The Arid Plains stretched far and wide, dotted with flight points that acted as crucial hubs for both travel and pursuit. Forty-eight internal points and a hundred and fourteen external ones formed a vast network across the region, each serving a purpose depending on its proximity. For Ryan, they now meant danger rather than convenience, because the very NPCs tracking him relied on those same points to hunt him down.
The moment Ryan's kill count reached fifty, the Druidic Order would dispatch scouts to eliminate him. Their pursuit always began at Verdant Spire, the town at the very heart of the plains, before spreading outward in an ever-expanding circle.
If he was spotted at any particular location, a detachment would immediately be sent to intercept him, cutting off his progress. Defeating them was hardly a solution, since the slain NPCs would respawn in pairs every two minutes at the same location. Each kill drew more pursuers, each skirmish painting a larger target on his back.
