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Chapter 0.1: The Arcane Lexicon — A Guide to the Sigils and Spellcraft

"To write a sigil is to name the world.

To cast it is to challenge it to respond."

— Archmagus Ivalen Durei, Glyphwork and the Will

The Foundation of Magic: Glyphs and Sigils

All spellcasting within the Eightfold Arcane System depends on the manipulation of sigils—ancient symbolic glyphs that serve as both magical keys and elemental truths. Each sigil is a visual shorthand for a magical principle, like how a note represents a sound in music.

These symbols are not mere writing. They are living equations, resonating with the ley-threads of the world.

To cast a spell, a mage must:

Channel energy — drawn from their body, a focus object, or the ambient field.

Shape a sigil — either physically (carved, drawn, or gestured) or mentally (through intense visualization).

Command intention — which must align with the sigil's nature.

Failure to harmonize these three steps results in backlash, or worse, spell fracture.

The Eight Sigils and Their Forms

Each of the Eight has a distinct symbolic representation used in spellcasting circles, ward-runes, and focus objects:

1. Pyra (Fire) 

Symbol: A spiral triangle with flaring edges.

Mantra:"Burn to remember."

Uses: Fire manipulation, destruction, heat-magic, memory extraction.

Common Form: Finger-traced ignition runes or spoken bursts paired with hand-claps.

2. Aere (Wind) 

Symbol: A horizontal infinity loop pierced by a feathered line.

Mantra:"What moves, lives."

Uses: Speed, levitation, sound amplification, message sending.

Common Form: Whistled or breathed sigils shaped through breath patterns.

3. Terran (Earth) 

Symbol: A square divided into four quadrants, with a dot in the center.

Mantra:"To endure is to rule."

Uses: Barriers, enhancement of strength, stone shaping, weight magic.

Common Form: Engraved or stomped into the ground; slow, heavy gestures.

4. Virel (Water) 

Symbol: A double curve coiling around a central line like a tide loop.

Mantra:"Change is hunger's twin."

Uses: Healing, emotion-binding, illusion, and poison crafting.

Common Form: Liquid-inscribed runes (e.g., using ink or blood).

5. Lumen (Light) 

Symbol: A radiating star with six sharp points.

Mantra:"Truth will not kneel."

Uses: Illumination, truth-finding, illusion-breaking, scrying.

Common Form: Finger-glow tracing and light-activated scrolls.

6. Umbra (Shadow) 

Symbol: A crescent cradling a dark circle.

Mantra:"What hides survives."

Uses: Invisibility, fear manipulation, shadow travel, memory cloaking.

Common Form: Cast in low light or etched in soot or ink.

7. Vitae (Life) 

Symbol: An open spiral surrounded by leaf-like loops.

Mantra:"Breathe, and become."

Uses: Growth spells, healing, animal empathy, lifeforce detection.

Common Form: Woven or sung into plants, or breath-activated.

8. Spiralis (Cycle/Time/Death) 

Symbol: A vertical helix within a circle.

Mantra:"All things return."

Uses: Temporal slowing, aging, death rites, curse crafting.

Common Form: Cast via repetition and ritual, often engraved in metal.

Casting Methods

There are three primary methods of spellcasting, depending on the mage's training and natural resonance:

 * Gesture-based Casting

Using hand shapes to sketch sigils mid-air. Requires intense control and training.

 * Focus Objects

Spell rings, staves, or glyph-scribed books act as channels. Common for formal mages.

 * Mental Sigilcasting

Extremely rare. Done by prodigies or high-rank mages. Risk of internal burnout is high.

The Forbidden Ninth

The Ninth Sigil, long removed from all formal instruction, has no official symbol.

But ancient scraps describe it as:

A chained eye

A circle that unspools

A mirror of ink and fire

A symbol that rewrites itself when viewed

No mantra survives.

Some believe it does not require shaping at all.

It simply responds.

And once awakened, never forgets its bearer.

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