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Chapter 44 - The Merchant's Rumor

While the nations of men and dwarves reeled from the rise of the Dominion of Nexus, other, more subtle powers were taking notice. The world was not just made of kingdoms and armies. It was made of gold, of trade, of information that flowed like a river through the cracks between the empires.

In the sprawling, neutral port city of Emon, a crossroads of the world, a man known only as the 'Merchant Prince' sat in the penthouse of his guild headquarters, the 'Golden Hand'. He was not a king or a general. He was a corpulent man with soft hands and a dozen chins, but his influence extended further than any army's. He controlled the largest trade and information network on the continent. Nothing was bought or sold, no major political move was made, without his agents knowing about it.

Before him knelt one of his most trusted agents, a woman with the unassuming face of a librarian and the deadly skills of a master spy.

"The reports are confirmed, my Prince," she said, her voice a low whisper. "The Baharuth Empire has become… docile. They are actively seeking peaceful trade with the new Dominion. The Slane Theocracy is a ghost, their borders sealed. And the Elysian Kingdom is now a sanctuary under the absolute protection of this Kaelus."

The Merchant Prince swirled a glass of priceless dwarven brandy, a vintage he could no longer acquire. "And this has been… bad for business," he said, his voice a wheezing, but surprisingly sharp, baritone. "Wars are profitable. Shifting borders create new markets, new demands for weapons and grain. This… stability he is creating… this absolute, terrifying peace under one power… it is bad for the Golden Hand."

"He controls the Khaz'Modan mines now," the agent added. "The continental price of mithril and adamantine is now whatever he dictates it should be. He has a monopoly."

"Unacceptable," the Merchant Prince wheezed. "A new god is fine. New kingdoms are fine. But no one, not even a god, interferes with my profits."

He knew he could not fight Kaelus directly. An army of mercenaries would be a joke. An attempt at assassination would be suicide. He had to use the weapons he commanded: gold, information, and greed.

"This Kaelus," the Prince mused. "He appeared from nowhere. A being of immense power. What do the people whisper of him?"

"They whisper that he is a god of death, a void, a being of shadow and ice," the agent reported.

"Fear and awe," the Prince nodded. "Powerful motivators. But they can be redirected." A slow, cunning smile spread across his fleshy face. "We cannot fight his power. So, we will fight his legend. We will not use swords. We will use whispers."

He leaned forward, his small, intelligent eyes gleaming. "I want you to spread a new rumor. A subtle one, planted in the taverns and the marketplaces, carried by our merchants on every trade route. Not a rumor against Kaelus himself. That would be too obvious. A rumor about the source of his power."

"What is the rumor, my Prince?"

"The Great Tomb of Nexus," the Prince said, his voice dropping. "It is an ancient place, filled with treasures beyond mortal imagination. Artifacts of the old gods, mountains of gold, enchanted items of immense power. And the source of the Sovereign's own strength is a relic at its heart: the 'Heart of the Void'. A gem that grants its wielder dominion over life and death."

The agent's eyes widened. She knew this was a complete fabrication.

"It is a beautiful lie, is it not?" the Merchant Prince chuckled. "It reframes him. He is no longer an untouchable god. He is a 'dungeon master', a powerful being sitting on a hoard of treasure. It gives the greedy and the desperate a target. It creates an objective that can, theoretically, be achieved."

His plan was brilliant in its simplicity. He was turning the story from one of unassailable divine power into a treasure hunt.

"Who do we target with this rumor?" the agent asked.

"Everyone," the Prince wheezed. "But focus on the desperate. The disgraced nobles of Elysia who lost their lands. The mercenary guilds who are losing business due to the new 'peace'. The rogue adventurer parties who dream of finding a legendary artifact."

He took a sip of his brandy. "And most importantly... send word to the 'Red Blade Adventurers'."

The agent stiffened. The Red Blades were not mere adventurers. They were a legendary, platinum-ranked team, famous for taking on impossible quests. Their leader was a paladin who had fallen from grace, a man who now cared only for gold and glory. They were powerful, reckless, and greedy.

"You want to send the Red Blades after Kaelus's home?" the agent asked, unable to hide her shock.

"Of course not," the Prince chortled. "I am not a fool. I do not expect them to succeed. I expect them to die. Horribly."

He explained his true, insidious plan. "They will be our canaries in the coal mine. They will gather other desperate fools to their cause and launch an 'expedition' to raid the Great Tomb. They will breach his outer defenses. And they will be slaughtered. But in their failure, we will learn. We will see what defenses he has. We will gauge the power of the guardians left behind. Their deaths will be the most valuable piece of intelligence we could ever hope to acquire."

He was using the lives of the world's most famous adventurers as a disposable probe.

"And there is a second benefit," he added, his eyes gleaming with malevolent glee. "When a band of 'heroic' adventurers invades his home and is brutally annihilated... how will the world react? Will they see a god defending his home? Or will they see a cruel, treasure-hoarding monster killing heroes who sought to claim his power for the good of the world? We will paint their suicidal greed as noble heroism. We will tarnish his reputation. We will turn the public against him, not with swords, but with a sad story."

The agent bowed low, a genuine shiver of fear and admiration running down her spine. The Bloody Emperor played games of politics. The Theocracy played games of faith. But her master, the Merchant Prince, played the most dangerous game of all: the game of public perception.

"It will be done, my Prince," she whispered. "The rumor will be spread. The heroes will be baited."

"Excellent," the Merchant Prince wheezed, settling back into his chair. "Let the games begin. Let's see how this 'god' handles an enemy he cannot crush, bribe, or intimidate. Let's see how he fights a story."

The seed of a new kind of conflict was planted. Not a war of armies or magic, but a war of narratives. A war for the hearts and minds of the common people, fought with lies as weapons and with the lives of heroes as ammunition. And it was aimed directly at the heart of Kaelus's greatest vulnerability: his utter lack of concern for what mortals thought of him.

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