Burnweight — Slang for crushing debt measured in Shards; the higher the Burnweight, the more likely someone comes collecting… violently.

☠ EXAMPLES OF VALUE:

Bread, water, and basic supplies: 5–10 Ash Shards

Basic short sword or armor repairs: 20 Ember Shards

Skilled mercenary hire: 1–3 Crown Shards

Black market relic purchase: 5+ Crown Shards

Passage across dangerous borders: 2–4 Crown Shards

Contract for assassination or sabotage: 10+ Crown Shards

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